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ParaEngine::ChunkVertexBuilderManager Class Reference

for filling chunk vertex in a different thread. More...

#include <ChunkVertexBuilderManager.h>

Inheritance diagram for ParaEngine::ChunkVertexBuilderManager:
ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted

Public Member Functions

 ATTRIBUTE_DEFINE_CLASS (ChunkVertexBuilderManager)
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
 ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, GetMaxChunksToUploadPerTick_s, int *)
 
 ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, SetMaxChunksToUploadPerTick_s, int)
 
 ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, GetMaxBytesToUploadPerTick_s, int *)
 
 ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, SetMaxBytesToUploadPerTick_s, int)
 
 ATTRIBUTE_METHOD1 (ChunkVertexBuilderManager, GetPendingChunksCount_s, int *)
 
bool AddChunk (RenderableChunk *pChunk)
 only return true, if chunk is added. More...
 
void RemovePendingChunks (std::set< RenderableChunk *> *pExcludeList)
 remove all pending chunks except for those in exclude list. More...
 
int ProcessOneChunk (Scoped_ReadLock< BlockReadWriteLock > &ReadWriteLock_)
 call this function in worker thread every tick to process some chunks. More...
 
void UploadPendingChunksToDevice ()
 this function should be called from the render thread to upload all pending chunks. More...
 
void Cleanup ()
 
int GetPendingChunksCount ()
 
void StartChunkBuildThread (CBlockWorld *pBlockWorld)
 
int GetMaxChunksToUploadPerTick () const
 
void SetMaxChunksToUploadPerTick (int val)
 
int GetMaxBytesToUploadPerTick () const
 
void SetMaxBytesToUploadPerTick (int val)
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual const std::string & GetIdentifier ()
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
virtual int Release ()
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 

Static Public Member Functions

static ChunkVertexBuilderManagerGetInstance ()
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 

Protected Member Functions

void ChunkBuildThreadProc ()
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 

Protected Attributes

std::vector< RenderableChunk * > m_pendingChunks
 
std::vector< RenderableChunk * > m_pendingUploadChunks
 
std::mutex m_mutex
 
std::mutex m_queueMutex
 
std::thread m_chunk_build_thread
 
std::condition_variable m_chunk_request_signal
 
bool m_bChunkThreadStarted
 
CBlockWorldm_pBlockWorld
 
int m_nMaxPendingChunks
 
int m_nMaxUploadingChunks
 
int m_nMaxChunksToUploadPerTick
 
int m_nMaxBytesToUploadPerTick
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 

Friends

class CBlockWorld
 
class BlockWorldClient
 

Additional Inherited Members

- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 

Detailed Description

for filling chunk vertex in a different thread.

this is usually the lighting thread.

Member Function Documentation

§ AddChunk()

bool ParaEngine::ChunkVertexBuilderManager::AddChunk ( RenderableChunk pChunk)

only return true, if chunk is added.

it will return false, if max pending chunk is reached.

§ InstallFields()

int ParaEngine::ChunkVertexBuilderManager::InstallFields ( CAttributeClass pClass,
bool  bOverride 
)
virtual

this class should be implemented if one wants to add new attribute.

This function is always called internally.

Reimplemented from ParaEngine::IAttributeFields.

§ ProcessOneChunk()

int ParaEngine::ChunkVertexBuilderManager::ProcessOneChunk ( Scoped_ReadLock< BlockReadWriteLock > &  ReadWriteLock_)

call this function in worker thread every tick to process some chunks.

Returns
number of chunks processed.

§ RemovePendingChunks()

void ParaEngine::ChunkVertexBuilderManager::RemovePendingChunks ( std::set< RenderableChunk *> *  pExcludeList)

remove all pending chunks except for those in exclude list.

usually called form the main render thread.

§ UploadPendingChunksToDevice()

void ParaEngine::ChunkVertexBuilderManager::UploadPendingChunksToDevice ( )

this function should be called from the render thread to upload all pending chunks.


The documentation for this class was generated from the following files: