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| TrackedObjectToReferenceEnum | TrackedObjectToReference [get, set] |
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| Vector3 | AdditionalOffset [get, set] |
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| Vector3 | AdditionalRotation [get, set] |
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| Transform | TransformTarget [get, set] |
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| Vector3 | GoalPosition [get, set] |
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| Quaternion | GoalRotation [get, set] |
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| Vector3 | GoalScale [get, set] |
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| Vector3Smoothed | AltScale [get, set] |
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| float | DeltaTime [get, set] |
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| bool | UpdateSolvers [get, set] |
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| MotionControllerInfo.ControllerElementEnum | Element [get, set] |
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| Transform | ElementTransform [get] |
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Definition at line 19 of file SolverHandler.cs.
§ TrackedObjectToReferenceEnum
| Enumerator |
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| Head | Calculates position and orientation from the main camera
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| MotionControllerLeft | Calculates position and orientation from the left motion controller
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| MotionControllerRight | Calculates position and orientation from the right motion camera
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Definition at line 21 of file SolverHandler.cs.
§ AttachToNewTrackedObject()
| virtual void HoloToolkit.Unity.SolverHandler.AttachToNewTrackedObject |
( |
| ) |
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virtual |
§ OnControllerFound()
| override void HoloToolkit.Unity.SolverHandler.OnControllerFound |
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protectedvirtual |
Override this method to act when the correct controller is actually found. This provides similar functionality to overriding AddControllerTransform, without the overhead of needing to check that handedness matches.
Reimplemented from HoloToolkit.Unity.InputModule.ControllerFinder.
Definition at line 160 of file SolverHandler.cs.
§ OnControllerLost()
| override void HoloToolkit.Unity.SolverHandler.OnControllerLost |
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| ) |
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protectedvirtual |
Override this method to act when the correct controller is actually lost. This provides similar functionality to overriding AddControllerTransform, without the overhead of needing to check that handedness matches.
Reimplemented from HoloToolkit.Unity.InputModule.ControllerFinder.
Definition at line 168 of file SolverHandler.cs.
§ OnDestroy()
| override void HoloToolkit.Unity.SolverHandler.OnDestroy |
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| ) |
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protectedvirtual |
§ m_Solvers
| List<Solver> HoloToolkit.Unity.SolverHandler.m_Solvers = new List<Solver>() |
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protected |
§ AdditionalOffset
| Vector3 HoloToolkit.Unity.SolverHandler.AdditionalOffset |
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getset |
§ AdditionalRotation
| Vector3 HoloToolkit.Unity.SolverHandler.AdditionalRotation |
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getset |
§ AltScale
§ DeltaTime
| float HoloToolkit.Unity.SolverHandler.DeltaTime |
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getset |
§ GoalPosition
| Vector3 HoloToolkit.Unity.SolverHandler.GoalPosition |
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getset |
§ GoalRotation
| Quaternion HoloToolkit.Unity.SolverHandler.GoalRotation |
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getset |
§ GoalScale
| Vector3 HoloToolkit.Unity.SolverHandler.GoalScale |
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getset |
§ TrackedObjectToReference
§ TransformTarget
| Transform HoloToolkit.Unity.SolverHandler.TransformTarget |
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getset |
§ UpdateSolvers
| bool HoloToolkit.Unity.SolverHandler.UpdateSolvers |
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getset |
The documentation for this class was generated from the following file: