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HoloToolkit.Unity.SceneSettingsWindow Class Reference

Renders the UI and handles update logic for MixedRealityToolkit/Configure/Apply Mixed Reality Scene Settings. More...

Inheritance diagram for HoloToolkit.Unity.SceneSettingsWindow:
HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >

Public Types

enum  SceneSetting {
  SceneSetting.AddMixedRealityCamera, SceneSetting.CameraToOrigin, SceneSetting.AddInputSystem, SceneSetting.AddDefaultCursor,
  SceneSetting.UpdateCanvases, SceneSetting.AddSpatialMapping
}
 

Protected Member Functions

override void ApplySettings ()
 Called when settings should be applied. More...
 
override void LoadSettings ()
 Called when settings should be loaded. More...
 
override void OnGuiChanged ()
 Called when a toggle has been flipped and a change has been detected. More...
 
override void LoadStrings ()
 Called when string names and descriptions should be loaded. More...
 
override void OnEnable ()
 
- Protected Member Functions inherited from HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >
virtual void Awake ()
 Called when the window is created. More...
 
virtual void OnGUI ()
 Renders the GUI More...
 

Additional Inherited Members

- Properties inherited from HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >
Dictionary< TSetting, string > Descriptions [get, set]
 Gets the descriptions of the settings. More...
 
Dictionary< TSetting, string > Names [get, set]
 Gets the names of the settings. More...
 
Dictionary< TSetting, bool > Values [get, set]
 Gets the values of the settings. More...
 

Detailed Description

Renders the UI and handles update logic for MixedRealityToolkit/Configure/Apply Mixed Reality Scene Settings.

Definition at line 18 of file SceneSettingsWindow.cs.

Member Enumeration Documentation

§ SceneSetting

Enumerator
AddMixedRealityCamera 
CameraToOrigin 
AddInputSystem 
AddDefaultCursor 
UpdateCanvases 
AddSpatialMapping 

Definition at line 46 of file SceneSettingsWindow.cs.

Member Function Documentation

§ ApplySettings()

override void HoloToolkit.Unity.SceneSettingsWindow.ApplySettings ( )
protectedvirtual

Called when settings should be applied.

Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.

Definition at line 60 of file SceneSettingsWindow.cs.

§ LoadSettings()

override void HoloToolkit.Unity.SceneSettingsWindow.LoadSettings ( )
protectedvirtual

Called when settings should be loaded.

Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.

Definition at line 158 of file SceneSettingsWindow.cs.

§ LoadStrings()

override void HoloToolkit.Unity.SceneSettingsWindow.LoadStrings ( )
protectedvirtual

Called when string names and descriptions should be loaded.

Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.

Definition at line 172 of file SceneSettingsWindow.cs.

§ OnEnable()

override void HoloToolkit.Unity.SceneSettingsWindow.OnEnable ( )
protectedvirtual

§ OnGuiChanged()

override void HoloToolkit.Unity.SceneSettingsWindow.OnGuiChanged ( )
protectedvirtual

Called when a toggle has been flipped and a change has been detected.

Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.

Definition at line 168 of file SceneSettingsWindow.cs.


The documentation for this class was generated from the following file: