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const Material | anonymous_namespace{Scenes.cpp}::lightMat |
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const Material | anonymous_namespace{Scenes.cpp}::mirrorMat |
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const Material | anonymous_namespace{Scenes.cpp}::transmissionMat |
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const Material | anonymous_namespace{Scenes.cpp}::lightGrayMat {::glm::vec3 {0.7F, 0.7F, 0.7F}} |
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const Material | anonymous_namespace{Scenes.cpp}::redMat {::glm::vec3 {0.9F, 0.0F, 0.0F}} |
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const Material | anonymous_namespace{Scenes.cpp}::yellowMat {::glm::vec3 {0.9F, 0.9F, 0.0F}} |
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const Material | anonymous_namespace{Scenes.cpp}::greenMat {::glm::vec3 {0.0F, 0.9F, 0.0F}} |
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const Material | anonymous_namespace{Scenes.cpp}::blueMat {::glm::vec3 {0.0F, 0.0F, 0.9F}} |
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const Material | anonymous_namespace{Scenes.cpp}::sandMat {::glm::vec3 {0.914F, 0.723F, 0.531F}} |
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const Material | anonymous_namespace{Scenes.cpp}::lightBlueMat {::glm::vec3 {0.0F, 0.9F, 0.9F}} |
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Triangle::Builder | anonymous_namespace{Scenes.cpp}::triangleBuilder |
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const ::glm::vec3 | anonymous_namespace{Scenes.cpp}::back {0.0F, 0.0F, 1.0F} |
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const ::glm::vec3 | anonymous_namespace{Scenes.cpp}::front {0.0F, 0.0F, -1.0F} |
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const ::glm::vec3 | anonymous_namespace{Scenes.cpp}::bottom {0.0F, -1.0F, 0.0F} |
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const ::glm::vec3 | anonymous_namespace{Scenes.cpp}::top {0.0F, 1.0F, 0.0F} |
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