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Public Member Functions | |
CFaceLayers (const std::string &name, CartoonFace &faceTexture) | |
virtual bool | IsAssetAllLoaded () |
virtual void | OnTaskCompleted () |
virtual void | DoPaint (CPaintDevice *pd) |
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virtual TextureEntity * | GetTexture () |
bool | UpdateToStaticTexture (CRenderTarget *pRenderTarget, Color colorKey=0) |
const std::string & | GetName () const |
void | SetName (const std::string &val) |
bool | IsDirty () const |
void | SetDirty (bool val) |
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void | addref () const |
add reference count of the object. More... | |
bool | delref () const |
decrease reference count of the object. More... | |
int | GetRefCount () const |
get the reference count | |
virtual int | Release () |
CRefCounted * | AddToAutoReleasePool () |
addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Public Attributes | |
std::vector< FaceTextureComponent > | m_layers |
Additional Inherited Members | |
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bool | m_dirty |
std::string | m_name |
ref_ptr< TextureEntity > | m_composedTexture |
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int | m_refcount |