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ParaEngine::CanvasAttachment Class Reference

Attachment on parax model canvas. More...

#include <ParaXModelCanvas.h>

Inheritance diagram for ParaEngine::CanvasAttachment:
ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted

Public Member Functions

 CanvasAttachment (CanvasAttachment *parent, ParaXEntity *model, int id, int slot, float scale=1.0f)
 
 CanvasAttachment (CanvasAttachment *parent, MeshEntity *model, int id, int slot, float scale=1.0f)
 
 ATTRIBUTE_DEFINE_CLASS (CanvasAttachment)
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
void SetReplaceableTexture (TextureEntity *pTex)
 
void SetModel (ParaXEntity *pModel)
 
void SetModel (MeshEntity *pModel)
 
void SetOffset (float x, float y, float z)
 set offset
 
bool SetupParantTransform (float fCameraToCurObjectDistance=0.f)
 set up the transform, so that this attached model can be drawn in its local space. More...
 
CanvasAttachmentaddChild (ParaXEntity *model, int id, int slot, float scale=1.0f)
 add a new model to this node. More...
 
CanvasAttachmentaddChild (MeshEntity *model, int id, int slot, float scale=1.0f)
 
CanvasAttachmentGetChild (int id, int slot=-1)
 get the first attachment matching the id
 
IAttributeFieldsGetAttributeObject ()
 get the mesh object's attribute object. More...
 
void AttachChild (CanvasAttachment *att)
 attach a new child to this attachment. More...
 
void delSlot (int slot)
 
void delChildren ()
 
void delChild (CanvasAttachment *child)
 
void delChildByID (int nID)
 delete a child by its ID
 
void release ()
 this is a self destruction method. More...
 
bool animate (SceneState *sceneState, CharacterPose *pPose, bool bUseGlobal=false, int nAnimID=0, IAttributeFields *pAnimInstance=NULL)
 recalculate all bones of this attachment and all its children. More...
 
void draw (SceneState *sceneState, ParaXModelCanvas *c, CParameterBlock *materialParams=NULL)
 draw this attachment and all its children. More...
 
void BuildShadowVolume (SceneState *sceneState, ShadowVolume *pShadowVolume, LightParams *pLight, Matrix4 *mxWorld)
 build the shadow volume
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual const std::string & GetIdentifier ()
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
virtual int Release ()
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 

Public Attributes

std::vector< CanvasAttachmentPtrchildren
 child models
 
CanvasAttachmentparent
 weak reference to parent
 
asset_ptr< ParaXEntitymodel
 
ref_ptr< CMeshObjectm_pMeshObject
 
asset_ptr< TextureEntitytexReplaceable
 
int id
 this id will be used to index into the parent model's attachment lookup table to find the actual attachment point in the parent model. More...
 
int slot
 the slot ID used to identify the logical position of this attachment
 
float scale
 this is a model scale which applies to x,y,z axis uniformly.
 
Vector3 m_vOffset
 
bool m_bIsAutoCharacter: 1
 whether the model is a automatic character model, bone matrix calculation for automatic model is given externally. More...
 

Additional Inherited Members

- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 

Detailed Description

Attachment on parax model canvas.

Member Function Documentation

§ addChild()

CanvasAttachment * CanvasAttachment::addChild ( ParaXEntity model,
int  id,
int  slot,
float  scale = 1.0f 
)

add a new model to this node.

Parameters
modelthe parax model entity
idmodel id, which is used to find the attach point(transform) in the parent model.
slotslot is a number which designate a predefined position on the base mode, to which another model can be attached.
scalethe scale applies to all x,y,z of the attached model. default value is 1.0

§ animate()

bool CanvasAttachment::animate ( SceneState sceneState,
CharacterPose pPose,
bool  bUseGlobal = false,
int  nAnimID = 0,
IAttributeFields pAnimInstance = NULL 
)

recalculate all bones of this attachment and all its children.

Parameters
pPoseit will override the poses defined in the model.
bUseGlobalif true, the standing animation will be played using the global timer. This is usually for attached the objects.
nAnimIDthe animation id to play. It defaults to ANIM_STAND(0)
Returns
true if bones are animated

§ AttachChild()

void CanvasAttachment::AttachChild ( CanvasAttachment att)

attach a new child to this attachment.

The new child will be deleted automatically.

§ draw()

void CanvasAttachment::draw ( SceneState sceneState,
ParaXModelCanvas c,
CParameterBlock materialParams = NULL 
)

draw this attachment and all its children.

§ GetAttributeObject()

IAttributeFields * CanvasAttachment::GetAttributeObject ( )

get the mesh object's attribute object.

§ GetChildAttributeColumnCount()

int ParaEngine::CanvasAttachment::GetChildAttributeColumnCount ( )
virtual

we support multi-dimensional child object.

by default objects have only one column.

Reimplemented from ParaEngine::IAttributeFields.

§ GetChildAttributeObject()

IAttributeFields * ParaEngine::CanvasAttachment::GetChildAttributeObject ( const std::string &  sName)
virtual

get attribute by child object.

used to iterate across the attribute field hierarchy.

Reimplemented from ParaEngine::IAttributeFields.

§ GetChildAttributeObjectCount()

int ParaEngine::CanvasAttachment::GetChildAttributeObjectCount ( int  nColumnIndex = 0)
virtual

get the number of child objects (row count) in the given column.

please note different columns can have different row count.

Reimplemented from ParaEngine::IAttributeFields.

§ InstallFields()

int ParaEngine::CanvasAttachment::InstallFields ( CAttributeClass pClass,
bool  bOverride 
)
virtual

this class should be implemented if one wants to add new attribute.

This function is always called internally.

Reimplemented from ParaEngine::IAttributeFields.

§ release()

void CanvasAttachment::release ( )

this is a self destruction method.

it delete this; Note: use with caution.

§ SetupParantTransform()

bool CanvasAttachment::SetupParantTransform ( float  fCameraToCurObjectDistance = 0.f)

set up the transform, so that this attached model can be drawn in its local space.

Parameters
fCameraToCurObjectDistancethis is only used for LOD

Member Data Documentation

§ id

int ParaEngine::CanvasAttachment::id

this id will be used to index into the parent model's attachment lookup table to find the actual attachment point in the parent model.

§ m_bIsAutoCharacter

bool ParaEngine::CanvasAttachment::m_bIsAutoCharacter

whether the model is a automatic character model, bone matrix calculation for automatic model is given externally.

Such as the upper bottom turning angle. The default value is false.


The documentation for this class was generated from the following files: