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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Classes | |
| class | PrefabSpawnManager |
| Spawn manager that creates a GameObject based on a prefab when a new SyncSpawnedObject is created in the data model. More... | |
| struct | PrefabToDataModel |
| Structure linking a prefab and a data model class. More... | |
| class | SpawnManager |
| A SpawnManager is in charge of spawning the appropriate objects based on changes to an array of data model objects to which it is registered. It also manages the lifespan of these spawned objects. More... | |
| class | SyncSpawnArray |
| This array is meant to hold SyncSpawnedObject and objects of subclasses. Compared to SyncArray, this supports dynamic types for objects. More... | |
| class | SyncSpawnedObject |
| A SpawnedObject contains all the information needed for another device to spawn an object in the same location as where it was originally created on this device. More... | |