OpenSceneGraph
Classes | Namespaces | Macros
FrameBufferObject File Reference
#include <osg/GL>
#include <osg/Texture>
#include <osg/buffered_value>
#include <osg/Camera>

Classes

class  osg::RenderBuffer
 
class  osg::FrameBufferAttachment
 
class  osg::FrameBufferObject
 
class  osg::GLRenderBufferManager
 
class  osg::GLFrameBufferObjectManager
 

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_FRAMEBUFFEROBJECT   1
 
#define GL_EXT_framebuffer_object   1
 
#define GL_FRAMEBUFFER_EXT   0x8D40
 
#define GL_RENDERBUFFER_EXT   0x8D41
 
#define GL_STENCIL_INDEX1_EXT   0x8D46
 
#define GL_STENCIL_INDEX4_EXT   0x8D47
 
#define GL_STENCIL_INDEX8_EXT   0x8D48
 
#define GL_STENCIL_INDEX16_EXT   0x8D49
 
#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42
 
#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44
 
#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50
 
#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51
 
#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52
 
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53
 
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54
 
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
 
#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0
 
#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1
 
#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2
 
#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3
 
#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4
 
#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5
 
#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6
 
#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7
 
#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8
 
#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9
 
#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA
 
#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB
 
#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC
 
#define GL_COLOR_ATTACHMENT13_EXT   0x8CED
 
#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE
 
#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF
 
#define GL_DEPTH_ATTACHMENT_EXT   0x8D00
 
#define GL_STENCIL_ATTACHMENT_EXT   0x8D20
 
#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8
 
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9
 
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC
 
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD
 
#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6
 
#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7
 
#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF
 
#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8
 
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
 
#define GL_EXT_framebuffer_blit   1
 
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6
 
#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
 
#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9
 
#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
 
#define GL_EXT_framebuffer_multisample   1
 
#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56
 
#define GL_MAX_SAMPLES_EXT   0x8D57
 
#define GL_NV_framebuffer_multisample_coverage   1
 
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV   0x8CAB
 
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV   0x8E10
 
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11
 
#define GL_MULTISAMPLE_COVERAGE_MODES_NV   0x8E12
 
#define GL_EXT_packed_depth_stencil   1
 
#define GL_DEPTH_STENCIL_EXT   0x84F9
 
#define GL_UNSIGNED_INT_24_8_EXT   0x84FA
 
#define GL_DEPTH24_STENCIL8_EXT   0x88F0
 
#define GL_TEXTURE_STENCIL_SIZE_EXT   0x88F1
 

Macro Definition Documentation

◆ GL_COLOR_ATTACHMENT0_EXT

#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0

◆ GL_COLOR_ATTACHMENT10_EXT

#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA

◆ GL_COLOR_ATTACHMENT11_EXT

#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB

◆ GL_COLOR_ATTACHMENT12_EXT

#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC

◆ GL_COLOR_ATTACHMENT13_EXT

#define GL_COLOR_ATTACHMENT13_EXT   0x8CED

◆ GL_COLOR_ATTACHMENT14_EXT

#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE

◆ GL_COLOR_ATTACHMENT15_EXT

#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF

◆ GL_COLOR_ATTACHMENT1_EXT

#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1

◆ GL_COLOR_ATTACHMENT2_EXT

#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2

◆ GL_COLOR_ATTACHMENT3_EXT

#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3

◆ GL_COLOR_ATTACHMENT4_EXT

#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4

◆ GL_COLOR_ATTACHMENT5_EXT

#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5

◆ GL_COLOR_ATTACHMENT6_EXT

#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6

◆ GL_COLOR_ATTACHMENT7_EXT

#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7

◆ GL_COLOR_ATTACHMENT8_EXT

#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8

◆ GL_COLOR_ATTACHMENT9_EXT

#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9

◆ GL_DEPTH24_STENCIL8_EXT

#define GL_DEPTH24_STENCIL8_EXT   0x88F0

◆ GL_DEPTH_ATTACHMENT_EXT

#define GL_DEPTH_ATTACHMENT_EXT   0x8D00

◆ GL_DEPTH_STENCIL_EXT

#define GL_DEPTH_STENCIL_EXT   0x84F9

◆ GL_DRAW_FRAMEBUFFER_BINDING_EXT

#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6

◆ GL_DRAW_FRAMEBUFFER_EXT

#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9

◆ GL_EXT_framebuffer_blit

#define GL_EXT_framebuffer_blit   1

◆ GL_EXT_framebuffer_multisample

#define GL_EXT_framebuffer_multisample   1

◆ GL_EXT_framebuffer_object

#define GL_EXT_framebuffer_object   1

◆ GL_EXT_packed_depth_stencil

#define GL_EXT_packed_depth_stencil   1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2

◆ GL_FRAMEBUFFER_BINDING_EXT

#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6

◆ GL_FRAMEBUFFER_COMPLETE_EXT

#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5

◆ GL_FRAMEBUFFER_EXT

#define GL_FRAMEBUFFER_EXT   0x8D40

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8

◆ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC

◆ GL_FRAMEBUFFER_UNSUPPORTED_EXT

#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD

◆ GL_INVALID_FRAMEBUFFER_OPERATION_EXT

#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506

◆ GL_MAX_COLOR_ATTACHMENTS_EXT

#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF

◆ GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV

#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11

◆ GL_MAX_RENDERBUFFER_SIZE_EXT

#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8

◆ GL_MAX_SAMPLES_EXT

#define GL_MAX_SAMPLES_EXT   0x8D57

◆ GL_MULTISAMPLE_COVERAGE_MODES_NV

#define GL_MULTISAMPLE_COVERAGE_MODES_NV   0x8E12

◆ GL_NV_framebuffer_multisample_coverage

#define GL_NV_framebuffer_multisample_coverage   1

◆ GL_READ_FRAMEBUFFER_BINDING_EXT

#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA

◆ GL_READ_FRAMEBUFFER_EXT

#define GL_READ_FRAMEBUFFER_EXT   0x8CA8

◆ GL_RENDERBUFFER_ALPHA_SIZE_EXT

#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53

◆ GL_RENDERBUFFER_BINDING_EXT

#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7

◆ GL_RENDERBUFFER_BLUE_SIZE_EXT

#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52

◆ GL_RENDERBUFFER_COLOR_SAMPLES_NV

#define GL_RENDERBUFFER_COLOR_SAMPLES_NV   0x8E10

◆ GL_RENDERBUFFER_COVERAGE_SAMPLES_NV

#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV   0x8CAB

◆ GL_RENDERBUFFER_DEPTH_SIZE_EXT

#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54

◆ GL_RENDERBUFFER_EXT

#define GL_RENDERBUFFER_EXT   0x8D41

◆ GL_RENDERBUFFER_GREEN_SIZE_EXT

#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51

◆ GL_RENDERBUFFER_HEIGHT_EXT

#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43

◆ GL_RENDERBUFFER_INTERNAL_FORMAT_EXT

#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44

◆ GL_RENDERBUFFER_RED_SIZE_EXT

#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50

◆ GL_RENDERBUFFER_SAMPLES_EXT

#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB

◆ GL_RENDERBUFFER_STENCIL_SIZE_EXT

#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55

◆ GL_RENDERBUFFER_WIDTH_EXT

#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42

◆ GL_STENCIL_ATTACHMENT_EXT

#define GL_STENCIL_ATTACHMENT_EXT   0x8D20

◆ GL_STENCIL_INDEX16_EXT

#define GL_STENCIL_INDEX16_EXT   0x8D49

◆ GL_STENCIL_INDEX1_EXT

#define GL_STENCIL_INDEX1_EXT   0x8D46

◆ GL_STENCIL_INDEX4_EXT

#define GL_STENCIL_INDEX4_EXT   0x8D47

◆ GL_STENCIL_INDEX8_EXT

#define GL_STENCIL_INDEX8_EXT   0x8D48

◆ GL_TEXTURE_STENCIL_SIZE_EXT

#define GL_TEXTURE_STENCIL_SIZE_EXT   0x88F1

◆ GL_UNSIGNED_INT_24_8_EXT

#define GL_UNSIGNED_INT_24_8_EXT   0x84FA

◆ OSG_FRAMEBUFFEROBJECT

#define OSG_FRAMEBUFFEROBJECT   1