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ParaEngine::CZipWriter Class Reference

creating zip files More...

#include <ZipWriter.h>

Inheritance diagram for ParaEngine::CZipWriter:
ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted

Public Types

enum  ZipResult { ZIP_OK = 0, ZIP_NOFILE = 0x00000200 }
 
- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 

Public Member Functions

 ATTRIBUTE_DEFINE_CLASS (CZipWriter)
 
 ATTRIBUTE_SUPPORT_CREATE_FACTORY (CZipWriter)
 
bool IsValid ()
 whether the writer is valid. More...
 
void InitNewZip (const char *filename, const char *password=NULL)
 create a new zip file
 
DWORD ZipAdd (const char *destFilename, const char *filename)
 add a zip file to the zip. More...
 
DWORD ZipAdd (const char *destFilename, CParaFile *pFile)
 
DWORD ZipAddFolder (const char *destFilename)
 add a zip folder to the zip file. More...
 
DWORD AddDirectory (const char *dstzn, const char *filepattern, int nSubLevel=0)
 add everything in side a directory to the zip. More...
 
DWORD close ()
 call this when you have finished adding files and folders to the zip file. More...
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual const std::string & GetIdentifier ()
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
virtual int Release ()
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 

Static Public Member Functions

static CZipWriterCreateZip (const char *filename, const char *password=NULL)
 call this to start the creation of a zip file. More...
 
static int Compress (std::string &outstring, const char *src, int nSrcSize, int compressionlevel=-1)
 compress without zip header
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 

Protected Member Functions

int SaveAndClose ()
 
void removeAllEntries ()
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 

Protected Attributes

std::vector< ZipArchiveEntry * > m_entries
 
std::string m_filename
 
std::string m_password
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 

Detailed Description

creating zip files

e.g. (1) Traditional use, creating a zipfile from existing files CZipWriter* writer = CZipWriter::CreateZip("c:\\simple1.zip",""); writer->ZipAdd("znsimple.bmp", "c:\\simple.bmp"); writer->ZipAdd("znsimple.txt", "c:\\simple.txt"); writer->close();

Member Function Documentation

§ AddDirectory()

DWORD CZipWriter::AddDirectory ( const char *  dstzn,
const char *  filepattern,
int  nSubLevel = 0 
)

add everything in side a directory to the zip.

e.g. AddDirectory("myworld/", "worlds/myworld/ *.*", 10);

Parameters
dstznall files in fn will be appended with this string to be saved in the zip file.
filepatternfile patterns, which can include wild characters in the file portion.
nSubLevelsub directory levels. 0 means only files at parent directory.

§ close()

DWORD CZipWriter::close ( )

call this when you have finished adding files and folders to the zip file.

Note: you can't add any more after calling this.

§ CreateZip()

CZipWriter * CZipWriter::CreateZip ( const char *  filename,
const char *  password = NULL 
)
static

call this to start the creation of a zip file.

one need to call Release() or use ref_ptr<CZipWriter>

§ IsValid()

bool CZipWriter::IsValid ( )

whether the writer is valid.

§ ZipAdd()

DWORD CZipWriter::ZipAdd ( const char *  destFilename,
const char *  filename 
)

add a zip file to the zip.

file call this for each file to be added to the zip. It does not check for duplicates

Parameters
destFilenamedestination filename as appeared in the zip file
filenamethe local disk file name to add to the zip file.
Returns
: ZipResult enum. 0 if succeed.

§ ZipAddFolder()

DWORD CZipWriter::ZipAddFolder ( const char *  destFilename)

add a zip folder to the zip file.

call this for each folder to be added to the zip. It does not check for duplicates

Parameters
destFilenamedestination filename as appeared in the zip file
Returns
: ZipResult enum. 0 if succeed.

The documentation for this class was generated from the following files: