WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Container/Table/TableInterface.hpp>
#include "Item_Information.cpp"
#include "LocalTile.hpp"
#include "Stockpile.hpp"
#include "Item_Attributes.hpp"
#include "Recipe.hpp"
Go to the source code of this file.
Classes | |
class | Ammo |
class | Item |
class | Item_Hand |
class | Recipe_HuntingBow |
class | Item_Hoe |
class | Item_Sword |
class | Item_Knife |
class | Item_Longbow |
class | Item_Spear |
class | Item_Pickaxe |
class | Item_Fishrod |
class | Item_Shovel |
class | Item_Axe |
class | Item_Log |
class | Item_Fish |
class | Item_Campfire |
class | Item_Plank |
class | Item_Wall |
class | Item_Floor |
class | Item_PlantFibre |
class | Item_DeerPelt |
class | Item_DeerMeat |
class | Item_HumanSkin |
class | Item_HumanMeat |
class | Item_LeatherClothes |
class | Item_Waterskin |
class | Item_Shelter |
class | Item_Marker_Red |
class | Item_Marker_Green_Small |
Macros | |
#define | WORLDSIM_ITEM_HPP |
Variables | |
Item_Hand | itemHand |
#define WORLDSIM_ITEM_HPP |
Item_Hand itemHand |