#include <LifetimeComponent.hpp>
Definition at line 24 of file LifetimeComponent.hpp.
§ DeathChecker
§ LifetimeComponent() [1/3]
gk::LifetimeComponent::LifetimeComponent |
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default |
§ LifetimeComponent() [2/3]
gk::LifetimeComponent::LifetimeComponent |
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u32 |
lifetime | ) |
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inline |
§ LifetimeComponent() [3/3]
gk::LifetimeComponent::LifetimeComponent |
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DeathChecker |
deathChecker | ) |
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inline |
§ aliveTime()
u32 gk::LifetimeComponent::aliveTime |
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inline |
§ almostDead()
bool gk::LifetimeComponent::almostDead |
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inline |
§ areClientsNotified()
bool gk::LifetimeComponent::areClientsNotified |
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const |
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inline |
§ dead()
bool gk::LifetimeComponent::dead |
( |
const SceneObject & |
object | ) |
const |
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inline |
§ kill()
void gk::LifetimeComponent::kill |
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inline |
§ setClientsNotified()
void gk::LifetimeComponent::setClientsNotified |
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bool |
areClientsNotified | ) |
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inline |
§ setDeathChecker()
void gk::LifetimeComponent::setDeathChecker |
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DeathChecker |
deathChecker | ) |
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inline |
§ m_areClientsNotified
bool gk::LifetimeComponent::m_areClientsNotified = false |
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private |
§ m_dead
bool gk::LifetimeComponent::m_dead = false |
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private |
§ m_deathChecker
§ m_lifetime
u32 gk::LifetimeComponent::m_lifetime = 0 |
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private |
§ m_timer
Timer gk::LifetimeComponent::m_timer |
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private |
The documentation for this class was generated from the following file: