![]() |
AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
|
Renders the UI and handles update logic for MixedRealityToolkit/Configure/Apply Mixed Reality Scene Settings. More...
Protected Member Functions | |
| override void | ApplySettings () |
| Called when settings should be applied. More... | |
| override void | LoadSettings () |
| Called when settings should be loaded. More... | |
| override void | OnGuiChanged () |
| Called when a toggle has been flipped and a change has been detected. More... | |
| override void | LoadStrings () |
| Called when string names and descriptions should be loaded. More... | |
| override void | OnEnable () |
Protected Member Functions inherited from HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting > | |
| virtual void | Awake () |
| Called when the window is created. More... | |
| virtual void | OnGUI () |
| Renders the GUI More... | |
Additional Inherited Members | |
Properties inherited from HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting > | |
| Dictionary< TSetting, string > | Descriptions [get, set] |
| Gets the descriptions of the settings. More... | |
| Dictionary< TSetting, string > | Names [get, set] |
| Gets the names of the settings. More... | |
| Dictionary< TSetting, bool > | Values [get, set] |
| Gets the values of the settings. More... | |
Renders the UI and handles update logic for MixedRealityToolkit/Configure/Apply Mixed Reality Scene Settings.
Definition at line 18 of file SceneSettingsWindow.cs.
| Enumerator | |
|---|---|
| AddMixedRealityCamera | |
| CameraToOrigin | |
| AddInputSystem | |
| AddDefaultCursor | |
| UpdateCanvases | |
| AddSpatialMapping | |
Definition at line 46 of file SceneSettingsWindow.cs.
|
protectedvirtual |
Called when settings should be applied.
Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.
Definition at line 60 of file SceneSettingsWindow.cs.
|
protectedvirtual |
Called when settings should be loaded.
Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.
Definition at line 158 of file SceneSettingsWindow.cs.
|
protectedvirtual |
Called when string names and descriptions should be loaded.
Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.
Definition at line 172 of file SceneSettingsWindow.cs.
|
protectedvirtual |
Reimplemented from HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.
Definition at line 216 of file SceneSettingsWindow.cs.
|
protectedvirtual |
Called when a toggle has been flipped and a change has been detected.
Implements HoloToolkit.Unity.AutoConfigureWindow< SceneSettingsWindow.SceneSetting >.
Definition at line 168 of file SceneSettingsWindow.cs.