AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
SelectPressedEventData.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine.EventSystems;
5 
6 namespace HoloToolkit.Unity.InputModule
7 {
12  {
16  public double PressedAmount { get; private set; }
17 
18  public SelectPressedEventData(EventSystem eventSystem) : base(eventSystem)
19  {
20  }
21 
22  public void Initialize(IInputSource inputSource, uint sourceId, object tag, double pressedAmount)
23  {
24  BaseInitialize(inputSource, sourceId, tag);
25  PressedAmount = pressedAmount;
26  }
27  }
28 }
Describes an input event that involves a select press.
void Initialize(IInputSource inputSource, uint sourceId, object tag, double pressedAmount)
Interface for an input source. An input source can be anything that a user can use to interact with a...
Definition: IInputSource.cs:12