OpenSceneGraph
Public Member Functions | List of all members
osg::FrameBufferAttachment Class Reference

Public Member Functions

 FrameBufferAttachment ()
 
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 
 FrameBufferAttachment (RenderBuffer *target)
 
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 
 FrameBufferAttachment (TextureRectangle *target)
 
 FrameBufferAttachment (Camera::Attachment &attachment)
 
 ~FrameBufferAttachment ()
 
FrameBufferAttachmentoperator= (const FrameBufferAttachment &copy)
 
bool isMultisample () const
 
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const
 
void attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const
 
int compare (const FrameBufferAttachment &fa) const
 
RenderBuffergetRenderBuffer ()
 
const RenderBuffergetRenderBuffer () const
 
TexturegetTexture ()
 
const TexturegetTexture () const
 
unsigned int getCubeMapFace () const
 
unsigned int getTextureLevel () const
 
unsigned int getTexture3DZOffset () const
 
unsigned int getTextureArrayLayer () const
 
void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (osg::State *=0) const
 

Constructor & Destructor Documentation

◆ FrameBufferAttachment() [1/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( )

◆ FrameBufferAttachment() [2/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( const FrameBufferAttachment copy)

◆ FrameBufferAttachment() [3/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( RenderBuffer target)
explicit

◆ FrameBufferAttachment() [4/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D target,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [5/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D target,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [6/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DMultisample target,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [7/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D target,
unsigned int  zoffset,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [8/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray target,
unsigned int  layer,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [9/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap target,
unsigned int  face,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [10/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureRectangle target)
explicit

◆ FrameBufferAttachment() [11/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Camera::Attachment attachment)
explicit

◆ ~FrameBufferAttachment()

osg::FrameBufferAttachment::~FrameBufferAttachment ( )

Member Function Documentation

◆ attach()

void osg::FrameBufferAttachment::attach ( State state,
GLenum  target,
GLenum  attachment_point,
const GLExtensions ext 
) const

◆ compare()

int osg::FrameBufferAttachment::compare ( const FrameBufferAttachment fa) const

◆ createRequiredTexturesAndApplyGenerateMipMap()

void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap ( State state,
const GLExtensions ext 
) const

◆ getCubeMapFace()

unsigned int osg::FrameBufferAttachment::getCubeMapFace ( ) const

◆ getRenderBuffer() [1/2]

RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( )

◆ getRenderBuffer() [2/2]

const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( ) const

◆ getTexture() [1/2]

Texture* osg::FrameBufferAttachment::getTexture ( )

◆ getTexture() [2/2]

const Texture* osg::FrameBufferAttachment::getTexture ( ) const

◆ getTexture3DZOffset()

unsigned int osg::FrameBufferAttachment::getTexture3DZOffset ( ) const

◆ getTextureArrayLayer()

unsigned int osg::FrameBufferAttachment::getTextureArrayLayer ( ) const

◆ getTextureLevel()

unsigned int osg::FrameBufferAttachment::getTextureLevel ( ) const

◆ isMultisample()

bool osg::FrameBufferAttachment::isMultisample ( ) const

◆ operator=()

FrameBufferAttachment& osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment copy)

◆ releaseGLObjects()

void osg::FrameBufferAttachment::releaseGLObjects ( osg::State = 0) const

◆ resizeGLObjectBuffers()

void osg::FrameBufferAttachment::resizeGLObjectBuffers ( unsigned int  maxSize)

The documentation for this class was generated from the following file: