Class providing a 3d grid of data values and methods for accessing and modifying it.
More...
|
virtual AssetType | GetType () |
|
| DataGrid () |
| Constructor.
|
|
virtual | ~DataGrid () |
| Virtual destructor.
|
|
void | initialize (int numCellsX, int numCellsY, int numCellsZ, float gridScale, int flags) |
| Initializes the data grid. More...
|
|
int | getNumCellsX () const |
| Returns the number of grid cells along the x axis.
|
|
int | getNumCellsY () const |
| Returns the number of grid cells along the y axis.
|
|
int | getNumCellsZ () const |
| Returns the number of grid cells along the z axis.
|
|
float | getGridScale () const |
| Returns the grid scale (i.e. the distance along the axes between grid points).
|
|
Vector3 | getPosition () |
| Returns the grids position in space.
|
|
const void | setPosition (const Vector3 &pos) |
| Sets the grids position in space.
|
|
bool | hasGradient () const |
| Returns true if the grid stores gradient vectors.
|
|
bool | hasColours () const |
| Returns true if the grid stores colour values.
|
|
bool | hasMetaWorldFragments () const |
| Returns true if the grid stores closest world fragment.
|
|
float * | getValues () |
| Returns a pointer to the array of grid values.
|
|
const Vector3 * | getVertices () const |
| Returns a pointer to the (const) array of grid vertices.
|
|
Vector3 * | getGradient () |
| Returns a pointer to the array of gradient vectors. More...
|
|
Color * | getColours () |
| Returns a pointer to the array of colour values. More...
|
|
std::pair< float, MetaWorldFragment * > * | getMetaWorldFragments () |
| Returns a pointer to the array of closest world fragments. More...
|
|
const CShapeAABB & | getBoundingBox () const |
| Returns the bounding box of the grid.
|
|
const CShapeAABB & | getBoxSize () const |
|
int | getGridIndex (int x, int y, int z) const |
| Returns the index of the specified grid point.
|
|
bool | mapAABB (const CShapeAABB &aabb, int &x0, int &y0, int &z0, int &x1, int &y1, int &z1) const |
| Maps an axis aligned box to the grid points inside it. More...
|
|
void | clear () |
| Clears the data grid.
|
|
| AssetEntity (const AssetKey &key) |
|
| ATTRIBUTE_DEFINE_CLASS (AssetEntity) |
|
virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
| this class should be implemented if one wants to add new attribute. More...
|
|
| ATTRIBUTE_METHOD1 (AssetEntity, GetLocalFileName_s, const char **) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, SetLocalFileName_s, const char *) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, GetRemoteAssetURL_s, const char **) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, IsValid_s, bool *) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, IsLoaded_s, bool *) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, IsLocked_s, bool *) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, IsInitialized_s, bool *) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, GetState_s, int *) |
|
| ATTRIBUTE_METHOD1 (AssetEntity, SetState_s, int) |
|
virtual const std::string & | GetIdentifier () |
|
virtual bool | AutoSync (bool bForceSync=false, bool bLazyLoading=true) |
| call this function to automatically sync with the remote server according to current asset state More...
|
|
virtual void | Refresh (const char *sFilename=NULL, bool bLazyLoad=false) |
| refresh the asset from local disk. More...
|
|
virtual const string & | GetLocalFileName () |
| the actual local file name. More...
|
|
virtual void | SetLocalFileName (const char *sFileName) |
|
virtual string | GetRemoteAssetURL () |
| get the remote server url of this asset. More...
|
|
virtual CParameterBlock * | GetParamBlock (bool bCreateIfNotExist=false) |
| get effect parameter block with this object. More...
|
|
bool | IsValid () |
| whether this is a valid resource object. More...
|
|
bool | IsInitialized () |
| whether initialized. More...
|
|
virtual bool | IsLoaded () |
| most assets are loaded asynchronously. More...
|
|
virtual int | Release () |
| call this function to safely release this asset. More...
|
|
AssetKey & | GetKey () |
| return the key object. More...
|
|
AssetState | GetState () |
| return the asset state. More...
|
|
void | SetState (AssetState state) |
| set the asset state. More...
|
|
virtual IAttributeFields * | GetAttributeObject () |
| get the attribute object of this asset. More...
|
|
virtual HRESULT | InitDeviceObjects () |
|
virtual HRESULT | RestoreDeviceObjects () |
|
virtual HRESULT | InvalidateDeviceObjects () |
|
virtual HRESULT | DeleteDeviceObjects () |
|
virtual HRESULT | RendererRecreated () |
| callback of listening the event that renderer was recreated on Android/WP8 all opengl related id has already become invalid at this time, no need to release them, just recreate them all in this function.
|
|
virtual void | Cleanup () |
| Clean up additional resources. More...
|
|
void | LoadAsset () |
| load asset. More...
|
|
void | UnloadAsset () |
| unload asset. More...
|
|
void | GarbageCollectMe () |
| if its reference count is zero, unload this asset object. More...
|
|
bool | IsLocked () |
| whether this is a locked resource resource. More...
|
|
virtual bool | Lock (int nMethod=0) |
| Lock the object. More...
|
|
virtual void | UnLock () |
| UnLock the object.
|
|
virtual bool | GetBoundingBox (Vector3 *pMin, Vector3 *pMax) |
| Get AABB bounding box of the asset object. More...
|
|
virtual int | GetAttributeClassID () |
| attribute class ID should be identical, unless one knows how overriding rules work. More...
|
|
virtual const char * | GetAttributeClassName () |
| a static string, describing the attribute class object's name
|
|
virtual const char * | GetAttributeClassDescription () |
| a static string, describing the attribute class object
|
|
virtual int | GetChildAttributeColumnCount () |
| we support multi-dimensional child object. More...
|
|
virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
| get the number of child objects (row count) in the given column. More...
|
|
virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
|
virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
| get attribute by child object. More...
|
|
| ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) |
|
| ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) |
|
| ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) |
|
| ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) |
|
| ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) |
|
| ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) |
|
| ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) |
|
| ATTRIBUTE_METHOD (IAttributeFields, Release_s) |
|
virtual void | SetIdentifier (const std::string &sID) |
|
virtual bool | IsModified () |
| whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
|
|
virtual void | SetModified (bool bModified) |
| set whether any field has been modified. More...
|
|
virtual bool | ValidateFields () |
| validate all fields and return true if validation passed. More...
|
|
virtual string | GetValidationMessage () |
| get the recent validation message due to the most recent call to ValidateFields()
|
|
virtual bool | ResetField (int nFieldID) |
| Reset the field to its initial or default value. More...
|
|
virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
| Invoke an (external) editor for a given field. More...
|
|
virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
| add child object. More...
|
|
virtual void * | QueryObjectByName (const std::string &sObjectType) |
| convert to object of a given type. More...
|
|
virtual void * | QueryObject (int nObjectType) |
| convert to object of a given type. More...
|
|
virtual int | GetTime () |
| get the current local time in case it is animated in milli seconds frames. More...
|
|
virtual void | SetTime (int nTime) |
|
virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
| Get a dynamic field with a given name. More...
|
|
virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
| Get a dynamic field with a given index. More...
|
|
virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
| get field name by index
|
|
virtual int | GetDynamicFieldCount () |
| how many dynamic field this object currently have. More...
|
|
virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
| set a dynamic field with a given name. More...
|
|
virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
| add dynamic field and return field index
|
|
virtual void | RemoveAllDynamicFields () |
| remove all dynamic fields
|
|
virtual int | SaveDynamicFieldsToString (std::string &output) |
| save only text dynamic fields to fieldname = value text strings. More...
|
|
virtual int | LoadDynamicFieldsFromString (const std::string &input) |
| load only text dynamic fields from string More...
|
|
CAttributeClass * | GetAttributeClass () |
| get the main attribute class object. More...
|
|
void | PrintObject () |
| print the content of this object to a text file at temp/doc/[ClassName].txt. More...
|
|
virtual void | Clone (IObject *obj) const |
| Clone the object's contains to a pointer. More...
|
|
virtual IObject * | Clone () const |
| Clone the object's contains and return a pointer to the newly created object. More...
|
|
virtual bool | Equals (const IObject *obj) const |
| Compare the object with another object. More...
|
|
virtual const IType * | GetType () const |
|
virtual std::string | ToString () const |
|
WeakPtr_type & | GetWeakReference () |
| get weak reference object. More...
|
|
virtual int | ProcessObjectEvent (const ObjectEvent &event) |
| this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
|
|
void | addref () const |
| add reference count of the object. More...
|
|
bool | delref () const |
| decrease reference count of the object. More...
|
|
int | GetRefCount () const |
| get the reference count
|
|
CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
|
|