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managing flash textures. More...
#include <FlashTextureManager.h>
Public Member Functions | |
HRESULT | InitDeviceObjects () |
HRESULT | RestoreDeviceObjects () |
HRESULT | InvalidateDeviceObjects () |
HRESULT | DeleteDeviceObjects () |
void | Cleanup () |
clean up. More... | |
void | LoadAsset () |
initialize all assets created so far to accelerate loading during game play. More... | |
void | UnloadAsset () |
uninitialize all assets created so far to save some memory | |
void | GarbageCollectAll () |
Garbage Collect(free resources of) all unused entity. More... | |
void | OnSizeChange () |
this function is called by ParaEngineApp whenever the window size is changed. More... | |
void | SetMaxFlashPlayerNum (int nNum) |
set the maximum number of flash players in the background. More... | |
int | GetMaxFlashPlayerNum () |
Get the maximum number of flash players in the background. More... | |
CFlashPlayer * | GetFlashPlayer (const char *sFileName) |
get flash player pointer by name. More... | |
CFlashPlayer * | GetFlashPlayer (int nIndex) |
get flash player pointer by index. More... | |
int | GetFlashPlayerIndex (const char *sFileName) |
get flash player index by file name. More... | |
LPDIRECT3DTEXTURE9 | GetTexture (const char *sFileName) |
get DirectX texture by name. More... | |
bool | GetTextureInfo (const char *sFileName, int *width, int *height) |
get the texture info of the given flash player. More... | |
bool | UnloadTexture (const char *sFileName) |
unload the given texture, even it has not timed out yet. More... | |
void | RenderFrameMove (float fElapsedTime) |
this function should be called each rendering frame. More... | |
string | FindFile (const string &filename, bool bFindInSearchPaths) |
check whether a file exist locally on this machine More... | |
void | RepaintAll () |
repaint all window-mode flash window. More... | |
void | RenderFlashWindows (SceneState &sceneState) |
render flash windows at the same position as the flash window using directX API. More... | |
bool | SetParentWindow (HWND hWnd) |
this function is called, whenever the associated main parent window changes. More... | |
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bool | AddDiskSearchPath (const std::string &sFile, bool nFront=false) |
this is low level, use with care. More... | |
PE_CORE_DECL bool | AddSearchPath (const char *sFile, int nPriority=0) |
add a search path to the search path pool. More... | |
PE_CORE_DECL bool | RemoveSearchPath (const char *sFile) |
remove a search path from the search path pool. | |
PE_CORE_DECL bool | ClearAllSearchPath () |
clear all search paths. | |
std::list< SearchPath > & | GetSearchPaths () |
this function is used mostly internally. | |
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virtual int | GetAttributeClassID () |
attribute class ID should be identical, unless one knows how overriding rules work. More... | |
virtual const char * | GetAttributeClassName () |
a static string, describing the attribute class object's name | |
virtual const char * | GetAttributeClassDescription () |
a static string, describing the attribute class object | |
virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
this class should be implemented if one wants to add new attribute. More... | |
virtual int | GetChildAttributeColumnCount () |
we support multi-dimensional child object. More... | |
virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
get the number of child objects (row count) in the given column. More... | |
virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
get attribute by child object. More... | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
virtual const std::string & | GetIdentifier () |
virtual void | SetIdentifier (const std::string &sID) |
virtual bool | IsModified () |
whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More... | |
virtual void | SetModified (bool bModified) |
set whether any field has been modified. More... | |
virtual bool | ValidateFields () |
validate all fields and return true if validation passed. More... | |
virtual string | GetValidationMessage () |
get the recent validation message due to the most recent call to ValidateFields() | |
virtual bool | ResetField (int nFieldID) |
Reset the field to its initial or default value. More... | |
virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
Invoke an (external) editor for a given field. More... | |
virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
add child object. More... | |
virtual void * | QueryObjectByName (const std::string &sObjectType) |
convert to object of a given type. More... | |
virtual void * | QueryObject (int nObjectType) |
convert to object of a given type. More... | |
virtual int | GetTime () |
get the current local time in case it is animated in milli seconds frames. More... | |
virtual void | SetTime (int nTime) |
virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
Get a dynamic field with a given name. More... | |
virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
Get a dynamic field with a given index. More... | |
virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
get field name by index | |
virtual int | GetDynamicFieldCount () |
how many dynamic field this object currently have. More... | |
virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
set a dynamic field with a given name. More... | |
virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
add dynamic field and return field index | |
virtual void | RemoveAllDynamicFields () |
remove all dynamic fields | |
virtual int | SaveDynamicFieldsToString (std::string &output) |
save only text dynamic fields to fieldname = value text strings. More... | |
virtual int | LoadDynamicFieldsFromString (const std::string &input) |
load only text dynamic fields from string More... | |
CAttributeClass * | GetAttributeClass () |
get the main attribute class object. More... | |
void | PrintObject () |
print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
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virtual void | Clone (IObject *obj) const |
Clone the object's contains to a pointer. More... | |
virtual IObject * | Clone () const |
Clone the object's contains and return a pointer to the newly created object. More... | |
virtual bool | Equals (const IObject *obj) const |
Compare the object with another object. More... | |
virtual const IType * | GetType () const |
virtual std::string | ToString () const |
WeakPtr_type & | GetWeakReference () |
get weak reference object. More... | |
virtual int | ProcessObjectEvent (const ObjectEvent &event) |
this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
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void | addref () const |
add reference count of the object. More... | |
bool | delref () const |
decrease reference count of the object. More... | |
int | GetRefCount () const |
get the reference count | |
virtual int | Release () |
CRefCounted * | AddToAutoReleasePool () |
addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Static Public Member Functions | |
static bool | HasFocus () |
if any of its flash window has focus, it will return true | |
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static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
Open a given file with the default registered editor in the game engine. More... | |
Public Attributes | |
vector< CFlashPlayer * > | m_FlashPlayers |
Static Public Attributes | |
static bool | m_bHasFocus |
Additional Inherited Members | |
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typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
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virtual CAttributeClass * | CreateAttributeClass () |
initialize fields | |
virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
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std::list< SearchPath > | m_searchpaths |
a list of all search paths | |
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WeakPtr_type | m_weak_reference |
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int | m_refcount |
managing flash textures.
void ParaEngine::CFlashTextureManager::Cleanup | ( | ) |
clean up.
this function should be called just before the application exits.
string ParaEngine::CFlashTextureManager::FindFile | ( | const string & | filename, |
bool | bFindInSearchPaths | ||
) |
check whether a file exist locally on this machine
void ParaEngine::CFlashTextureManager::GarbageCollectAll | ( | ) |
Garbage Collect(free resources of) all unused entity.
any inactive one in the last frame will be removed.
CFlashPlayer* ParaEngine::CFlashTextureManager::GetFlashPlayer | ( | const char * | sFileName | ) |
get flash player pointer by name.
this function may return NULL if the player is created successfully. this function will try to create and load the player if it does not exist.
CFlashPlayer* ParaEngine::CFlashTextureManager::GetFlashPlayer | ( | int | nIndex | ) |
get flash player pointer by index.
this function does not create any player if there is no player at the given index.
int ParaEngine::CFlashTextureManager::GetFlashPlayerIndex | ( | const char * | sFileName | ) |
get flash player index by file name.
this function does not create any player if there is no player with the name.
int ParaEngine::CFlashTextureManager::GetMaxFlashPlayerNum | ( | ) |
Get the maximum number of flash players in the background.
Default value is 1
LPDIRECT3DTEXTURE9 ParaEngine::CFlashTextureManager::GetTexture | ( | const char * | sFileName | ) |
get DirectX texture by name.
this function may return NULL if the player is not loaded yet. the caller may use a traditional static texture in such cases.
bool ParaEngine::CFlashTextureManager::GetTextureInfo | ( | const char * | sFileName, |
int * | width, | ||
int * | height | ||
) |
get the texture info of the given flash player.
void ParaEngine::CFlashTextureManager::LoadAsset | ( | ) |
initialize all assets created so far to accelerate loading during game play.
void ParaEngine::CFlashTextureManager::OnSizeChange | ( | ) |
this function is called by ParaEngineApp whenever the window size is changed.
We usually needs to reposition all flash windows according to the new size.
void ParaEngine::CFlashTextureManager::RenderFlashWindows | ( | SceneState & | sceneState | ) |
render flash windows at the same position as the flash window using directX API.
In windowed mode directX, this function is not necessary, since flash windows are rendered with GDI with the directx background. In fullscreen mode directX, we need to call this function to ensure that flash windows are rendered to screen.
void ParaEngine::CFlashTextureManager::RenderFrameMove | ( | float | fElapsedTime | ) |
this function should be called each rendering frame.
it will close unused flash players and mark if all flash texture to be not updated for the frame.
fElapsedTime | fElapsedTime |
void ParaEngine::CFlashTextureManager::RepaintAll | ( | ) |
repaint all window-mode flash window.
in case of full screen render, we may need to repaint when the background scene finished.
void ParaEngine::CFlashTextureManager::SetMaxFlashPlayerNum | ( | int | nNum | ) |
set the maximum number of flash players in the background.
Default value is 1
bool ParaEngine::CFlashTextureManager::SetParentWindow | ( | HWND | hWnd | ) |
this function is called, whenever the associated main parent window changes.
Internally, we just call win32 function SetParent to change any already created flash windows.
bool ParaEngine::CFlashTextureManager::UnloadTexture | ( | const char * | sFileName | ) |
unload the given texture, even it has not timed out yet.
return true if unloaded