AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
SelectPressedEventData.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
class
SelectPressedEventData
:
BaseInputEventData
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{
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public
double
PressedAmount {
get
;
private
set
; }
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public
SelectPressedEventData
(EventSystem eventSystem) : base(eventSystem)
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{
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}
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public
void
Initialize
(
IInputSource
inputSource, uint sourceId,
object
tag,
double
pressedAmount)
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{
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BaseInitialize(inputSource, sourceId, tag);
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PressedAmount = pressedAmount;
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}
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}
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}
HoloToolkit.Unity.InputModule.SelectPressedEventData.SelectPressedEventData
SelectPressedEventData(EventSystem eventSystem)
Definition:
SelectPressedEventData.cs:18
HoloToolkit.Unity.InputModule.BaseInputEventData
Base class of all input events.
Definition:
BaseInputEventData.cs:11
HoloToolkit.Unity.InputModule.SelectPressedEventData
Describes an input event that involves a select press.
Definition:
SelectPressedEventData.cs:11
HoloToolkit.Unity.InputModule.SelectPressedEventData.Initialize
void Initialize(IInputSource inputSource, uint sourceId, object tag, double pressedAmount)
Definition:
SelectPressedEventData.cs:22
HoloToolkit.Unity.InputModule.IInputSource
Interface for an input source. An input source can be anything that a user can use to interact with a...
Definition:
IInputSource.cs:12
HoloToolkit
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputEventData
SelectPressedEventData.cs
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