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512*512 region More...
#include <BlockRegion.h>
Public Member Functions | |
BlockRegion (int16_t regionX, int16_t regionZ, CBlockWorld *pBlockWorld) | |
ATTRIBUTE_DEFINE_CLASS (BlockRegion) | |
virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
this class should be implemented if one wants to add new attribute. More... | |
ATTRIBUTE_METHOD1 (BlockRegion, GetRegionX_s, int *) | |
ATTRIBUTE_METHOD1 (BlockRegion, GetRegionZ_s, int *) | |
ATTRIBUTE_METHOD1 (BlockRegion, GetChunksLoaded_s, int *) | |
ATTRIBUTE_METHOD1 (BlockRegion, SetChunksLoaded_s, int) | |
ATTRIBUTE_METHOD1 (BlockRegion, IsModified_s, bool *) | |
ATTRIBUTE_METHOD1 (BlockRegion, SetModified_s, bool) | |
ATTRIBUTE_METHOD1 (BlockRegion, GetTotalBytes_s, int *) | |
ATTRIBUTE_METHOD (BlockRegion, ClearAllLight_s) | |
virtual const std::string & | GetIdentifier () |
virtual void | SetIdentifier (const std::string &sID) |
bool | IsLocked () |
void | SetBlockTemplateByIndex (uint16_t x_rs, uint16_t y_rs, uint16_t z_rs, BlockTemplate *pTemplate) |
void | RefreshBlockTemplateByIndex (uint16_t x_rs, uint16_t y_rs, uint16_t z_rs, BlockTemplate *pTemplate) |
uint32_t | GetBlockTemplateIdByIndex (int16_t x, int16_t y, int16_t z) |
BlockTemplate * | GetBlockTemplateByIndex (int16_t x, int16_t y, int16_t z) |
void | SetBlockUserDataByIndex (int16_t x, int16_t y, int16_t z, uint32_t data) |
uint32_t | GetBlockUserDataByIndex (int16_t x, int16_t y, int16_t z) |
void | SetChunkColumnTimeStamp (uint16_t x_rs, uint16_t z_rs, uint16_t nTimeStamp) |
set chunk column time stamp. More... | |
uint16_t | GetChunkColumnTimeStamp (uint16_t x, uint16_t z) |
get the time stamp of for the given chunk column 0 means not available, 1 means loaded before | |
bool | IntersectBlock (int16_t blockX, int16_t blockY, int16_t blockZ, uint32_t filter) |
int16_t | GetRegionX () |
int16_t | GetRegionZ () |
ChunkMaxHeight * | GetHighestBlock (uint16_t blockIdX_rs, uint16_t blockIdZ_rs) |
uint32_t | QueryApproxNeighborBlockState (const Int16x3 &blockPos) |
Block * | GetBlock (uint16_t x_rs, uint16_t y_rs, uint16_t z_rs) |
void | SaveToFile () |
void | Load () |
void | OnFrameMove () |
void | OnLoadWorldFinished () |
void | OnUnloadWorld () |
void | DeleteAllBlocks () |
void | RefreshAllLightsInColumn (uint16_t chunkX_ws, uint16_t chunkZ_ws) |
void | GetBlocksInChunk (uint16_t chunkX_ws, uint16_t chunkZ_ws, uint16_t startChunkY, uint16_t endChunkY, uint32_t matchtype, const luabind::adl::object &result, int32_t &blockCount) |
void | GetBlocksInChunk (uint16_t chunkX_ws, uint16_t chunkZ_ws, uint32_t verticalSectionFilter, uint32_t matchtype, const luabind::adl::object &result, int32_t &blockCount) |
const std::string & | GetMapChunkData (uint32_t chunkX, uint32_t chunkZ, bool bIncludeInit, uint32_t verticalSectionFilter=0xffff) |
void | ApplyMapChunkData (uint32_t chunkX, uint32_t chunkZ, uint32_t verticalSectionFilter, const std::string &chunkData, const luabind::adl::object &output) |
void | SetChunkDirty (uint16_t packedChunkID, bool isDirty) |
void | SetChunkDirtyByNeighbor (uint16_t packedChunkID) |
void | SetChunkLightDirty (uint16_t packedChunkID) |
uint16_t | GetPackedRegionIndex () |
Block * | GetBlock (uint16_t chunkId, Uint16x3 &blockID_r) |
BlockChunk * | GetChunk (uint16_t packedChunkID, bool createIfNotExist) |
bool | IsModified () |
whether modified. More... | |
void | SetModified (bool bModified=true) |
set modified. More... | |
uint32 | GetChunksLoaded () const |
void | SetChunksLoaded (uint32 val) |
int | GetTotalBytes () |
total number of bytes that this region occupies | |
void | CalculateTotalBytes () |
void | GetCenterBlockWs (Uint16x3 *pPos) |
get the world space position for the center block. More... | |
const Uint16x3 & | GetMinBlockWs () |
const Uint16x3 & | GetMaxBlockWs () |
void | ClearAllLight () |
void | SetChunksDirtyByBlockTemplate (uint16_t templateId) |
refresh chunks include one type block | |
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virtual int | GetAttributeClassID () |
attribute class ID should be identical, unless one knows how overriding rules work. More... | |
virtual const char * | GetAttributeClassName () |
a static string, describing the attribute class object's name | |
virtual const char * | GetAttributeClassDescription () |
a static string, describing the attribute class object | |
virtual int | GetChildAttributeColumnCount () |
we support multi-dimensional child object. More... | |
virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
get the number of child objects (row count) in the given column. More... | |
virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
get attribute by child object. More... | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
virtual bool | ValidateFields () |
validate all fields and return true if validation passed. More... | |
virtual string | GetValidationMessage () |
get the recent validation message due to the most recent call to ValidateFields() | |
virtual bool | ResetField (int nFieldID) |
Reset the field to its initial or default value. More... | |
virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
Invoke an (external) editor for a given field. More... | |
virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
add child object. More... | |
virtual void * | QueryObjectByName (const std::string &sObjectType) |
convert to object of a given type. More... | |
virtual void * | QueryObject (int nObjectType) |
convert to object of a given type. More... | |
virtual int | GetTime () |
get the current local time in case it is animated in milli seconds frames. More... | |
virtual void | SetTime (int nTime) |
virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
Get a dynamic field with a given name. More... | |
virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
Get a dynamic field with a given index. More... | |
virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
get field name by index | |
virtual int | GetDynamicFieldCount () |
how many dynamic field this object currently have. More... | |
virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
set a dynamic field with a given name. More... | |
virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
add dynamic field and return field index | |
virtual void | RemoveAllDynamicFields () |
remove all dynamic fields | |
virtual int | SaveDynamicFieldsToString (std::string &output) |
save only text dynamic fields to fieldname = value text strings. More... | |
virtual int | LoadDynamicFieldsFromString (const std::string &input) |
load only text dynamic fields from string More... | |
CAttributeClass * | GetAttributeClass () |
get the main attribute class object. More... | |
void | PrintObject () |
print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
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virtual void | Clone (IObject *obj) const |
Clone the object's contains to a pointer. More... | |
virtual IObject * | Clone () const |
Clone the object's contains and return a pointer to the newly created object. More... | |
virtual bool | Equals (const IObject *obj) const |
Compare the object with another object. More... | |
virtual const IType * | GetType () const |
virtual std::string | ToString () const |
WeakPtr_type & | GetWeakReference () |
get weak reference object. More... | |
virtual int | ProcessObjectEvent (const ObjectEvent &event) |
this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
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void | addref () const |
add reference count of the object. More... | |
bool | delref () const |
decrease reference count of the object. More... | |
int | GetRefCount () const |
get the reference count | |
virtual int | Release () |
CRefCounted * | AddToAutoReleasePool () |
addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Friends | |
class | BlockChunk |
class | RenderableChunk |
Additional Inherited Members | |
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typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
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static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
Open a given file with the default registered editor in the game engine. More... | |
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virtual CAttributeClass * | CreateAttributeClass () |
initialize fields | |
virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
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WeakPtr_type | m_weak_reference |
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int | m_refcount |
512*512 region
void ParaEngine::BlockRegion::GetCenterBlockWs | ( | Uint16x3 * | pPos | ) |
get the world space position for the center block.
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virtual |
this class should be implemented if one wants to add new attribute.
This function is always called internally.
Reimplemented from ParaEngine::IAttributeFields.
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virtual |
whether modified.
Reimplemented from ParaEngine::IAttributeFields.
void ParaEngine::BlockRegion::SetBlockTemplateByIndex | ( | uint16_t | x_rs, |
uint16_t | y_rs, | ||
uint16_t | z_rs, | ||
BlockTemplate * | pTemplate | ||
) |
x,z | range in [0,512), y range in [0,256) |
bNeedUpdate | during loading from file, bNeedUpdate is false. |
void ParaEngine::BlockRegion::SetChunkColumnTimeStamp | ( | uint16_t | x_rs, |
uint16_t | z_rs, | ||
uint16_t | nTimeStamp | ||
) |
set chunk column time stamp.
usually 0 for non-generated. 1 for generated. this is usually called by world generators, so that we will not generate again next time we load the world.
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virtual |
set modified.
Reimplemented from ParaEngine::IAttributeFields.