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ParaEngine::ImageEntity Class Reference

Unlike TextureEntity, ImageEntity is a device independent entity in memory. More...

#include <ImageEntity.h>

Inheritance diagram for ParaEngine::ImageEntity:
ParaEngine::AssetEntity ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted

Public Member Functions

virtual AssetEntity::AssetType GetType ()
 
bool LoadFromFile (const std::string &path)
 Load the image from the specified path. More...
 
bool LoadFromMemory (const unsigned char *data, size_t dataLen, bool bOwnData=true)
 Load image from stream buffer. More...
 
bool LoadFromRawData (const unsigned char *data, size_t dataLen, int width, int height, int bitsPerComponent, bool preMulti=false)
 currently only support RGBA8 32bits data, such as from render target
 
unsigned char * getData ()
 
size_t getDataLen ()
 
DWORD getFileType ()
 
D3DFORMAT getRenderFormat ()
 
int getWidth ()
 
int getHeight ()
 
int getNumberOfMipmaps ()
 
bool hasPremultipliedAlpha ()
 
int getBitPerPixel ()
 
bool hasAlpha ()
 
bool isCompressed ()
 
bool SaveToFile (const std::string &filename, bool isToRGB=true)
 Save Image data to the specified file, with specified format. More...
 
- Public Member Functions inherited from ParaEngine::AssetEntity
 AssetEntity (const AssetKey &key)
 
 ATTRIBUTE_DEFINE_CLASS (AssetEntity)
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
 ATTRIBUTE_METHOD1 (AssetEntity, GetLocalFileName_s, const char **)
 
 ATTRIBUTE_METHOD1 (AssetEntity, SetLocalFileName_s, const char *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, GetRemoteAssetURL_s, const char **)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsValid_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsLoaded_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsLocked_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsInitialized_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, GetState_s, int *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, SetState_s, int)
 
virtual const std::string & GetIdentifier ()
 
virtual bool AutoSync (bool bForceSync=false, bool bLazyLoading=true)
 call this function to automatically sync with the remote server according to current asset state More...
 
virtual void Refresh (const char *sFilename=NULL, bool bLazyLoad=false)
 refresh the asset from local disk. More...
 
virtual const string & GetLocalFileName ()
 the actual local file name. More...
 
virtual void SetLocalFileName (const char *sFileName)
 
virtual string GetRemoteAssetURL ()
 get the remote server url of this asset. More...
 
virtual CParameterBlockGetParamBlock (bool bCreateIfNotExist=false)
 get effect parameter block with this object. More...
 
bool IsValid ()
 whether this is a valid resource object. More...
 
bool IsInitialized ()
 whether initialized. More...
 
virtual bool IsLoaded ()
 most assets are loaded asynchronously. More...
 
virtual int Release ()
 call this function to safely release this asset. More...
 
AssetKeyGetKey ()
 return the key object. More...
 
AssetState GetState ()
 return the asset state. More...
 
void SetState (AssetState state)
 set the asset state. More...
 
virtual IAttributeFieldsGetAttributeObject ()
 get the attribute object of this asset. More...
 
virtual HRESULT InitDeviceObjects ()
 
virtual HRESULT RestoreDeviceObjects ()
 
virtual HRESULT InvalidateDeviceObjects ()
 
virtual HRESULT DeleteDeviceObjects ()
 
virtual HRESULT RendererRecreated ()
 callback of listening the event that renderer was recreated on Android/WP8 all opengl related id has already become invalid at this time, no need to release them, just recreate them all in this function.
 
virtual void Cleanup ()
 Clean up additional resources. More...
 
void LoadAsset ()
 load asset. More...
 
void UnloadAsset ()
 unload asset. More...
 
void GarbageCollectMe ()
 if its reference count is zero, unload this asset object. More...
 
bool IsLocked ()
 whether this is a locked resource resource. More...
 
virtual bool Lock (int nMethod=0)
 Lock the object. More...
 
virtual void UnLock ()
 UnLock the object.
 
virtual bool GetBoundingBox (Vector3 *pMin, Vector3 *pMax)
 Get AABB bounding box of the asset object. More...
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 

Protected Attributes

bool m_bIsOwnData
 whether we own the data buffer
 
unsigned char * _data
 
size_t _dataLen
 
int _width
 
int _height
 
bool _unpack
 
DWORD _fileType
 
D3DFORMAT _renderFormat
 
int _numberOfMipmaps
 
bool _hasPremultipliedAlpha
 
std::string _filePath
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 

Additional Inherited Members

- Public Types inherited from ParaEngine::AssetEntity
enum  AssetState {
  ASSET_STATE_NORMAL, ASSET_STATE_LOCAL, ASSET_STATE_REMOTE, ASSET_STATE_CACHE,
  ASSET_STATE_SYNC_START, ASSET_STATE_SYNC_SUCCEED, ASSET_STATE_SYNC_FAIL, ASSET_STATE_FAILED_TO_LOAD
}
 the asset state. More...
 
enum  AssetType {
  base =0, texture, mesh, multianimation,
  spritevertex, font, sound, mdx,
  parax, database, effectfile, dllplugin,
  datagrid, cadMesh, image
}
 each asset type has a unique asset type number
 
- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Static Public Member Functions inherited from ParaEngine::AssetEntity
static const string & GetAssetServerUrl ()
 get the asset server url. More...
 
static void SetAssetServerUrl (const char *pStr)
 set the asset server url. More...
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 
- Public Attributes inherited from ParaEngine::AssetEntity
AssetKey m_key
 this is the unique key object. More...
 
bool m_bIsInitialized
 whether this entity is initialized;Entity is by default lazily initialized
 
bool m_bIsValid
 whether this is a valid resource object. More...
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 

Detailed Description

Unlike TextureEntity, ImageEntity is a device independent entity in memory.

Hence, it is thread safe by itself.

Member Function Documentation

§ LoadFromFile()

bool ParaEngine::ImageEntity::LoadFromFile ( const std::string &  path)

Load the image from the specified path.

Parameters
paththe absolute file path.
Returns
true if loaded correctly.

§ LoadFromMemory()

bool ParaEngine::ImageEntity::LoadFromMemory ( const unsigned char *  data,
size_t  dataLen,
bool  bOwnData = true 
)

Load image from stream buffer.

Parameters
datastream buffer which holds the image data.
dataLendata length expressed in (number of) bytes.
bOwnDataif true, we will copy the data. if false, the caller needs to ensure that input data is valid for longer than this object.
Returns
true if loaded correctly.

§ SaveToFile()

bool ParaEngine::ImageEntity::SaveToFile ( const std::string &  filename,
bool  isToRGB = true 
)

Save Image data to the specified file, with specified format.

Parameters
filePaththe file's absolute path, including file suffix.
isToRGBwhether the image is saved as RGB format.

The documentation for this class was generated from the following files: