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ParaEngine::IRefObject Class Reference

anything that makes references to other objects. More...

#include <IRefObject.h>

Inheritance diagram for ParaEngine::IRefObject:
ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted ParaEngine::CSelectionManager ParaEngine::IViewClippingObject ParaEngine::SceneState::List_PostRenderObject_TrackRef_Type ParaEngine::CBaseObject ParaEngine::CViewCullingObject ParaEngine::C3DCanvas ParaEngine::CContainerObject ParaEngine::CDynamicObject ParaEngine::CGeosetObject ParaEngine::CManagedLoader ParaEngine::CRenderTarget ParaEngine::CSceneObject ParaEngine::CSphereObject ParaEngine::CTileObject ParaEngine::CWeatherEffect ParaEngine::CZoneNode ParaEngine::WeatherParticleSpawner

Public Member Functions

virtual const std::string & GetIdentifier ()
 get the name or identifier. More...
 
virtual void SetIdentifier (const std::string &sID)
 
int GetNameW (std::u16string &out)
 gets the unicode name
 
const std::string & GetName ()
 alias name for GetIdentifier
 
IRefObjectGetRefObjectByName (const char *sName)
 
RefListItemGetRefObjectByTag (int nTag)
 get the first reference object by its tag
 
bool HasReferences ()
 
RefResult AddReference (IRefObject *maker, int nTag=0)
 add a new reference. More...
 
RefResult DeleteReference (IRefObject *ref)
 delete a reference. More...
 
RefResult DeleteAllRefs ()
 Deletes all references of this object. More...
 
int DeleteAllRefsByTag (int nTag=0)
 Deletes all references whose tag is nTag of this object. More...
 
RefListGetRefList ()
 get the ref list
 
int GetRefObjNum ()
 get the total number of references
 
RefListItemGetRefObject (int nIndex)
 get the referenced object at the given index. More...
 
virtual void OnRefAdded (IRefObject *rm, int nTag=0)
 This is called after another object added this object to its reference list. More...
 
virtual void OnRefDeleted (IRefObject *rm)
 This is called after another object deleted this object from its reference list. More...
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
virtual int Release ()
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 

Protected Attributes

RefList m_references
 This is the list of active references that refer to us.
 
std::string m_sIdentifer
 unit name used in the scripting language
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 

Additional Inherited Members

- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 

Detailed Description

anything that makes references to other objects.

by default, it create bi-directional references. However, one can override its functions to create one-directional reference. This is unlike parent/child relationship, where reference counting is used. This is also not weak_reference, it uses event system to ensure that all referenced objects valid without the need to increase/decrease reference count.

Member Function Documentation

§ AddReference()

RefResult IRefObject::AddReference ( IRefObject maker,
int  nTag = 0 
)

add a new reference.

Parameters
maker
Returns

§ DeleteAllRefs()

RefResult IRefObject::DeleteAllRefs ( )

Deletes all references of this object.

§ DeleteAllRefsByTag()

int IRefObject::DeleteAllRefsByTag ( int  nTag = 0)

Deletes all references whose tag is nTag of this object.

Returns
the number of object deleted.

§ DeleteReference()

RefResult IRefObject::DeleteReference ( IRefObject ref)

delete a reference.

Parameters
ref
Returns
return REF_FAIL if reference not found. otherwise REF_SUCCEED

§ GetIdentifier()

const std::string & IRefObject::GetIdentifier ( )
virtual

get the name or identifier.

Reimplemented from ParaEngine::IAttributeFields.

§ GetRefObject()

RefListItem * IRefObject::GetRefObject ( int  nIndex)

get the referenced object at the given index.

Parameters
nIndex
Returns
NULL if invalid index.

§ GetRefObjectByName()

IRefObject * IRefObject::GetRefObjectByName ( const char *  sName)
Parameters
sName
Returns
NULL if not found.

§ HasReferences()

bool ParaEngine::IRefObject::HasReferences ( )
inline
Returns
return false if empty

§ OnRefAdded()

void IRefObject::OnRefAdded ( IRefObject rm,
int  nTag = 0 
)
virtual

This is called after another object added this object to its reference list.

If this object needs to know, it can override it.

Parameters
rm
nTagdefault to 0
Remarks
: one can call AddReference in the OnRefAdded, to create bi-directional reference. By default, a bi-directional reference is created in this function

§ OnRefDeleted()

void IRefObject::OnRefDeleted ( IRefObject rm)
virtual

This is called after another object deleted this object from its reference list.

If this object needs to know, it can override it.

Parameters
rm
Remarks
: one can call DeleteReference in the OnRefDeleted, to delete bi-directional reference. By default, a bi-directional reference is deleted in this function

Reimplemented in ParaEngine::SceneState::List_PostRenderObject_TrackRef_Type, and ParaEngine::CSelectionManager.


The documentation for this class was generated from the following files: