WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Macros | Variables
Driver_TextureList.hpp File Reference
#include <string>
#include <thread>
#include <Graphics/Texture/Texture.hpp>
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Macros

#define WORLDSIM_DRIVER_TEXTURE_LIST_HPP
 
#define THREADED_TEXTURE_LOADING
 

Variables

const std::string PATH_TEX_GUI_MINIMAP_BASE_TEXTUREMODE = "Textures/GUI/Minimap/Base_TextureMode.png"
 
const std::string PATH_TEX_GUI_MINIMAP_BASE_LANDMODE = "Textures/GUI/Minimap/Base_LandMode.png"
 
Texture TEX_GUI_CENTER_CAMERA
 
const std::string PATH_TEX_GUI_CENTER_CAMERA = "Textures/GUI/CenterCamera.png"
 
Texture TEX_NPC
 
Texture TEX_NPC_DED
 
Texture TEX_TEST_404
 
const std::string PATH_TEX_TEST_404 = "Textures/Test/404.png"
 
Texture TEX_WORLD_ARTIFACT_GEMS
 
const std::string PATH_TEX_WORLD_ARTIFACT_GEMS = "Textures/World/Artifact/Gems2.png"
 
Texture TEX_WORLD_ARTIFACT_BATTLE
 
const std::string PATH_TEX_WORLD_ARTIFACT_BATTLE = "Textures/World/Artifact/BattleSite.png"
 
Texture TEX_GUI_TILE_SELECTION_FULL
 
const std::string PATH_TEX_GUI_TILE_SELECTION_FULL = "Textures/GUI/Grey33A.png"
 
Texture TEX_WORLD_UNIT_NOMAD_01
 
const std::string PATH_TEX_WORLD_UNIT_NOMAD_01 = "Textures/World/Unit/Nomad/00.png"
 
Texture TEX_WORLD_UNIT_DWARF_01
 
const std::string PATH_TEX_WORLD_UNIT_DWARF_01 = "Textures/World/Unit/Dwarf/00.png"
 
Texture TEX_WORLD_UNIT_ELF_01
 
const std::string PATH_TEX_WORLD_UNIT_ELF_01 = "Textures/World/Unit/Elf/00.png"
 
Texture TEX_WORLD_SETTLEMENT_DWARFFORT_01
 
const std::string PATH_TEX_WORLD_SETTLEMENT_DWARFFORT_01 = "Textures/World/Settlement/DwarfFort/03.png"
 
Texture TEX_WORLD_SETTLEMENT_TOWN_URBAN01
 
const std::string PATH_TEX_WORLD_SETTLEMENT_TOWN_URBAN01 = "Textures/World/Settlement/Town/01.png"
 
Texture TEX_WORLD_TERRAIN_GRASS_00
 
const std::string PATH_TEX_WORLD_TERRAIN_GRASS_00 = "Textures/World/Terrain/Grass/05.png"
 
Texture TEX_WORLD_TERRAIN_GRASS_01
 
const std::string PATH_TEX_WORLD_TERRAIN_GRASS_01 = "Textures/World/Terrain/Grass/05.png"
 
Texture TEX_WORLD_TERRAIN_GRASS_02
 
const std::string PATH_TEX_WORLD_TERRAIN_GRASS_02 = "Textures/World/Terrain/Grass/05.png"
 
Texture TEX_WORLD_TERRAIN_GRASS_03
 
const std::string PATH_TEX_WORLD_TERRAIN_GRASS_03 = "Textures/World/Terrain/Grass/05.png"
 
Texture TEX_WORLD_TERRAIN_GRASS_04
 
const std::string PATH_TEX_WORLD_TERRAIN_GRASS_04 = "Textures/World/Terrain/Grass/05.png"
 
Texture TEX_WORLD_TERRAIN_GRASS_05
 
const std::string PATH_TEX_WORLD_TERRAIN_GRASS_05 = "Textures/World/Terrain/Grass/05.png"
 
Texture TEX_WORLD_TERRAIN_RIVER_FULL
 
Texture TEX_WORLD_TERRAIN_RIVER_EAST
 
Texture TEX_WORLD_TERRAIN_RIVER_SOUTH
 
Texture TEX_WORLD_TERRAIN_RIVER_WEST
 
Texture TEX_WORLD_TERRAIN_RIVER_NORTH
 
const std::string PATH_TEX_WORLD_TERRAIN_RIVER_EAST = "Textures/World/Terrain/River/River-East.png"
 
const std::string PATH_TEX_WORLD_TERRAIN_RIVER_FULL = "Textures/World/Terrain/River/River-Full.png"
 
Texture TEX_ALCHEMY
 
const std::string PATH_TEX_ALCHEMY = "Textures/World/Terrain/Alchemy/05.png"
 
Texture TEX_WORLD_TERRAIN_OCEAN_00
 
const std::string PATH_TEX_WORLD_TERRAIN_OCEAN_00 = "Textures/World/Terrain/Ocean/01.png"
 
Texture TEX_WORLD_TERRAIN_ICE
 
const std::string PATH_TEX_WORLD_TERRAIN_ICE = "Textures/World/Terrain/Ice/Ice.png"
 
Texture TEX_WORLD_TERRAIN_SNOW
 
const std::string PATH_TEX_WORLD_TERRAIN_SNOW = "Textures/World/Terrain/Snow/Snow.png"
 
Texture TEX_WORLD_TERRAIN_STEPPE
 
const std::string PATH_TEX_WORLD_TERRAIN_STEPPE = "Textures/World/Terrain/Steppe/Steppe.png"
 
Texture TEX_WORLD_TERRAIN_SWAMP
 
const std::string PATH_TEX_WORLD_TERRAIN_SWAMP = "Textures/World/Terrain/Wetland/Swamp.png"
 
Texture TEX_WORLD_TERRAIN_FOREST_TREES
 
const std::string PATH_TEX_WORLD_TERRAIN_FOREST_TREES = "Textures/World/Terrain/Forest/00.png"
 
Texture TEX_WORLD_TERRAIN_JUNGLE
 
const std::string PATH_TEX_WORLD_TERRAIN_JUNGLE = "Textures/World/Terrain/Jungle/01.png"
 
Texture TEX_WORLD_TERRAIN_FOREST_TREE
 
const std::string PATH_TEX_WORLD_TERRAIN_FOREST_TREE = "Textures/World/Terrain/Forest/tree.png"
 
Texture TEX_WORLD_TERRAIN_FOREST_SAPLING
 
const std::string PATH_TEX_WORLD_TERRAIN_FOREST_SAPLING = "Textures/World/Terrain/Forest/Sapling.png"
 
Texture TEX_FLORA_PLANT
 
const std::string PATH_TEX_FLORA_PLANT = "Textures/Flora/Plant-small.png"
 
Texture TEX_FLORA_BLACKWEED
 
const std::string PATH_TEX_FLORA_BLACKWEED = "Textures/Flora/Blackweed/Blackweed.png"
 
Texture TEX_FLORA_REDWEED
 
const std::string PATH_TEX_FLORA_REDWEED = "Textures/Flora/Redweed/Redweed.png"
 
Texture TEX_FLORA_BLUEWEED
 
const std::string PATH_TEX_FLORA_BLUEWEED = "Textures/Flora/Blueweed/Blueweed.png"
 
Texture TEX_FLORA_RED_MUSHROOM
 
const std::string PATH_TEX_FLORA_RED_MUSHROOM = "Textures/Flora/RedMushroom/RedMushroom.png"
 
Texture TEX_WORLD_TERRAIN_MOUNTAIN_00
 
const std::string PATH_TEX_WORLD_TERRAIN_MOUNTAIN_00 = "Textures/World/Terrain/Mountain/01.png"
 
Texture TEX_WORLD_TERRAIN_HILL
 
const std::string PATH_TEX_WORLD_TERRAIN_HILL = "Textures/World/Terrain/Mountain/Hills.png"
 
Texture TEX_WORLD_TERRAIN_UNDERGROUND_00
 
const std::string PATH_TEX_WORLD_TERRAIN_UNDERGROUND_00 = "Textures/World/Terrain/Underground/00.png"
 
Texture TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI
 
const std::string PATH_TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI = "Textures/World/Terrain/Mountain/Rockyboi.png"
 
Texture TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI_GOLD
 
const std::string PATH_TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI_GOLD = "Textures/World/Terrain/Mountain/RockyboiGold.png"
 
Texture TEX_CREATURE_DEER
 
const std::string PATH_TEX_CREATURE_DEER = "Textures/Creature/Deer/Deer.png"
 
Texture TEX_CREATURE_DEER_DED
 
const std::string PATH_TEX_CREATURE_DEER_DED = "Textures/Creature/Deer/Deer-ded.png"
 
Texture TEX_CREATURE_DOE
 
const std::string PATH_TEX_CREATURE_DOE = "Textures/Creature/Deer/Doe.png"
 
Texture TEX_CREATURE_DOE_DED
 
const std::string PATH_TEX_CREATURE_DOE_DED = "Textures/Creature/Deer/Doe-ded.png"
 
Texture TEX_CREATURE_DEER_FOOTPRINT
 
const std::string PATH_TEX_CREATURE_DEER_FOOTPRINT = "Textures/Creature/Deer/Deer-footprint.png"
 
Texture TEX_CREATURE_BAT
 
const std::string PATH_TEX_CREATURE_BAT = "Textures/Creature/Bat/Zubat.png"
 
Texture TEX_CREATURE_BAT_DED
 
const std::string PATH_TEX_CREATURE_BAT_DED = "Textures/Creature/Bat/Zubat-ded.png"
 
Texture TEX_WORLD_TERRAIN_DESERT_00
 
Texture TEX_WORLD_TERRAIN_DESERT_01
 
const std::string PATH_TEX_WORLD_TERRAIN_DESERT_00 = "Textures/World/Terrain/Desert/00.png"
 
const std::string PATH_TEX_WORLD_TERRAIN_DESERT_01 = "Textures/World/Terrain/Desert/06.png"
 
Texture TEX_WORLD_TERRAIN_COAST_00
 
Texture TEX_WORLD_TERRAIN_COAST_01
 
Texture TEX_WORLD_TERRAIN_COAST_02
 
Texture TEX_WORLD_TERRAIN_COAST_03
 
const std::string PATH_TEX_WORLD_TERRAIN_COAST_00 = "Textures/World/Terrain/Coast/00.png"
 
const std::string PATH_TEX_WORLD_TERRAIN_COAST_01 = "Textures/World/Terrain/Coast/01.png"
 
Texture TEX_WORLD_TERRAIN_COAST_CORNER_00
 
Texture TEX_WORLD_TERRAIN_COAST_CORNER_01
 
Texture TEX_WORLD_TERRAIN_COAST_CORNER_02
 
Texture TEX_WORLD_TERRAIN_COAST_CORNER_03
 
const std::string PATH_TEX_WORLD_TERRAIN_COAST_CORNER_00 = "Textures/World/Terrain/Coast/02.png"
 
Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_00
 
Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_01
 
Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_02
 
Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_03
 
const std::string PATH_TEX_WORLD_TERRAIN_COAST_PENINSULA_00 = "Textures/World/Terrain/Coast/03.png"
 
Texture TEX_WORLD_TERRAIN_ISLAND_00
 
const std::string PATH_TEX_WORLD_TERRAIN_ISLAND_00 = "Textures/World/Terrain/Island/00.png"
 
Texture TEX_WORLD_TERRAIN_CAVE_ENTRANCE
 
const std::string PATH_TEX_WORLD_TERRAIN_CAVE_ENTRANCE = "Textures/World/Terrain/Cave/Cave-Entrance.png"
 
Texture TEX_WORLD_TEST_00
 
const std::string PATH_TEX_WORLD_TEST_00 = "Textures/Test/00.png"
 
Texture TEX_OBJECT_STUMP
 
const std::string PATH_TEX_OBJECT_STUMP = "Textures/Object/Stump32.png"
 
Texture TEX_OBJECT_PLANK
 
const std::string PATH_TEX_OBJECT_PLANK = "Textures/Object/Plank.png"
 
Texture TEX_WALL_GREYBRICK_SOUTH
 
const std::string PATH_TEX_WALL_GREYBRICK_SOUTH = "Textures/Object/Wall/BrickWall-S.png"
 
Texture TEX_WALL_GREYBRICK_SE
 
const std::string PATH_TEX_WALL_GREYBRICK_SE = "Textures/Object/Wall/BrickWall-SE-inside.png"
 
Texture TEX_FLOOR_WOOD
 
const std::string PATH_TEX_FLOOR_WOOD = "Textures/Object/Floor/Floor-Wood.png"
 
Texture TEX_ITEM_SWORD
 
const std::string PATH_TEX_ITEM_SWORD = "Textures/Item/Sword.png"
 
Texture TEX_ITEM_KNIFE
 
const std::string PATH_TEX_ITEM_KNIFE = "Textures/Item/Knife.png"
 
Texture TEX_ITEM_LONGBOW
 
const std::string PATH_TEX_ITEM_LONGBOW = "Textures/Item/Longbow.png"
 
Texture TEX_ITEM_FISHROD
 
const std::string PATH_TEX_ITEM_FISHROD = "Textures/Item/Fishrod.png"
 
Texture TEX_ITEM_SHOVEL
 
const std::string PATH_TEX_ITEM_SHOVEL = "Textures/Item/Shovel.png"
 
Texture TEX_ITEM_AXE
 
const std::string PATH_TEX_ITEM_AXE = "Textures/Item/Axe.png"
 
Texture TEX_ITEM_PICKAXE
 
const std::string PATH_TEX_ITEM_PICKAXE = "Textures/Item/Pickaxe.png"
 
Texture TEX_OBJECT_LOG
 
const std::string PATH_TEX_OBJECT_LOG = "Textures/Object/Log.png"
 
Texture TEX_OBJECT_FISH
 
const std::string PATH_TEX_OBJECT_FISH = "Textures/Object/Fish-32.png"
 
Texture TEX_ITEM_WATERSKIN
 
const std::string PATH_TEX_ITEM_WATERSKIN = "Textures/Item/Waterskin.png"
 
Texture TEX_OBJECT_CAMPFIRE [5]
 
const std::string PATH_TEX_OBJECT_CAMPFIRE [5] = { "Textures/Object/Campfire-64-1.png", "Textures/Object/Campfire-64-2.png", "Textures/Object/Campfire-64-3.png", "Textures/Object/Campfire-64-4.png", "Textures/Object/Campfire-64-5.png" }
 
Texture TEX_OBJECT_TENT
 
const std::string PATH_TEX_OBJECT_TENT = "Textures/Object/Tent.png"
 
Texture TEX_ITEM_FOOD_COOKED_FISH
 
const std::string PATH_TEX_ITEM_FOOD_COOKED_FISH = "Textures/Item/Food/CookedFish.png"
 
Texture TEX_ITEM_FOOD_STEAK_COOKED
 
const std::string PATH_TEX_ITEM_FOOD_STEAK_COOKED = "Textures/Item/Food/Steak-Cooked.png"
 
Texture TEX_ITEM_FOOD_STEAK_RAW
 
const std::string PATH_TEX_ITEM_FOOD_STEAK_RAW = "Textures/Item/Food/Steak-Raw.png"
 
Texture TEX_FLORA_ADDERTONGUE
 
const std::string PATH_TEX_FLORA_ADDERTONGUE = "Textures/Flora/AdderTongue-32.png"
 
Texture TEX_WORLD_TERRAIN_ORE_METAL
 
const std::string PATH_TEX_WORLD_TERRAIN_ORE_METAL = "Textures/World/Terrain/Ore/ore-32-3.png"
 
Texture TEX_CRAFTING_FLAX
 
const std::string PATH_TEX_CRAFTING_FLAX = "Textures/Crafting/FlaxBundle.png"
 
Texture TEX_CRAFTING_LEATHER
 
const std::string PATH_TEX_CRAFTING_LEATHER = "Textures/Crafting/Leather.png"
 
Texture TEX_CRAFTING_LEATHER_CLOTHES
 
const std::string PATH_TEX_CRAFTING_LEATHER_CLOTHES = "Textures/Crafting/LeatherClothes.png"
 
Texture TEX_LOCAL_FLOOR
 
const std::string PATH_TEX_LOCAL_FLOOR = "Textures/Local/Building/Floor.png"
 
Texture TEX_LOCAL_SIGN
 
const std::string PATH_TEX_LOCAL_SIGN = "Textures/Local/Sign.png"
 
Texture TEX_MARKER_RED
 
const std::string PATH_TEX_MARKER_RED = "Textures/Marker/RedDot.png"
 
Texture TEX_MARKER_GREEN_SMALL
 
const std::string PATH_TEX_MARKER_GREEN_SMALL = "Textures/Marker/GreenDotSmall.png"
 
Texture TEX_PORTRAIT_SNEK
 
const std::string PATH_TEX_PORTRAIT_SNEK = "Textures/Portrait/Snek.png"
 
Texture TEX_PORTRAIT_LING
 
const std::string PATH_TEX_PORTRAIT_LING = "Textures/Portrait/Ling.png"
 

Macro Definition Documentation

◆ THREADED_TEXTURE_LOADING

#define THREADED_TEXTURE_LOADING

◆ WORLDSIM_DRIVER_TEXTURE_LIST_HPP

#define WORLDSIM_DRIVER_TEXTURE_LIST_HPP

Variable Documentation

◆ PATH_TEX_ALCHEMY

const std::string PATH_TEX_ALCHEMY = "Textures/World/Terrain/Alchemy/05.png"

◆ PATH_TEX_CRAFTING_FLAX

const std::string PATH_TEX_CRAFTING_FLAX = "Textures/Crafting/FlaxBundle.png"

◆ PATH_TEX_CRAFTING_LEATHER

const std::string PATH_TEX_CRAFTING_LEATHER = "Textures/Crafting/Leather.png"

◆ PATH_TEX_CRAFTING_LEATHER_CLOTHES

const std::string PATH_TEX_CRAFTING_LEATHER_CLOTHES = "Textures/Crafting/LeatherClothes.png"

◆ PATH_TEX_CREATURE_BAT

const std::string PATH_TEX_CREATURE_BAT = "Textures/Creature/Bat/Zubat.png"

◆ PATH_TEX_CREATURE_BAT_DED

const std::string PATH_TEX_CREATURE_BAT_DED = "Textures/Creature/Bat/Zubat-ded.png"

◆ PATH_TEX_CREATURE_DEER

const std::string PATH_TEX_CREATURE_DEER = "Textures/Creature/Deer/Deer.png"

◆ PATH_TEX_CREATURE_DEER_DED

const std::string PATH_TEX_CREATURE_DEER_DED = "Textures/Creature/Deer/Deer-ded.png"

◆ PATH_TEX_CREATURE_DEER_FOOTPRINT

const std::string PATH_TEX_CREATURE_DEER_FOOTPRINT = "Textures/Creature/Deer/Deer-footprint.png"

◆ PATH_TEX_CREATURE_DOE

const std::string PATH_TEX_CREATURE_DOE = "Textures/Creature/Deer/Doe.png"

◆ PATH_TEX_CREATURE_DOE_DED

const std::string PATH_TEX_CREATURE_DOE_DED = "Textures/Creature/Deer/Doe-ded.png"

◆ PATH_TEX_FLOOR_WOOD

const std::string PATH_TEX_FLOOR_WOOD = "Textures/Object/Floor/Floor-Wood.png"

◆ PATH_TEX_FLORA_ADDERTONGUE

const std::string PATH_TEX_FLORA_ADDERTONGUE = "Textures/Flora/AdderTongue-32.png"

◆ PATH_TEX_FLORA_BLACKWEED

const std::string PATH_TEX_FLORA_BLACKWEED = "Textures/Flora/Blackweed/Blackweed.png"

◆ PATH_TEX_FLORA_BLUEWEED

const std::string PATH_TEX_FLORA_BLUEWEED = "Textures/Flora/Blueweed/Blueweed.png"

◆ PATH_TEX_FLORA_PLANT

const std::string PATH_TEX_FLORA_PLANT = "Textures/Flora/Plant-small.png"

◆ PATH_TEX_FLORA_RED_MUSHROOM

const std::string PATH_TEX_FLORA_RED_MUSHROOM = "Textures/Flora/RedMushroom/RedMushroom.png"

◆ PATH_TEX_FLORA_REDWEED

const std::string PATH_TEX_FLORA_REDWEED = "Textures/Flora/Redweed/Redweed.png"

◆ PATH_TEX_GUI_CENTER_CAMERA

const std::string PATH_TEX_GUI_CENTER_CAMERA = "Textures/GUI/CenterCamera.png"

◆ PATH_TEX_GUI_MINIMAP_BASE_LANDMODE

const std::string PATH_TEX_GUI_MINIMAP_BASE_LANDMODE = "Textures/GUI/Minimap/Base_LandMode.png"

◆ PATH_TEX_GUI_MINIMAP_BASE_TEXTUREMODE

const std::string PATH_TEX_GUI_MINIMAP_BASE_TEXTUREMODE = "Textures/GUI/Minimap/Base_TextureMode.png"

◆ PATH_TEX_GUI_TILE_SELECTION_FULL

const std::string PATH_TEX_GUI_TILE_SELECTION_FULL = "Textures/GUI/Grey33A.png"

◆ PATH_TEX_ITEM_AXE

const std::string PATH_TEX_ITEM_AXE = "Textures/Item/Axe.png"

◆ PATH_TEX_ITEM_FISHROD

const std::string PATH_TEX_ITEM_FISHROD = "Textures/Item/Fishrod.png"

◆ PATH_TEX_ITEM_FOOD_COOKED_FISH

const std::string PATH_TEX_ITEM_FOOD_COOKED_FISH = "Textures/Item/Food/CookedFish.png"

◆ PATH_TEX_ITEM_FOOD_STEAK_COOKED

const std::string PATH_TEX_ITEM_FOOD_STEAK_COOKED = "Textures/Item/Food/Steak-Cooked.png"

◆ PATH_TEX_ITEM_FOOD_STEAK_RAW

const std::string PATH_TEX_ITEM_FOOD_STEAK_RAW = "Textures/Item/Food/Steak-Raw.png"

◆ PATH_TEX_ITEM_KNIFE

const std::string PATH_TEX_ITEM_KNIFE = "Textures/Item/Knife.png"

◆ PATH_TEX_ITEM_LONGBOW

const std::string PATH_TEX_ITEM_LONGBOW = "Textures/Item/Longbow.png"

◆ PATH_TEX_ITEM_PICKAXE

const std::string PATH_TEX_ITEM_PICKAXE = "Textures/Item/Pickaxe.png"

◆ PATH_TEX_ITEM_SHOVEL

const std::string PATH_TEX_ITEM_SHOVEL = "Textures/Item/Shovel.png"

◆ PATH_TEX_ITEM_SWORD

const std::string PATH_TEX_ITEM_SWORD = "Textures/Item/Sword.png"

◆ PATH_TEX_ITEM_WATERSKIN

const std::string PATH_TEX_ITEM_WATERSKIN = "Textures/Item/Waterskin.png"

◆ PATH_TEX_LOCAL_FLOOR

const std::string PATH_TEX_LOCAL_FLOOR = "Textures/Local/Building/Floor.png"

◆ PATH_TEX_LOCAL_SIGN

const std::string PATH_TEX_LOCAL_SIGN = "Textures/Local/Sign.png"

◆ PATH_TEX_MARKER_GREEN_SMALL

const std::string PATH_TEX_MARKER_GREEN_SMALL = "Textures/Marker/GreenDotSmall.png"

◆ PATH_TEX_MARKER_RED

const std::string PATH_TEX_MARKER_RED = "Textures/Marker/RedDot.png"

◆ PATH_TEX_OBJECT_CAMPFIRE

const std::string PATH_TEX_OBJECT_CAMPFIRE[5] = { "Textures/Object/Campfire-64-1.png", "Textures/Object/Campfire-64-2.png", "Textures/Object/Campfire-64-3.png", "Textures/Object/Campfire-64-4.png", "Textures/Object/Campfire-64-5.png" }

◆ PATH_TEX_OBJECT_FISH

const std::string PATH_TEX_OBJECT_FISH = "Textures/Object/Fish-32.png"

◆ PATH_TEX_OBJECT_LOG

const std::string PATH_TEX_OBJECT_LOG = "Textures/Object/Log.png"

◆ PATH_TEX_OBJECT_PLANK

const std::string PATH_TEX_OBJECT_PLANK = "Textures/Object/Plank.png"

◆ PATH_TEX_OBJECT_STUMP

const std::string PATH_TEX_OBJECT_STUMP = "Textures/Object/Stump32.png"

◆ PATH_TEX_OBJECT_TENT

const std::string PATH_TEX_OBJECT_TENT = "Textures/Object/Tent.png"

◆ PATH_TEX_PORTRAIT_LING

const std::string PATH_TEX_PORTRAIT_LING = "Textures/Portrait/Ling.png"

◆ PATH_TEX_PORTRAIT_SNEK

const std::string PATH_TEX_PORTRAIT_SNEK = "Textures/Portrait/Snek.png"

◆ PATH_TEX_TEST_404

const std::string PATH_TEX_TEST_404 = "Textures/Test/404.png"

◆ PATH_TEX_WALL_GREYBRICK_SE

const std::string PATH_TEX_WALL_GREYBRICK_SE = "Textures/Object/Wall/BrickWall-SE-inside.png"

◆ PATH_TEX_WALL_GREYBRICK_SOUTH

const std::string PATH_TEX_WALL_GREYBRICK_SOUTH = "Textures/Object/Wall/BrickWall-S.png"

◆ PATH_TEX_WORLD_ARTIFACT_BATTLE

const std::string PATH_TEX_WORLD_ARTIFACT_BATTLE = "Textures/World/Artifact/BattleSite.png"

◆ PATH_TEX_WORLD_ARTIFACT_GEMS

const std::string PATH_TEX_WORLD_ARTIFACT_GEMS = "Textures/World/Artifact/Gems2.png"

◆ PATH_TEX_WORLD_SETTLEMENT_DWARFFORT_01

const std::string PATH_TEX_WORLD_SETTLEMENT_DWARFFORT_01 = "Textures/World/Settlement/DwarfFort/03.png"

◆ PATH_TEX_WORLD_SETTLEMENT_TOWN_URBAN01

const std::string PATH_TEX_WORLD_SETTLEMENT_TOWN_URBAN01 = "Textures/World/Settlement/Town/01.png"

◆ PATH_TEX_WORLD_TERRAIN_CAVE_ENTRANCE

const std::string PATH_TEX_WORLD_TERRAIN_CAVE_ENTRANCE = "Textures/World/Terrain/Cave/Cave-Entrance.png"

◆ PATH_TEX_WORLD_TERRAIN_COAST_00

const std::string PATH_TEX_WORLD_TERRAIN_COAST_00 = "Textures/World/Terrain/Coast/00.png"

◆ PATH_TEX_WORLD_TERRAIN_COAST_01

const std::string PATH_TEX_WORLD_TERRAIN_COAST_01 = "Textures/World/Terrain/Coast/01.png"

◆ PATH_TEX_WORLD_TERRAIN_COAST_CORNER_00

const std::string PATH_TEX_WORLD_TERRAIN_COAST_CORNER_00 = "Textures/World/Terrain/Coast/02.png"

◆ PATH_TEX_WORLD_TERRAIN_COAST_PENINSULA_00

const std::string PATH_TEX_WORLD_TERRAIN_COAST_PENINSULA_00 = "Textures/World/Terrain/Coast/03.png"

◆ PATH_TEX_WORLD_TERRAIN_DESERT_00

const std::string PATH_TEX_WORLD_TERRAIN_DESERT_00 = "Textures/World/Terrain/Desert/00.png"

◆ PATH_TEX_WORLD_TERRAIN_DESERT_01

const std::string PATH_TEX_WORLD_TERRAIN_DESERT_01 = "Textures/World/Terrain/Desert/06.png"

◆ PATH_TEX_WORLD_TERRAIN_FOREST_SAPLING

const std::string PATH_TEX_WORLD_TERRAIN_FOREST_SAPLING = "Textures/World/Terrain/Forest/Sapling.png"

◆ PATH_TEX_WORLD_TERRAIN_FOREST_TREE

const std::string PATH_TEX_WORLD_TERRAIN_FOREST_TREE = "Textures/World/Terrain/Forest/tree.png"

◆ PATH_TEX_WORLD_TERRAIN_FOREST_TREES

const std::string PATH_TEX_WORLD_TERRAIN_FOREST_TREES = "Textures/World/Terrain/Forest/00.png"

◆ PATH_TEX_WORLD_TERRAIN_GRASS_00

const std::string PATH_TEX_WORLD_TERRAIN_GRASS_00 = "Textures/World/Terrain/Grass/05.png"

◆ PATH_TEX_WORLD_TERRAIN_GRASS_01

const std::string PATH_TEX_WORLD_TERRAIN_GRASS_01 = "Textures/World/Terrain/Grass/05.png"

◆ PATH_TEX_WORLD_TERRAIN_GRASS_02

const std::string PATH_TEX_WORLD_TERRAIN_GRASS_02 = "Textures/World/Terrain/Grass/05.png"

◆ PATH_TEX_WORLD_TERRAIN_GRASS_03

const std::string PATH_TEX_WORLD_TERRAIN_GRASS_03 = "Textures/World/Terrain/Grass/05.png"

◆ PATH_TEX_WORLD_TERRAIN_GRASS_04

const std::string PATH_TEX_WORLD_TERRAIN_GRASS_04 = "Textures/World/Terrain/Grass/05.png"

◆ PATH_TEX_WORLD_TERRAIN_GRASS_05

const std::string PATH_TEX_WORLD_TERRAIN_GRASS_05 = "Textures/World/Terrain/Grass/05.png"

◆ PATH_TEX_WORLD_TERRAIN_HILL

const std::string PATH_TEX_WORLD_TERRAIN_HILL = "Textures/World/Terrain/Mountain/Hills.png"

◆ PATH_TEX_WORLD_TERRAIN_ICE

const std::string PATH_TEX_WORLD_TERRAIN_ICE = "Textures/World/Terrain/Ice/Ice.png"

◆ PATH_TEX_WORLD_TERRAIN_ISLAND_00

const std::string PATH_TEX_WORLD_TERRAIN_ISLAND_00 = "Textures/World/Terrain/Island/00.png"

◆ PATH_TEX_WORLD_TERRAIN_JUNGLE

const std::string PATH_TEX_WORLD_TERRAIN_JUNGLE = "Textures/World/Terrain/Jungle/01.png"

◆ PATH_TEX_WORLD_TERRAIN_MOUNTAIN_00

const std::string PATH_TEX_WORLD_TERRAIN_MOUNTAIN_00 = "Textures/World/Terrain/Mountain/01.png"

◆ PATH_TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI

const std::string PATH_TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI = "Textures/World/Terrain/Mountain/Rockyboi.png"

◆ PATH_TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI_GOLD

const std::string PATH_TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI_GOLD = "Textures/World/Terrain/Mountain/RockyboiGold.png"

◆ PATH_TEX_WORLD_TERRAIN_OCEAN_00

const std::string PATH_TEX_WORLD_TERRAIN_OCEAN_00 = "Textures/World/Terrain/Ocean/01.png"

◆ PATH_TEX_WORLD_TERRAIN_ORE_METAL

const std::string PATH_TEX_WORLD_TERRAIN_ORE_METAL = "Textures/World/Terrain/Ore/ore-32-3.png"

◆ PATH_TEX_WORLD_TERRAIN_RIVER_EAST

const std::string PATH_TEX_WORLD_TERRAIN_RIVER_EAST = "Textures/World/Terrain/River/River-East.png"

◆ PATH_TEX_WORLD_TERRAIN_RIVER_FULL

const std::string PATH_TEX_WORLD_TERRAIN_RIVER_FULL = "Textures/World/Terrain/River/River-Full.png"

◆ PATH_TEX_WORLD_TERRAIN_SNOW

const std::string PATH_TEX_WORLD_TERRAIN_SNOW = "Textures/World/Terrain/Snow/Snow.png"

◆ PATH_TEX_WORLD_TERRAIN_STEPPE

const std::string PATH_TEX_WORLD_TERRAIN_STEPPE = "Textures/World/Terrain/Steppe/Steppe.png"

◆ PATH_TEX_WORLD_TERRAIN_SWAMP

const std::string PATH_TEX_WORLD_TERRAIN_SWAMP = "Textures/World/Terrain/Wetland/Swamp.png"

◆ PATH_TEX_WORLD_TERRAIN_UNDERGROUND_00

const std::string PATH_TEX_WORLD_TERRAIN_UNDERGROUND_00 = "Textures/World/Terrain/Underground/00.png"

◆ PATH_TEX_WORLD_TEST_00

const std::string PATH_TEX_WORLD_TEST_00 = "Textures/Test/00.png"

◆ PATH_TEX_WORLD_UNIT_DWARF_01

const std::string PATH_TEX_WORLD_UNIT_DWARF_01 = "Textures/World/Unit/Dwarf/00.png"

◆ PATH_TEX_WORLD_UNIT_ELF_01

const std::string PATH_TEX_WORLD_UNIT_ELF_01 = "Textures/World/Unit/Elf/00.png"

◆ PATH_TEX_WORLD_UNIT_NOMAD_01

const std::string PATH_TEX_WORLD_UNIT_NOMAD_01 = "Textures/World/Unit/Nomad/00.png"

◆ TEX_ALCHEMY

Texture TEX_ALCHEMY

◆ TEX_CRAFTING_FLAX

Texture TEX_CRAFTING_FLAX

◆ TEX_CRAFTING_LEATHER

Texture TEX_CRAFTING_LEATHER

◆ TEX_CRAFTING_LEATHER_CLOTHES

Texture TEX_CRAFTING_LEATHER_CLOTHES

◆ TEX_CREATURE_BAT

Texture TEX_CREATURE_BAT

◆ TEX_CREATURE_BAT_DED

Texture TEX_CREATURE_BAT_DED

◆ TEX_CREATURE_DEER

Texture TEX_CREATURE_DEER

◆ TEX_CREATURE_DEER_DED

Texture TEX_CREATURE_DEER_DED

◆ TEX_CREATURE_DEER_FOOTPRINT

Texture TEX_CREATURE_DEER_FOOTPRINT

◆ TEX_CREATURE_DOE

Texture TEX_CREATURE_DOE

◆ TEX_CREATURE_DOE_DED

Texture TEX_CREATURE_DOE_DED

◆ TEX_FLOOR_WOOD

Texture TEX_FLOOR_WOOD

◆ TEX_FLORA_ADDERTONGUE

Texture TEX_FLORA_ADDERTONGUE

◆ TEX_FLORA_BLACKWEED

Texture TEX_FLORA_BLACKWEED

◆ TEX_FLORA_BLUEWEED

Texture TEX_FLORA_BLUEWEED

◆ TEX_FLORA_PLANT

Texture TEX_FLORA_PLANT

◆ TEX_FLORA_RED_MUSHROOM

Texture TEX_FLORA_RED_MUSHROOM

◆ TEX_FLORA_REDWEED

Texture TEX_FLORA_REDWEED

◆ TEX_GUI_CENTER_CAMERA

Texture TEX_GUI_CENTER_CAMERA

◆ TEX_GUI_TILE_SELECTION_FULL

Texture TEX_GUI_TILE_SELECTION_FULL

◆ TEX_ITEM_AXE

Texture TEX_ITEM_AXE

◆ TEX_ITEM_FISHROD

Texture TEX_ITEM_FISHROD

◆ TEX_ITEM_FOOD_COOKED_FISH

Texture TEX_ITEM_FOOD_COOKED_FISH

◆ TEX_ITEM_FOOD_STEAK_COOKED

Texture TEX_ITEM_FOOD_STEAK_COOKED

◆ TEX_ITEM_FOOD_STEAK_RAW

Texture TEX_ITEM_FOOD_STEAK_RAW

◆ TEX_ITEM_KNIFE

Texture TEX_ITEM_KNIFE

◆ TEX_ITEM_LONGBOW

Texture TEX_ITEM_LONGBOW

◆ TEX_ITEM_PICKAXE

Texture TEX_ITEM_PICKAXE

◆ TEX_ITEM_SHOVEL

Texture TEX_ITEM_SHOVEL

◆ TEX_ITEM_SWORD

Texture TEX_ITEM_SWORD

◆ TEX_ITEM_WATERSKIN

Texture TEX_ITEM_WATERSKIN

◆ TEX_LOCAL_FLOOR

Texture TEX_LOCAL_FLOOR

◆ TEX_LOCAL_SIGN

Texture TEX_LOCAL_SIGN

◆ TEX_MARKER_GREEN_SMALL

Texture TEX_MARKER_GREEN_SMALL

◆ TEX_MARKER_RED

Texture TEX_MARKER_RED

◆ TEX_NPC

Texture TEX_NPC

◆ TEX_NPC_DED

Texture TEX_NPC_DED

◆ TEX_OBJECT_CAMPFIRE

Texture TEX_OBJECT_CAMPFIRE[5]

◆ TEX_OBJECT_FISH

Texture TEX_OBJECT_FISH

◆ TEX_OBJECT_LOG

Texture TEX_OBJECT_LOG

◆ TEX_OBJECT_PLANK

Texture TEX_OBJECT_PLANK

◆ TEX_OBJECT_STUMP

Texture TEX_OBJECT_STUMP

◆ TEX_OBJECT_TENT

Texture TEX_OBJECT_TENT

◆ TEX_PORTRAIT_LING

Texture TEX_PORTRAIT_LING

◆ TEX_PORTRAIT_SNEK

Texture TEX_PORTRAIT_SNEK

◆ TEX_TEST_404

Texture TEX_TEST_404

◆ TEX_WALL_GREYBRICK_SE

Texture TEX_WALL_GREYBRICK_SE

◆ TEX_WALL_GREYBRICK_SOUTH

Texture TEX_WALL_GREYBRICK_SOUTH

◆ TEX_WORLD_ARTIFACT_BATTLE

Texture TEX_WORLD_ARTIFACT_BATTLE

◆ TEX_WORLD_ARTIFACT_GEMS

Texture TEX_WORLD_ARTIFACT_GEMS

◆ TEX_WORLD_SETTLEMENT_DWARFFORT_01

Texture TEX_WORLD_SETTLEMENT_DWARFFORT_01

◆ TEX_WORLD_SETTLEMENT_TOWN_URBAN01

Texture TEX_WORLD_SETTLEMENT_TOWN_URBAN01

◆ TEX_WORLD_TERRAIN_CAVE_ENTRANCE

Texture TEX_WORLD_TERRAIN_CAVE_ENTRANCE

◆ TEX_WORLD_TERRAIN_COAST_00

Texture TEX_WORLD_TERRAIN_COAST_00

◆ TEX_WORLD_TERRAIN_COAST_01

Texture TEX_WORLD_TERRAIN_COAST_01

◆ TEX_WORLD_TERRAIN_COAST_02

Texture TEX_WORLD_TERRAIN_COAST_02

◆ TEX_WORLD_TERRAIN_COAST_03

Texture TEX_WORLD_TERRAIN_COAST_03

◆ TEX_WORLD_TERRAIN_COAST_CORNER_00

Texture TEX_WORLD_TERRAIN_COAST_CORNER_00

◆ TEX_WORLD_TERRAIN_COAST_CORNER_01

Texture TEX_WORLD_TERRAIN_COAST_CORNER_01

◆ TEX_WORLD_TERRAIN_COAST_CORNER_02

Texture TEX_WORLD_TERRAIN_COAST_CORNER_02

◆ TEX_WORLD_TERRAIN_COAST_CORNER_03

Texture TEX_WORLD_TERRAIN_COAST_CORNER_03

◆ TEX_WORLD_TERRAIN_COAST_PENINSULA_00

Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_00

◆ TEX_WORLD_TERRAIN_COAST_PENINSULA_01

Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_01

◆ TEX_WORLD_TERRAIN_COAST_PENINSULA_02

Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_02

◆ TEX_WORLD_TERRAIN_COAST_PENINSULA_03

Texture TEX_WORLD_TERRAIN_COAST_PENINSULA_03

◆ TEX_WORLD_TERRAIN_DESERT_00

Texture TEX_WORLD_TERRAIN_DESERT_00

◆ TEX_WORLD_TERRAIN_DESERT_01

Texture TEX_WORLD_TERRAIN_DESERT_01

◆ TEX_WORLD_TERRAIN_FOREST_SAPLING

Texture TEX_WORLD_TERRAIN_FOREST_SAPLING

◆ TEX_WORLD_TERRAIN_FOREST_TREE

Texture TEX_WORLD_TERRAIN_FOREST_TREE

◆ TEX_WORLD_TERRAIN_FOREST_TREES

Texture TEX_WORLD_TERRAIN_FOREST_TREES

◆ TEX_WORLD_TERRAIN_GRASS_00

Texture TEX_WORLD_TERRAIN_GRASS_00

◆ TEX_WORLD_TERRAIN_GRASS_01

Texture TEX_WORLD_TERRAIN_GRASS_01

◆ TEX_WORLD_TERRAIN_GRASS_02

Texture TEX_WORLD_TERRAIN_GRASS_02

◆ TEX_WORLD_TERRAIN_GRASS_03

Texture TEX_WORLD_TERRAIN_GRASS_03

◆ TEX_WORLD_TERRAIN_GRASS_04

Texture TEX_WORLD_TERRAIN_GRASS_04

◆ TEX_WORLD_TERRAIN_GRASS_05

Texture TEX_WORLD_TERRAIN_GRASS_05

◆ TEX_WORLD_TERRAIN_HILL

Texture TEX_WORLD_TERRAIN_HILL

◆ TEX_WORLD_TERRAIN_ICE

Texture TEX_WORLD_TERRAIN_ICE

◆ TEX_WORLD_TERRAIN_ISLAND_00

Texture TEX_WORLD_TERRAIN_ISLAND_00

◆ TEX_WORLD_TERRAIN_JUNGLE

Texture TEX_WORLD_TERRAIN_JUNGLE

◆ TEX_WORLD_TERRAIN_MOUNTAIN_00

Texture TEX_WORLD_TERRAIN_MOUNTAIN_00

◆ TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI

Texture TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI

◆ TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI_GOLD

Texture TEX_WORLD_TERRAIN_MOUNTAIN_ROCKYBOI_GOLD

◆ TEX_WORLD_TERRAIN_OCEAN_00

Texture TEX_WORLD_TERRAIN_OCEAN_00

◆ TEX_WORLD_TERRAIN_ORE_METAL

Texture TEX_WORLD_TERRAIN_ORE_METAL

◆ TEX_WORLD_TERRAIN_RIVER_EAST

Texture TEX_WORLD_TERRAIN_RIVER_EAST

◆ TEX_WORLD_TERRAIN_RIVER_FULL

Texture TEX_WORLD_TERRAIN_RIVER_FULL

◆ TEX_WORLD_TERRAIN_RIVER_NORTH

Texture TEX_WORLD_TERRAIN_RIVER_NORTH

◆ TEX_WORLD_TERRAIN_RIVER_SOUTH

Texture TEX_WORLD_TERRAIN_RIVER_SOUTH

◆ TEX_WORLD_TERRAIN_RIVER_WEST

Texture TEX_WORLD_TERRAIN_RIVER_WEST

◆ TEX_WORLD_TERRAIN_SNOW

Texture TEX_WORLD_TERRAIN_SNOW

◆ TEX_WORLD_TERRAIN_STEPPE

Texture TEX_WORLD_TERRAIN_STEPPE

◆ TEX_WORLD_TERRAIN_SWAMP

Texture TEX_WORLD_TERRAIN_SWAMP

◆ TEX_WORLD_TERRAIN_UNDERGROUND_00

Texture TEX_WORLD_TERRAIN_UNDERGROUND_00

◆ TEX_WORLD_TEST_00

Texture TEX_WORLD_TEST_00

◆ TEX_WORLD_UNIT_DWARF_01

Texture TEX_WORLD_UNIT_DWARF_01

◆ TEX_WORLD_UNIT_ELF_01

Texture TEX_WORLD_UNIT_ELF_01

◆ TEX_WORLD_UNIT_NOMAD_01

Texture TEX_WORLD_UNIT_NOMAD_01