My Project
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creating zip files More...
#include <ZipWriter.h>
Public Types | |
enum | ZipResult { ZIP_OK = 0, ZIP_NOFILE = 0x00000200 } |
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typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
Public Member Functions | |
ATTRIBUTE_DEFINE_CLASS (CZipWriter) | |
ATTRIBUTE_SUPPORT_CREATE_FACTORY (CZipWriter) | |
bool | IsValid () |
whether the writer is valid. More... | |
void | InitNewZip (const char *filename, const char *password=NULL) |
create a new zip file | |
DWORD | ZipAdd (const char *destFilename, const char *filename) |
add a zip file to the zip. More... | |
DWORD | ZipAdd (const char *destFilename, CParaFile *pFile) |
DWORD | ZipAddFolder (const char *destFilename) |
add a zip folder to the zip file. More... | |
DWORD | AddDirectory (const char *dstzn, const char *filepattern, int nSubLevel=0) |
add everything in side a directory to the zip. More... | |
DWORD | close () |
call this when you have finished adding files and folders to the zip file. More... | |
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virtual int | GetAttributeClassID () |
attribute class ID should be identical, unless one knows how overriding rules work. More... | |
virtual const char * | GetAttributeClassName () |
a static string, describing the attribute class object's name | |
virtual const char * | GetAttributeClassDescription () |
a static string, describing the attribute class object | |
virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
this class should be implemented if one wants to add new attribute. More... | |
virtual int | GetChildAttributeColumnCount () |
we support multi-dimensional child object. More... | |
virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
get the number of child objects (row count) in the given column. More... | |
virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
get attribute by child object. More... | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
virtual const std::string & | GetIdentifier () |
virtual void | SetIdentifier (const std::string &sID) |
virtual bool | IsModified () |
whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More... | |
virtual void | SetModified (bool bModified) |
set whether any field has been modified. More... | |
virtual bool | ValidateFields () |
validate all fields and return true if validation passed. More... | |
virtual string | GetValidationMessage () |
get the recent validation message due to the most recent call to ValidateFields() | |
virtual bool | ResetField (int nFieldID) |
Reset the field to its initial or default value. More... | |
virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
Invoke an (external) editor for a given field. More... | |
virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
add child object. More... | |
virtual void * | QueryObjectByName (const std::string &sObjectType) |
convert to object of a given type. More... | |
virtual void * | QueryObject (int nObjectType) |
convert to object of a given type. More... | |
virtual int | GetTime () |
get the current local time in case it is animated in milli seconds frames. More... | |
virtual void | SetTime (int nTime) |
virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
Get a dynamic field with a given name. More... | |
virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
Get a dynamic field with a given index. More... | |
virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
get field name by index | |
virtual int | GetDynamicFieldCount () |
how many dynamic field this object currently have. More... | |
virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
set a dynamic field with a given name. More... | |
virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
add dynamic field and return field index | |
virtual void | RemoveAllDynamicFields () |
remove all dynamic fields | |
virtual int | SaveDynamicFieldsToString (std::string &output) |
save only text dynamic fields to fieldname = value text strings. More... | |
virtual int | LoadDynamicFieldsFromString (const std::string &input) |
load only text dynamic fields from string More... | |
CAttributeClass * | GetAttributeClass () |
get the main attribute class object. More... | |
void | PrintObject () |
print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
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virtual void | Clone (IObject *obj) const |
Clone the object's contains to a pointer. More... | |
virtual IObject * | Clone () const |
Clone the object's contains and return a pointer to the newly created object. More... | |
virtual bool | Equals (const IObject *obj) const |
Compare the object with another object. More... | |
virtual const IType * | GetType () const |
virtual std::string | ToString () const |
WeakPtr_type & | GetWeakReference () |
get weak reference object. More... | |
virtual int | ProcessObjectEvent (const ObjectEvent &event) |
this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
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void | addref () const |
add reference count of the object. More... | |
bool | delref () const |
decrease reference count of the object. More... | |
int | GetRefCount () const |
get the reference count | |
virtual int | Release () |
CRefCounted * | AddToAutoReleasePool () |
addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Static Public Member Functions | |
static CZipWriter * | CreateZip (const char *filename, const char *password=NULL) |
call this to start the creation of a zip file. More... | |
static int | Compress (std::string &outstring, const char *src, int nSrcSize, int compressionlevel=-1) |
compress without zip header | |
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static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
Open a given file with the default registered editor in the game engine. More... | |
Protected Member Functions | |
int | SaveAndClose () |
void | removeAllEntries () |
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virtual CAttributeClass * | CreateAttributeClass () |
initialize fields | |
virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
Protected Attributes | |
std::vector< ZipArchiveEntry * > | m_entries |
std::string | m_filename |
std::string | m_password |
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WeakPtr_type | m_weak_reference |
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int | m_refcount |
creating zip files
e.g. (1) Traditional use, creating a zipfile from existing files CZipWriter* writer = CZipWriter::CreateZip("c:\\simple1.zip",""); writer->ZipAdd("znsimple.bmp", "c:\\simple.bmp"); writer->ZipAdd("znsimple.txt", "c:\\simple.txt"); writer->close();
DWORD CZipWriter::AddDirectory | ( | const char * | dstzn, |
const char * | filepattern, | ||
int | nSubLevel = 0 |
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add everything in side a directory to the zip.
e.g. AddDirectory("myworld/", "worlds/myworld/ *.*", 10);
dstzn | all files in fn will be appended with this string to be saved in the zip file. |
filepattern | file patterns, which can include wild characters in the file portion. |
nSubLevel | sub directory levels. 0 means only files at parent directory. |
DWORD CZipWriter::close | ( | ) |
call this when you have finished adding files and folders to the zip file.
Note: you can't add any more after calling this.
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static |
call this to start the creation of a zip file.
one need to call Release() or use ref_ptr<CZipWriter>
bool CZipWriter::IsValid | ( | ) |
whether the writer is valid.
DWORD CZipWriter::ZipAdd | ( | const char * | destFilename, |
const char * | filename | ||
) |
add a zip file to the zip.
file call this for each file to be added to the zip. It does not check for duplicates
destFilename | destination filename as appeared in the zip file |
filename | the local disk file name to add to the zip file. |
DWORD CZipWriter::ZipAddFolder | ( | const char * | destFilename | ) |
add a zip folder to the zip file.
call this for each folder to be added to the zip. It does not check for duplicates
destFilename | destination filename as appeared in the zip file |