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| TinkertoyWorldNode (const dart::simulation::WorldPtr &world) |
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void | setAllBodyColors (const Eigen::Vector4d &color) |
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void | setPickedNodeColor (const Eigen::Vector4d &color) |
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void | resetForceLine () |
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void | customPreRefresh () override |
| If update() is not overloaded, this function will be called at the beginning of each rendering cycle. More...
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void | customPreStep () override |
| If update() is not overloaded, this function will be called at the beginning of each simulation step. More...
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void | handlePick (const dart::gui::osg::PickInfo &pick) |
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void | clearPick () |
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void | deletePick () |
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void | createShapes () |
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void | createWeldJointShape () |
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void | createRevoluteJointShape () |
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void | createBallJointShape () |
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void | createBlockShape () |
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template<class JointType > |
std::pair< JointType *, dart::dynamics::BodyNode * > | addBlock (dart::dynamics::BodyNode *parent, const Eigen::Isometry3d &relTf, const dart::dynamics::ShapePtr &jointShape) |
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Eigen::Isometry3d | getRelTf () const |
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void | addWeldJointBlock () |
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dart::dynamics::BodyNode * | addWeldJointBlock (dart::dynamics::BodyNode *parent, const Eigen::Isometry3d &relTf) |
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void | addRevoluteJointBlock () |
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dart::dynamics::BodyNode * | addRevoluteJointBlock (dart::dynamics::BodyNode *parent, const Eigen::Isometry3d &relTf) |
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void | addBallJointBlock () |
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dart::dynamics::BodyNode * | addBallJointBlock (dart::dynamics::BodyNode *parent, const Eigen::Isometry3d &relTf) |
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void | createInitialToy1 () |
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void | createInitialToy2 () |
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void | createForceLine () |
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void | setForceCoeff (double coeff) |
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double | getForceCoeff () const |
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void | incrementForceCoeff () |
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void | decrementForceCoeff () |
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void | reorientTarget () |
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| RealTimeWorldNode (const std::shared_ptr< dart::simulation::World > &world=nullptr, const ::osg::ref_ptr< osgShadow::ShadowTechnique > &shadower=nullptr, double targetFrequency=60.0, double targetRealTimeFactor=1.0) |
| Construct a world node that will attempt to run a simulation with close to real-time playback. More...
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void | setTargetFrequency (double targetFrequency) |
| Set the target refresh rate frequency.
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double | getTargetFrequency () const |
| Get the target refresh rate frequency.
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void | setTargetRealTimeFactor (double targetRTF) |
| Set the target real time factor.
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double | getTargetRealTimeFactor () const |
| Get the target real time factor.
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double | getLastRealTimeFactor () const |
| Get the real time factor that was achieved in the last refresh cycle. More...
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double | getLowestRealTimeFactor () const |
| Get the lowest real time factor that has been hit during the simulation.
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double | getHighestRealTimeFactor () const |
| Get the highest real time factor that has been hit during the simulation.
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void | refresh () override |
| This function is called at the beginning of each rendering cycle. More...
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| WorldNode (std::shared_ptr< dart::simulation::World > world=nullptr, ::osg::ref_ptr< osgShadow::ShadowTechnique > shadowTechnique=nullptr) |
| Default constructor Shadows are disabled by default.
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void | setWorld (std::shared_ptr< dart::simulation::World > newWorld) |
| Set the World that this WorldNode is associated with.
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std::shared_ptr< dart::simulation::World > | getWorld () const |
| Get the World that this WorldNode is associated with.
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virtual void | customPostRefresh () |
| If update() is not overloaded, this function will be called at the end of each rendering cycle. More...
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virtual void | customPostStep () |
| If update() is not overloaded, this function will be called at the end of each simulation step. More...
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bool | isSimulating () const |
| Returns true iff the WorldNode is stepping between render cycles.
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void | simulate (bool on) |
| Pass in true to take steps between render cycles; pass in false to turn off steps between render cycles. More...
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void | setNumStepsPerCycle (std::size_t steps) |
| Set the number of steps to take between each render cycle (only if the simulation is not paused)
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std::size_t | getNumStepsPerCycle () const |
| Get the number of steps that will be taken between each render cycle (only if the simulation is not paused)
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bool | isShadowed () const |
| Get whether the WorldNode is casting shadows.
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void | setShadowTechnique (::osg::ref_ptr< osgShadow::ShadowTechnique > shadowTechnique=nullptr) |
| Set the ShadowTechnique If you wish to disable shadows, pass a nullptr.
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::osg::ref_ptr< osgShadow::ShadowTechnique > | getShadowTechnique () const |
| Get the current ShadowTechnique nullptr is there are no shadows.
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static ::osg::ref_ptr< osgShadow::ShadowTechnique > | createDefaultShadowTechnique (const Viewer *viewer) |
| Helper function to create a default ShadowTechnique given a Viewer the default ShadowTechnique is ShadowMap.
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virtual | ~WorldNode () |
| Destructor.
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dart::dynamics::ShapePtr | mWeldJointShape |
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dart::dynamics::ShapePtr | mRevoluteJointShape |
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dart::dynamics::ShapePtr | mBallJointShape |
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dart::dynamics::ShapePtr | mBlockShape |
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Eigen::Isometry3d | mBlockOffset |
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dart::dynamics::BodyNode * | mPickedNode |
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Eigen::Vector3d | mPickedPoint |
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dart::gui::osg::InteractiveFramePtr | mTarget |
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dart::dynamics::LineSegmentShapePtr | mForceLine |
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bool | mWasSimulating |
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bool | mFirstRefresh |
| Reset each time the simulation is paused.
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::osg::Timer | mRefreshTimer |
| Keeps track of the time between refreshes.
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double | mTargetRealTimeLapse |
| The target for how much time should elapse between refreshes.
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double | mTargetSimTimeLapse |
| The target for how much simulation time should elapse between refreshes.
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double | mLastRealTimeFactor |
| The RTF that was achieved in the last refresh cycle.
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double | mLowestRealTimeFactor |
| The lowest RTF that has been achieved.
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double | mHighestRealTimeFactor |
| The highest RTF that has been achieved.
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NodeMap | mFrameToNode |
| Map from Frame pointers to FrameNode pointers.
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std::shared_ptr< dart::simulation::World > | mWorld |
| The World that this WorldNode is associated with.
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bool | mSimulating |
| True iff simulation is active.
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std::size_t | mNumStepsPerCycle |
| Number of steps to take between rendering cycles.
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Viewer * | mViewer |
| Viewer that this WorldNode is inside of.
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::osg::ref_ptr<::osg::Group > | mNormalGroup |
| OSG group for non-shadowed objects.
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::osg::ref_ptr<::osgShadow::ShadowedScene > | mShadowedGroup |
| OSG group for shadowed objects.
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bool | mShadowed |
| Whether the shadows are enabled.
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