25 #ifndef FlatSliderSimple3d_h 26 #define FlatSliderSimple3d_h 37 #include "FrictionElementBase.h" 38 #include "utility/matrix/Vector.h" 39 #include "utility/matrix/Matrix.h" 44 class UniaxialMaterial;
68 FlatSliderSimple3d(
int tag,
int Nd1,
int Nd2,
const FrictionModel &
theFrnMdl,
double uy,
const std::vector<UniaxialMaterial *> &theMaterials,
const Vector &y=
Vector(),
const Vector &x=
Vector(),
const double &mass= 0.0,
const int &maxIter = 20,
const double &tol= 1E-8);
83 const Matrix &getInitialStiff();
87 int addInertiaLoadToUnbalance(
const Vector &accel);
95 void Print(std::ostream &s,
int flag = 0);
int commitState()
Commit the current element state.
Definition: FlatSliderSimple3d.cpp:106
Float vector abstraction.
Definition: Vector.h:93
void Print(std::ostream &s, int flag=0)
Print stuff.
Definition: FlatSliderSimple3d.cpp:478
void setDomain(Domain *theDomain)
Set the domain for the element.
Definition: FlatSliderSimple3d.cpp:79
int update()
Updates the element state.
Definition: FlatSliderSimple3d.cpp:152
Definition: Response.h:71
const Vector & getResistingForce()
Returns the resisting force vector for the element.
Definition: FlatSliderSimple3d.cpp:378
FrictionModel * theFrnMdl
pointer to friction model
Definition: FrictionElementBase.h:45
const Matrix & getTangentStiff()
Return the tangent stiffness matrix.
Definition: FlatSliderSimple3d.cpp:273
int revertToStart()
Reverts the element to its initial state.
Definition: FlatSliderSimple3d.cpp:130
int sendSelf(CommParameters &)
Send the object.
Definition: FlatSliderSimple3d.cpp:450
int recvSelf(const CommParameters &)
Receive the object.
Definition: FlatSliderSimple3d.cpp:464
int getNumDOF()
Return the number of degrees of freedom.
Definition: FlatSliderSimple3d.cpp:75
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: FlatSliderSimple3d.cpp:500
int revertToLastCommit()
Revert to the last commited state.
Definition: FlatSliderSimple3d.cpp:119
const Matrix & getMass()
Returns the mass matrix.
Definition: FlatSliderSimple3d.cpp:319
Definition: FrictionModel.h:71
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:34
Communication parameters between processes.
Definition: CommParameters.h:65
Matrix of floats.
Definition: Matrix.h:108
Definition: FlatSliderSimple3d.h:47
Base class for loads over elements.
Definition: ElementalLoad.h:77
FlatSliderSimple3d(void)
Default constructor.
Definition: FlatSliderSimple3d.cpp:69
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:116
const Vector & getResistingForceIncInertia()
Returns the resisting force vector including inertia forces.
Definition: FlatSliderSimple3d.cpp:409
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: FlatSliderSimple3d.cpp:614
Definition: FrictionElementBase.h:42