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GraphicsAPI_2020C
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Defines the data structures in which the imported animations are returned. More...


Go to the source code of this file.
Classes | |
| struct | aiVectorKey |
| A time-value pair specifying a certain 3D vector for the given time. More... | |
| struct | aiQuatKey |
| A time-value pair specifying a rotation for the given time. More... | |
| struct | aiMeshKey |
| Binds a anim mesh to a specific point in time. More... | |
| struct | aiMeshMorphKey |
| Binds a morph anim mesh to a specific point in time. More... | |
| struct | aiNodeAnim |
| Describes the animation of a single node. More... | |
| struct | aiMeshAnim |
| Describes vertex-based animations for a single mesh or a group of meshes. More... | |
| struct | aiMeshMorphAnim |
| Describes a morphing animation of a given mesh. More... | |
| struct | aiAnimation |
| An animation consists of key-frame data for a number of nodes. More... | |
Enumerations | |
| enum | aiAnimBehaviour { aiAnimBehaviour_DEFAULT = 0x0, aiAnimBehaviour_CONSTANT = 0x1, aiAnimBehaviour_LINEAR = 0x2, aiAnimBehaviour_REPEAT = 0x3, _aiAnimBehaviour_Force32Bit = INT_MAX } |
| Defines how an animation channel behaves outside the defined time range. More... | |
Defines the data structures in which the imported animations are returned.
| enum aiAnimBehaviour |
Defines how an animation channel behaves outside the defined time range.
This corresponds to aiNodeAnim::mPreState and aiNodeAnim::mPostState.
1.8.13