AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
PointerResult.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
System
;
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity.InputModule
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{
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[Serializable]
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public
class
PointerResult
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{
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public
Vector3 StartPoint {
get
;
protected
set
; }
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public
FocusDetails
End {
get
;
protected
set
; }
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public
GameObject PreviousEndObject {
get
;
protected
set
; }
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public
RaycastHit LastRaycastHit {
get
;
protected
set
; }
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public
int
RayStepIndex {
get
;
protected
set
; }
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}
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}
System
HoloToolkit.Unity.InputModule.FocusDetails
FocusDetails struct contains information about which game object has the focus currently. Also contains information about the normal of that point.
Definition:
FocusDetails.cs:14
HoloToolkit.Unity.InputModule.PointerResult
Definition:
PointerResult.cs:10
HoloToolkit
UnityEngine
Assets
HoloToolkit
Input
Scripts
Focus
PointerResult.cs
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