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kodi
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group of controls, useful for remembering last control + animating/hiding together More...
#include <GUIControlGroup.h>
Public Member Functions | |
| CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlGroup (const CGUIControlGroup &from) | |
| CGUIControlGroup * | Clone () const override |
| void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | Render () override |
| void | RenderEx () override |
| bool | OnAction (const CAction &action) override |
| bool | OnMessage (CGUIMessage &message) override |
| virtual bool | SendControlMessage (CGUIMessage &message) |
| bool | HasFocus () const override |
| void | AllocResources () override |
| void | FreeResources (bool immediately=false) override |
| void | DynamicResourceAlloc (bool bOnOff) override |
| bool | CanFocus () const override |
| EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
| React to a mouse event. More... | |
| void | UnfocusFromPoint (const CPoint &point) override |
| Unfocus the control if the given point on screen is not within it's boundary. More... | |
| void | SetInitialVisibility () override |
| bool | IsAnimating (ANIMATION_TYPE anim) override |
| bool | HasAnimation (ANIMATION_TYPE anim) override |
| void | QueueAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimations () override |
| int | GetFocusedControlID () const |
| CGUIControl * | GetFocusedControl () const |
| virtual CGUIControl * | GetFirstFocusableControl (int id) |
| virtual void | AddControl (CGUIControl *control, int position=-1) |
| bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
| virtual bool | RemoveControl (const CGUIControl *control) |
| virtual void | ClearAll () |
| void | SetDefaultControl (int id, bool always) |
| void | SetRenderFocusedLast (bool renderLast) |
| void | SaveStates (std::vector< CControlState > &states) override |
| bool | IsGroup () const override |
Public Member Functions inherited from CGUIControlLookup | |
| CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlLookup (const CGUIControlLookup &from) | |
| CGUIControl * | GetControl (int id, std::vector< CGUIControl *> *idCollector=nullptr) override |
Public Member Functions inherited from CGUIControl | |
| CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControl (const CGUIControl &) | |
| virtual void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) |
| virtual void | DoRender () |
| bool | HasProcessed () const |
| Returns whether or not we have processed. | |
| virtual void | OnUp () |
| virtual void | OnDown () |
| virtual void | OnLeft () |
| virtual void | OnRight () |
| virtual bool | OnBack () |
| virtual bool | OnInfo () |
| virtual void | OnNextControl () |
| virtual void | OnPrevControl () |
| virtual void | OnFocus () |
| virtual void | OnUnFocus () |
| virtual EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) |
| Perform a mouse action. More... | |
| virtual bool | HitTest (const CPoint &point) const |
| Used to test whether the point is inside a control. More... | |
| virtual int | GetID (void) const |
| virtual void | SetID (int id) |
| int | GetParentID () const |
| virtual bool | IsDynamicallyAllocated () |
| virtual bool | IsVisible () const |
| bool | IsVisibleFromSkin () const |
| virtual bool | IsDisabled () const |
| virtual void | SetPosition (float posX, float posY) |
| virtual void | SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color) |
| virtual void | SetCamera (const CPoint &camera) |
| virtual void | SetStereoFactor (const float &factor) |
| bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
| CPoint | GetRenderPosition () const |
| virtual float | GetXPosition () const |
| virtual float | GetYPosition () const |
| virtual float | GetWidth () const |
| virtual float | GetHeight () const |
| void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
| bool | IsControlDirty () const |
| const CRect & | GetRenderRegion () const |
| return the render region in screen coordinates of this control | |
| virtual CRect | CalcRenderRegion () const |
| calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion | |
| void | SetActions (const ActionMap &actions) |
| void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
| Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More... | |
| CGUIAction | GetAction (int actionID) const |
| Get an action the control can be perform. More... | |
| bool | Navigate (int direction) const |
| Start navigating in given direction. | |
| virtual void | SetFocus (bool focus) |
| virtual void | SetWidth (float width) |
| virtual void | SetHeight (float height) |
| virtual void | SetVisible (bool bVisible, bool setVisState=false) |
| void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
| bool | HasVisibleCondition () const |
| void | SetEnableCondition (const std::string &expression) |
| virtual void | UpdateVisibility (const CGUIListItem *item) |
| virtual void | SetEnabled (bool bEnable) |
| virtual void | SetInvalid () |
| virtual void | SetPulseOnSelect (bool pulse) |
| virtual std::string | GetDescription () const |
| virtual std::string | GetDescriptionByIndex (int index) const |
| void | SetAnimations (const std::vector< CAnimation > &animations) |
| const std::vector< CAnimation > & | GetAnimations () const |
| CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
| virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
| virtual void | SetPushUpdates (bool pushUpdates) |
| virtual bool | IsContainer () const |
| virtual bool | GetCondition (int condition, int data) const |
| void | SetParentControl (CGUIControl *control) |
| CGUIControl * | GetParentControl (void) const |
| void | SetControlStats (GUICONTROLSTATS *controlStats) |
| virtual void | UpdateControlStats () |
| GUICONTROLTYPES | GetControlType () const |
| bool | IsControlRenderable () |
| Test whether the control is "drawable" (not a group or similar) More... | |
Protected Types | |
| typedef std::vector< CGUIControl * >::iterator | iControls |
| typedef std::vector< CGUIControl * >::const_iterator | ciControls |
| typedef std::vector< CGUIControl * >::reverse_iterator | rControls |
| typedef std::vector< CGUIControl * >::const_reverse_iterator | crControls |
Protected Types inherited from CGUIControlLookup | |
| typedef std::multimap< int, CGUIControl * > | LookupMap |
Protected Attributes | |
| std::vector< CGUIControl * > | m_children |
| int | m_defaultControl |
| bool | m_defaultAlways |
| int | m_focusedControl |
| bool | m_renderFocusedLast |
Protected Attributes inherited from CGUIControl | |
| ActionMap | m_actions |
| float | m_posX |
| float | m_posY |
| float | m_height |
| float | m_width |
| CRect | m_hitRect |
| UTILS::COLOR::Color | m_hitColor = 0xffffffff |
| KODI::GUILIB::GUIINFO::CGUIInfoColor | m_diffuseColor |
| int | m_controlID |
| int | m_parentID |
| bool | m_bHasFocus |
| bool | m_bInvalidated |
| bool | m_bAllocated |
| bool | m_pulseOnSelect |
| GUICONTROLTYPES | ControlType |
| GUICONTROLSTATS * | m_controlStats |
| CGUIControl * | m_parentControl |
| INFO::InfoPtr | m_visibleCondition |
| GUIVISIBLE | m_visible |
| bool | m_visibleFromSkinCondition |
| bool | m_forceHidden |
| KODI::GUILIB::GUIINFO::CGUIInfoBool | m_allowHiddenFocus |
| bool | m_hasProcessed |
| INFO::InfoPtr | m_enableCondition |
| bool | m_enabled |
| bool | m_pushedUpdates |
| std::vector< CAnimation > | m_animations |
| CPoint | m_camera |
| bool | m_hasCamera |
| float | m_stereo |
| TransformMatrix | m_transform |
| TransformMatrix | m_cachedTransform |
| bool | m_isCulled {true} |
| unsigned int | m_controlDirtyState |
| CRect | m_renderRegion |
Additional Inherited Members | |
Public Types inherited from CGUIControl | |
| enum | GUICONTROLTYPES { GUICONTROL_UNKNOWN, GUICONTAINER_EPGGRID, GUICONTAINER_FIXEDLIST, GUICONTAINER_LIST, GUICONTAINER_PANEL, GUICONTAINER_WRAPLIST, GUICONTROL_BORDEREDIMAGE, GUICONTROL_BUTTON, GUICONTROL_COLORBUTTON, GUICONTROL_EDIT, GUICONTROL_FADELABEL, GUICONTROL_GAME, GUICONTROL_GAMECONTROLLER, GUICONTROL_GAMECONTROLLERLIST, GUICONTROL_GROUP, GUICONTROL_GROUPLIST, GUICONTROL_IMAGE, GUICONTROL_LABEL, GUICONTROL_LISTGROUP, GUICONTROL_LISTLABEL, GUICONTROL_MOVER, GUICONTROL_MULTI_IMAGE, GUICONTROL_PROGRESS, GUICONTROL_RADIO, GUICONTROL_RANGES, GUICONTROL_RENDERADDON, GUICONTROL_RESIZE, GUICONTROL_RSS, GUICONTROL_SCROLLBAR, GUICONTROL_SETTINGS_SLIDER, GUICONTROL_SLIDER, GUICONTROL_SPIN, GUICONTROL_SPINEX, GUICONTROL_TEXTBOX, GUICONTROL_TOGGLEBUTTON, GUICONTROL_VIDEO, GUICONTROL_VISUALISATION } |
| enum | GUIVISIBLE { HIDDEN = 0, DELAYED, VISIBLE } |
| enum | GUISCROLLVALUE { FOCUS = 0, NEVER, ALWAYS } |
| typedef std::map< int, CGUIAction > | ActionMap |
| Set actions to perform on navigation. More... | |
Protected Member Functions inherited from CGUIControlLookup | |
| bool | IsValidControl (const CGUIControl *control) const |
| Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. More... | |
| std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
| void | AddLookup (CGUIControl *control) |
| void | RemoveLookup (CGUIControl *control) |
| void | RemoveLookup () |
| const LookupMap & | GetLookup () const |
| void | ClearLookup () |
Protected Member Functions inherited from CGUIControl | |
| virtual CPoint | GetPosition () const |
| Return the coordinates of the top left of the control, in the control's parent coordinates. More... | |
| virtual bool | OnMouseOver (const CPoint &point) |
| Called when the mouse is over the control. Default implementation selects the control. More... | |
| virtual bool | CanFocusFromPoint (const CPoint &point) const |
| Test whether we can focus a control from a point on screen. More... | |
| virtual bool | UpdateColors (const CGUIListItem *item) |
| virtual bool | Animate (unsigned int currentTime) |
| virtual bool | CheckAnimation (ANIMATION_TYPE animType) |
| void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
| bool | SendWindowMessage (CGUIMessage &message) const |
Static Protected Attributes inherited from CGUIControl | |
| static const unsigned int | DIRTY_STATE_CONTROL = 1 |
| static const unsigned int | DIRTY_STATE_CHILD = 2 |
group of controls, useful for remembering last control + animating/hiding together
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overridevirtual |
React to a mouse event.
Mouse events are sent from the window to all controls, and each control can react based on the event and location of the event.
| point | the location in transformed skin coordinates from the upper left corner of the parent control. |
| event | the mouse event to perform |
Reimplemented from CGUIControl.
Reimplemented in CGUIControlGroupList.
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overridevirtual |
Unfocus the control if the given point on screen is not within it's boundary.
| point | the location in transformed skin coordinates from the upper left corner of the parent control. |
Reimplemented from CGUIControl.
Reimplemented in CGUIControlGroupList.
1.8.13