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| override void | Awake () |
| | Base Awake method that sets the Singleton's unique instance. Called by Unity when initializing a MonoBehaviour. Scripts that extend Singleton should be sure to call base.Awake() to ensure the static Instance reference is properly created. More...
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| virtual void | OnDestroy () |
| | Base OnDestroy method that destroys the Singleton's unique instance. Called by Unity when destroying a MonoBehaviour. Scripts that extend Singleton should be sure to call base.OnDestroy() to ensure the underlying static Instance reference is properly cleaned up. More...
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| static void | AssertIsInitialized () |
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| static bool | ConfirmInitialized () |
| | Awake and OnEnable safe way to check if a Singleton is initialized. More...
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| static T | Instance [get] |
| | Returns the Singleton instance of the classes type. If no instance is found, then we search for an instance in the scene. If more than one instance is found, we throw an error and no instance is returned. More...
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| static bool | IsInitialized [get] |
| | Returns whether the instance has been initialized or not. More...
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Definition at line 10 of file SceneLauncher.cs.
§ Awake()
| override void HoloToolkit.Unity.SceneLauncher.Awake |
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protectedvirtual |
§ LaunchSceneLoader()
| void HoloToolkit.Unity.SceneLauncher.LaunchSceneLoader |
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§ ButtonSpawnLocation
| GameObject HoloToolkit.Unity.SceneLauncher.ButtonSpawnLocation = null |
§ MaxRows
| int HoloToolkit.Unity.SceneLauncher.MaxRows = 5 |
§ SceneButtonPrefab
The documentation for this class was generated from the following file: