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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Job.hpp>


Public Member Functions | |
| Job_Mining () | |
| virtual std::string | getName () override |
Public Member Functions inherited from Job | |
| Job () | |
| virtual | ~Job () |
| virtual bool | canDoJob () |
| virtual int | jobValue () |
| virtual Item * | getBestItem (Vector< Item *> *vItem) |
| virtual Item * | getBestItem (Item *item1, Item *item2) |
Additional Inherited Members | |
Public Attributes inherited from Job | |
| bool | requiresItem |
| ItemAction | requiredAction |
| Item_Attributes | desiredItemAttributes |
| enumLocation | requiredLocation |
| int | desiredWoodcuttingValue |
| int | desiredFarmingValue |
| int | desiredMiningValue |
| enumJob | type |
| Job_Mining::Job_Mining | ( | ) |
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overridevirtual |
Reimplemented from Job.
1.8.13