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| DARTCollisionGroup (const CollisionDetectorPtr &collisionDetector) |
| Constructor.
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virtual | ~DARTCollisionGroup ()=default |
| Destructor.
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| CollisionGroup (const CollisionDetectorPtr &collisionDetector) |
| Constructor.
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virtual | ~CollisionGroup ()=default |
| Destructor.
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CollisionDetectorPtr | getCollisionDetector () |
| Return collision detection engine associated with this CollisionGroup.
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ConstCollisionDetectorPtr | getCollisionDetector () const |
| Return (const) collision detection engine associated with this CollisionGroup.
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void | addShapeFrame (const dynamics::ShapeFrame *shapeFrame) |
| Add a ShapeFrame to this CollisionGroup.
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void | addShapeFrames (const std::vector< const dynamics::ShapeFrame *> &shapeFrames) |
| Add ShapeFrames to this CollisionGroup.
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template<typename... Others> |
void | addShapeFramesOf (const dynamics::ShapeFrame *shapeFrame, const Others *... others) |
| Add a ShapeFrame, and also add ShapeFrames of other various objects. More...
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template<typename... Others> |
void | addShapeFramesOf (const std::vector< const dynamics::ShapeFrame *> &shapeFrames, const Others *... others) |
| Add ShapeFrames, and also add ShapeFrames of other various objects.
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template<typename... Others> |
void | addShapeFramesOf (const CollisionGroup *otherGroup, const Others *... others) |
| Add ShapeFrames of other CollisionGroup, and also add another ShapeFrames of other various objects. More...
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template<typename... Others> |
void | addShapeFramesOf (const dynamics::BodyNode *bodyNode, const Others *... others) |
| Add ShapeFrames of BodyNode, and also add another ShapeFrames of other various objects. More...
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template<typename... Others> |
void | addShapeFramesOf (const dynamics::MetaSkeleton *skeleton, const Others *... others) |
| Add ShapeFrames of MetaSkeleton, and also add another ShapeFrames of other various objects. More...
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void | addShapeFramesOf () |
| Do nothing. More...
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template<typename... Others> |
void | subscribeTo (const dynamics::ConstBodyNodePtr &bodyNode, const Others &... others) |
| Add ShapeFrames of bodyNode, and also subscribe to the BodyNode so that the results from this CollisionGroup automatically reflect any changes that are made to bodyNode. More...
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template<typename... Others> |
void | subscribeTo (const dynamics::ConstSkeletonPtr &skeleton, const Others &... others) |
| Add ShapeFrames of skeleton, and also subscribe to the Skeleton so that the results from this CollisionGroup automatically reflect any changes that are made to skeleton. More...
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void | subscribeTo () |
| Do nothing. More...
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void | removeShapeFrame (const dynamics::ShapeFrame *shapeFrame) |
| Remove a ShapeFrame from this CollisionGroup. More...
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void | removeShapeFrames (const std::vector< const dynamics::ShapeFrame *> &shapeFrames) |
| Remove ShapeFrames from this CollisionGroup.
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template<typename... Others> |
void | removeShapeFramesOf (const dynamics::ShapeFrame *shapeFrame, const Others *... others) |
| Remove a ShapeFrame, and also remove ShapeFrames of other various objects. More...
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template<typename... Others> |
void | removeShapeFramesOf (const std::vector< const dynamics::ShapeFrame *> &shapeFrames, const Others *... others) |
| Remove ShapeFrames, and also remove ShapeFrames of other various objects.
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template<typename... Others> |
void | removeShapeFramesOf (const CollisionGroup *otherGroup, const Others *... others) |
| Remove ShapeFrames of other CollisionGroup, and also remove another ShapeFrames of other various objects. More...
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template<typename... Others> |
void | removeShapeFramesOf (const dynamics::BodyNode *bodyNode, const Others *... others) |
| Remove ShapeFrames of BodyNode, and also remove another ShapeFrames of other various objects. More...
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template<typename... Others> |
void | removeShapeFramesOf (const dynamics::MetaSkeleton *skeleton, const Others *... others) |
| Remove ShapeFrames of MetaSkeleton, and also remove another ShapeFrames of other various objects. More...
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void | removeShapeFramesOf () |
| Do nothing. More...
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void | removeAllShapeFrames () |
| Remove all the ShapeFrames in this CollisionGroup.
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template<typename... Others> |
void | unsubscribeFrom (const dynamics::BodyNode *bodyNode, const Others *... others) |
| Unsubscribe from bodyNode. More...
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template<typename... Others> |
void | unsubscribeFrom (const dynamics::Skeleton *skeleton, const Others *... others) |
| Unsubscribe from skeleton. More...
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bool | hasShapeFrame (const dynamics::ShapeFrame *shapeFrame) const |
| Return true if this CollisionGroup contains shapeFrame.
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std::size_t | getNumShapeFrames () const |
| Return number of ShapeFrames added to this CollisionGroup.
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const dynamics::ShapeFrame * | getShapeFrame (std::size_t index) const |
| Get the ShapeFrame corresponding to the given index.
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bool | collide (const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr) |
| Perform collision check within this CollisionGroup.
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bool | collide (CollisionGroup *otherGroup, const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr) |
| Perform collision check with other CollisionGroup. More...
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double | distance (const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr) |
| Get the minimum signed distance between the Shape pairs in this CollisionGroup. More...
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double | distance (CollisionGroup *otherGroup, const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr) |
| Get the minimum signed distance between the Shape pairs where a pair consist of two shapes from each groups (one from this CollisionGroup and one from otherGroup). More...
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bool | raycast (const Eigen::Vector3d &from, const Eigen::Vector3d &to, const RaycastOption &option=RaycastOption(), RaycastResult *result=nullptr) |
| Performs raycast to this collision group. More...
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void | setAutomaticUpdate (bool automatic=true) |
| Set whether this CollisionGroup will automatically check for updates.
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bool | getAutomaticUpdate () const |
| Get whether this CollisionGroup is set to automatically check for updates.
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void | update () |
| Check whether this CollisionGroup's subscriptions or any of its objects need an update, and then update them if they do. More...
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void | removeDeletedShapeFrames () |
| Remove any ShapeFrames that have been deleted. More...
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