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a meta ball is a building block of meta world fragment. More...
#include <MetaBall.h>
Public Member Functions | |
| MetaBall (MetaWorldFragment *wf, const Vector3 &position, float radius=3.0f, bool excavating=true) | |
| virtual void | updateDataGrid (DataGrid *dataGrid) |
| Adds this meta ball to the data grid. | |
| float | getRadius () const |
| Returns the radius of the meta ball. | |
| void | setRadius (float radius) |
| Sets the radius of the meta ball. | |
| void | setExcavating (bool e) |
| virtual CShapeAABB | getAABB () const |
| Checks for overlap with an AABB. | |
Public Member Functions inherited from ParaEngine::MetaObject | |
| MetaObject (MetaWorldFragment *wf, const Vector3 &position) | |
| MetaObject (MetaWorldFragment *wf) | |
| const Vector3 & | getPosition () const |
| Returns the position of the meta object. | |
| void | setPosition (const Vector3 &position) |
| Sets the position of the meta object. | |
| MetaWorldFragment * | getMetaWorldFragment () const |
| Returns the MetaWorldFragment* of the meta object. | |
Public Member Functions inherited from ParaEngine::CRefCounted | |
| void | addref () const |
| add reference count of the object. More... | |
| bool | delref () const |
| decrease reference count of the object. More... | |
| int | GetRefCount () const |
| get the reference count | |
| virtual int | Release () |
| CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Protected Attributes | |
| float | mRadius |
| bool | mExcavating |
Protected Attributes inherited from ParaEngine::MetaObject | |
| Vector3 | mPosition |
| MetaWorldFragment * | mMetaWorldFragment |
Protected Attributes inherited from ParaEngine::CRefCounted | |
| int | m_refcount |
a meta ball is a building block of meta world fragment.
it is a ball object with a given center and a radius. It can either be excavating or not. excavating is means a solid ball, non-excavating means hollow ball(empty space)
1.8.12