17 #ifndef _uargsImpl_hpp_ 18 #define _uargsImpl_hpp_ 1 19 #include <ubit/unode.hpp> 29 const UArgsImpl& operator+(
const UArgsImpl&,
const char*);
30 const UArgsImpl& operator+(
const UArgsImpl&, UNode*);
31 const UArgsImpl& operator+(
const UArgsImpl&, UNode&);
32 const UArgsImpl& operator+(
const UArgsImpl&,
const UChild&);
33 const UArgsImpl& operator+(
const UArgsImpl&,
const UArgs&);
35 const _UAttrArgs& operator,(
const _UAttrArgs&, UAttr*);
36 const _UAttrArgs& operator,(
const _UAttrArgs&, UAttr&);
37 const _UAttrArgs& operator,(
const _UAttrArgs&, UCall*);
38 const _UAttrArgs& operator,(
const _UAttrArgs&, UCall&);
Base class for attributes.
Definition: uattr.hpp:97
Base class of objects that can be added to the UBIT scene graph (SEE DETAILS!).
Definition: unode.hpp:38
Definition: uargsImpl.hpp:71
lightweight general purpose container.
Definition: uelem.hpp:44
Child (or attribute) list.
Definition: uchild.hpp:79
base class of callback objects for firing functions or methods.
Definition: ucall.hpp:144
Argument list (for passing arguments to constructor or add functions).
Definition: uargs.hpp:43
Definition: uhardfont.hpp:31
Definition: uargsImpl.hpp:43
Definition: uargsImpl.hpp:99
[impl] Internal implementation of a child node.
Definition: uchild.hpp:23