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My Project
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for filling chunk vertex in a different thread. More...
#include <ChunkVertexBuilderManager.h>
Public Member Functions | |
| ATTRIBUTE_DEFINE_CLASS (ChunkVertexBuilderManager) | |
| virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
| this class should be implemented if one wants to add new attribute. More... | |
| ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, GetMaxChunksToUploadPerTick_s, int *) | |
| ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, SetMaxChunksToUploadPerTick_s, int) | |
| ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, GetMaxBytesToUploadPerTick_s, int *) | |
| ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, SetMaxBytesToUploadPerTick_s, int) | |
| ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, GetPendingChunksCount_s, int *) | |
| bool | AddChunk (RenderableChunk *pChunk) |
| only return true, if chunk is added. More... | |
| void | RemovePendingChunks (std::set< RenderableChunk *> *pExcludeList) |
| remove all pending chunks except for those in exclude list. More... | |
| int | ProcessOneChunk (Scoped_ReadLock< BlockReadWriteLock > &ReadWriteLock_) |
| call this function in worker thread every tick to process some chunks. More... | |
| void | UploadPendingChunksToDevice () |
| this function should be called from the render thread to upload all pending chunks. More... | |
| void | Cleanup () |
| int | GetPendingChunksCount () |
| void | StartChunkBuildThread (CBlockWorld *pBlockWorld) |
| int | GetMaxChunksToUploadPerTick () const |
| void | SetMaxChunksToUploadPerTick (int val) |
| int | GetMaxBytesToUploadPerTick () const |
| void | SetMaxBytesToUploadPerTick (int val) |
Public Member Functions inherited from ParaEngine::IAttributeFields | |
| virtual int | GetAttributeClassID () |
| attribute class ID should be identical, unless one knows how overriding rules work. More... | |
| virtual const char * | GetAttributeClassName () |
| a static string, describing the attribute class object's name | |
| virtual const char * | GetAttributeClassDescription () |
| a static string, describing the attribute class object | |
| virtual int | GetChildAttributeColumnCount () |
| we support multi-dimensional child object. More... | |
| virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
| get the number of child objects (row count) in the given column. More... | |
| virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
| virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
| get attribute by child object. More... | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
| ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
| ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
| ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
| virtual const std::string & | GetIdentifier () |
| virtual void | SetIdentifier (const std::string &sID) |
| virtual bool | IsModified () |
| whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More... | |
| virtual void | SetModified (bool bModified) |
| set whether any field has been modified. More... | |
| virtual bool | ValidateFields () |
| validate all fields and return true if validation passed. More... | |
| virtual string | GetValidationMessage () |
| get the recent validation message due to the most recent call to ValidateFields() | |
| virtual bool | ResetField (int nFieldID) |
| Reset the field to its initial or default value. More... | |
| virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
| Invoke an (external) editor for a given field. More... | |
| virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
| add child object. More... | |
| virtual void * | QueryObjectByName (const std::string &sObjectType) |
| convert to object of a given type. More... | |
| virtual void * | QueryObject (int nObjectType) |
| convert to object of a given type. More... | |
| virtual int | GetTime () |
| get the current local time in case it is animated in milli seconds frames. More... | |
| virtual void | SetTime (int nTime) |
| virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
| Get a dynamic field with a given name. More... | |
| virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
| Get a dynamic field with a given index. More... | |
| virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
| get field name by index | |
| virtual int | GetDynamicFieldCount () |
| how many dynamic field this object currently have. More... | |
| virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
| set a dynamic field with a given name. More... | |
| virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
| add dynamic field and return field index | |
| virtual void | RemoveAllDynamicFields () |
| remove all dynamic fields | |
| virtual int | SaveDynamicFieldsToString (std::string &output) |
| save only text dynamic fields to fieldname = value text strings. More... | |
| virtual int | LoadDynamicFieldsFromString (const std::string &input) |
| load only text dynamic fields from string More... | |
| CAttributeClass * | GetAttributeClass () |
| get the main attribute class object. More... | |
| void | PrintObject () |
| print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
Public Member Functions inherited from ParaEngine::IObject | |
| virtual void | Clone (IObject *obj) const |
| Clone the object's contains to a pointer. More... | |
| virtual IObject * | Clone () const |
| Clone the object's contains and return a pointer to the newly created object. More... | |
| virtual bool | Equals (const IObject *obj) const |
| Compare the object with another object. More... | |
| virtual const IType * | GetType () const |
| virtual std::string | ToString () const |
| WeakPtr_type & | GetWeakReference () |
| get weak reference object. More... | |
| virtual int | ProcessObjectEvent (const ObjectEvent &event) |
| this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
Public Member Functions inherited from ParaEngine::CRefCounted | |
| void | addref () const |
| add reference count of the object. More... | |
| bool | delref () const |
| decrease reference count of the object. More... | |
| int | GetRefCount () const |
| get the reference count | |
| virtual int | Release () |
| CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Static Public Member Functions | |
| static ChunkVertexBuilderManager & | GetInstance () |
Static Public Member Functions inherited from ParaEngine::IAttributeFields | |
| static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
| static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
| static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
| Open a given file with the default registered editor in the game engine. More... | |
Protected Member Functions | |
| void | ChunkBuildThreadProc () |
Protected Member Functions inherited from ParaEngine::IAttributeFields | |
| virtual CAttributeClass * | CreateAttributeClass () |
| initialize fields | |
| virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
Protected Attributes | |
| std::vector< RenderableChunk * > | m_pendingChunks |
| std::vector< RenderableChunk * > | m_pendingUploadChunks |
| std::mutex | m_mutex |
| std::mutex | m_queueMutex |
| std::thread | m_chunk_build_thread |
| std::condition_variable | m_chunk_request_signal |
| bool | m_bChunkThreadStarted |
| CBlockWorld * | m_pBlockWorld |
| int | m_nMaxPendingChunks |
| int | m_nMaxUploadingChunks |
| int | m_nMaxChunksToUploadPerTick |
| int | m_nMaxBytesToUploadPerTick |
Protected Attributes inherited from ParaEngine::IObject | |
| WeakPtr_type | m_weak_reference |
Protected Attributes inherited from ParaEngine::CRefCounted | |
| int | m_refcount |
Friends | |
| class | CBlockWorld |
| class | BlockWorldClient |
Additional Inherited Members | |
Public Types inherited from ParaEngine::IAttributeFields | |
| typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
Public Types inherited from ParaEngine::IObject | |
| typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
for filling chunk vertex in a different thread.
this is usually the lighting thread.
| bool ParaEngine::ChunkVertexBuilderManager::AddChunk | ( | RenderableChunk * | pChunk | ) |
only return true, if chunk is added.
it will return false, if max pending chunk is reached.
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virtual |
this class should be implemented if one wants to add new attribute.
This function is always called internally.
Reimplemented from ParaEngine::IAttributeFields.
| int ParaEngine::ChunkVertexBuilderManager::ProcessOneChunk | ( | Scoped_ReadLock< BlockReadWriteLock > & | ReadWriteLock_ | ) |
call this function in worker thread every tick to process some chunks.
| void ParaEngine::ChunkVertexBuilderManager::RemovePendingChunks | ( | std::set< RenderableChunk *> * | pExcludeList | ) |
remove all pending chunks except for those in exclude list.
usually called form the main render thread.
| void ParaEngine::ChunkVertexBuilderManager::UploadPendingChunksToDevice | ( | ) |
this function should be called from the render thread to upload all pending chunks.
1.8.12