3 #include "MetaObject.h" 23 void setExcavating(
bool e) {mExcavating =
true;}
33 typedef asset_ptr<MetaBall> MetaBallPtr;
different physics engine has different winding order.
Definition: EventBinding.h:32
Class providing a 3d grid of data values and methods for accessing and modifying it.
Definition: DataGrid.h:14
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
AABB-related code.
Definition: ShapeAABB.h:11