Helper struct to hold an edge.
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| | Edge (float ax, float ay, float bx, float by) |
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| | Edge (Vector2 pointA, Vector2 pointB) |
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Helper struct to hold an edge.
Definition at line 11 of file Edge.cs.
§ Edge() [1/2]
| HoloToolkit.Unity.Boundary.Edge.Edge |
( |
float |
ax, |
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float |
ay, |
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float |
bx, |
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float |
by |
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) |
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§ Edge() [2/2]
| HoloToolkit.Unity.Boundary.Edge.Edge |
( |
Vector2 |
pointA, |
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Vector2 |
pointB |
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) |
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§ Ax
| float HoloToolkit.Unity.Boundary.Edge.Ax |
§ Ay
| float HoloToolkit.Unity.Boundary.Edge.Ay |
§ Bx
| float HoloToolkit.Unity.Boundary.Edge.Bx |
§ By
| float HoloToolkit.Unity.Boundary.Edge.By |
The documentation for this struct was generated from the following file:
- Assets/HoloToolkit/Boundary/Scripts/Edge.cs