OpenSceneGraph
Classes | Namespaces | Macros
Drawable File Reference
#include <osg/BoundingBox>
#include <osg/Shape>
#include <osg/BufferObject>
#include <osg/PrimitiveSet>
#include <osg/RenderInfo>
#include <osg/Node>

Classes

class  osg::Drawable
 Pure virtual base class for drawable geometry. More...
 
struct  osg::Drawable::ComputeBoundingBoxCallback
 Callback to allow users to override the default computation of bounding volume. More...
 
struct  osg::Drawable::CreateVertexArrayStateCallback
 Callback class for overriding the default Drawable::createCreateVertexArrayStateImplementation(). More...
 
struct  osg::Drawable::DrawCallback
 Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object. More...
 
class  osg::Drawable::AttributeFunctor
 
class  osg::Drawable::ConstAttributeFunctor
 
class  osg::AttributeFunctorArrayVisitor
 
class  osg::ConstAttributeFunctorArrayVisitor
 

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_DRAWABLE   1
 
#define GL_OCCLUSION_TEST_HP   0x8165
 
#define GL_OCCLUSION_TEST_RESULT_HP   0x8166
 
#define GL_PIXEL_COUNTER_BITS_NV   0x8864
 
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865
 
#define GL_PIXEL_COUNT_NV   0x8866
 
#define GL_PIXEL_COUNT_AVAILABLE_NV   0x8867
 
#define GL_SAMPLES_PASSED_ARB   0x8914
 
#define GL_QUERY_COUNTER_BITS_ARB   0x8864
 
#define GL_CURRENT_QUERY_ARB   0x8865
 
#define GL_QUERY_RESULT_ARB   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867
 
#define GL_TIME_ELAPSED   0x88BF
 
#define GL_TIMESTAMP   0x8E28
 
#define GL_QUERY_RESULT   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE   0x8867
 
#define INLINE_DRAWABLE_DRAW
 

Macro Definition Documentation

◆ GL_CURRENT_OCCLUSION_QUERY_ID_NV

#define GL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865

◆ GL_CURRENT_QUERY_ARB

#define GL_CURRENT_QUERY_ARB   0x8865

◆ GL_OCCLUSION_TEST_HP

#define GL_OCCLUSION_TEST_HP   0x8165

◆ GL_OCCLUSION_TEST_RESULT_HP

#define GL_OCCLUSION_TEST_RESULT_HP   0x8166

◆ GL_PIXEL_COUNT_AVAILABLE_NV

#define GL_PIXEL_COUNT_AVAILABLE_NV   0x8867

◆ GL_PIXEL_COUNT_NV

#define GL_PIXEL_COUNT_NV   0x8866

◆ GL_PIXEL_COUNTER_BITS_NV

#define GL_PIXEL_COUNTER_BITS_NV   0x8864

◆ GL_QUERY_COUNTER_BITS_ARB

#define GL_QUERY_COUNTER_BITS_ARB   0x8864

◆ GL_QUERY_RESULT

#define GL_QUERY_RESULT   0x8866

◆ GL_QUERY_RESULT_ARB

#define GL_QUERY_RESULT_ARB   0x8866

◆ GL_QUERY_RESULT_AVAILABLE

#define GL_QUERY_RESULT_AVAILABLE   0x8867

◆ GL_QUERY_RESULT_AVAILABLE_ARB

#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867

◆ GL_SAMPLES_PASSED_ARB

#define GL_SAMPLES_PASSED_ARB   0x8914

◆ GL_TIME_ELAPSED

#define GL_TIME_ELAPSED   0x88BF

◆ GL_TIMESTAMP

#define GL_TIMESTAMP   0x8E28

◆ INLINE_DRAWABLE_DRAW

#define INLINE_DRAWABLE_DRAW

◆ OSG_DRAWABLE

#define OSG_DRAWABLE   1