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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Go to the source code of this file.
Classes | |
| class | HoloToolkit.Unity.Buttons.ObjectButton |
| Prefab button has a set of prefabs of linked objects created or linked to the different states. Simply reference the prefab object or the instanced game object to the state and it will be toggled active or inactive based on the current state. More... | |
| class | HoloToolkit.Unity.Buttons.ObjectButton.ObjectButtonDatum |
| Object Button State Data Set More... | |
Namespaces | |
| namespace | HoloToolkit.Unity.Buttons |