#include <AudioPlayer.hpp>
Definition at line 23 of file AudioPlayer.hpp.
§ isMusicPaused()
| bool gk::AudioPlayer::isMusicPaused |
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§ isMusicPlaying()
| bool gk::AudioPlayer::isMusicPlaying |
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§ pauseMusic()
| void gk::AudioPlayer::pauseMusic |
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§ playMusic()
| void gk::AudioPlayer::playMusic |
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const std::string & |
resourceName | ) |
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§ playSound()
| void gk::AudioPlayer::playSound |
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const std::string & |
resourceName | ) |
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§ repeatSound()
| void gk::AudioPlayer::repeatSound |
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const std::string & |
resourceName, |
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u8 |
delay = 0 |
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§ resumeMusic()
| void gk::AudioPlayer::resumeMusic |
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§ setMuteState()
| static void gk::AudioPlayer::setMuteState |
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bool |
muteState | ) |
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inlinestatic |
§ s_muteState
| bool gk::AudioPlayer::s_muteState = false |
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staticprivate |
The documentation for this class was generated from the following files: