OpenSceneGraph
Classes | Namespaces | Macros
Texture File Reference
#include <osg/GL>
#include <osg/Image>
#include <osg/TextureAttribute>
#include <osg/GraphicsContext>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/Vec4d>
#include <osg/Vec4i>
#include <osg/buffered_value>
#include <osg/GLExtensions>
#include <list>
#include <map>

Classes

class  osg::Texture
 Texture pure virtual base class that encapsulates OpenGL texture functionality common to the various types of OSG textures. More...
 
struct  osg::Texture::TextureProfile
 
class  osg::Texture::TextureObject
 
class  osg::TextureObjectSet
 
class  osg::TextureObjectManager
 

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_TEXTURE   1
 
#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_COMPRESSED_ALPHA_ARB   0x84E9
 
#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA
 
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
 
#define GL_COMPRESSED_INTENSITY_ARB   0x84EC
 
#define GL_COMPRESSED_RGB_ARB   0x84ED
 
#define GL_COMPRESSED_RGBA_ARB   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
 
#define GL_TEXTURE_COMPRESSED_ARB   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0
 
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
 
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
 
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
 
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
 
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT   0x8C4C
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT   0x8C4D
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT   0x8C4E
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT   0x8C4F
 
#define GL_COMPRESSED_RED_RGTC1_EXT   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT   0x8DBC
 
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT   0x8DBE
 
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG   0x8C00
 
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG   0x8C01
 
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG   0x8C02
 
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG   0x8C03
 
#define GL_ETC1_RGB8_OES   0x8D64
 
#define GL_RGBA32F_ARB   0x8814
 
#define GL_RGB32F_ARB   0x8815
 
#define GL_ALPHA32F_ARB   0x8816
 
#define GL_INTENSITY32F_ARB   0x8817
 
#define GL_LUMINANCE32F_ARB   0x8818
 
#define GL_LUMINANCE_ALPHA32F_ARB   0x8819
 
#define GL_RGBA16F_ARB   0x881A
 
#define GL_RGB16F_ARB   0x881B
 
#define GL_ALPHA16F_ARB   0x881C
 
#define GL_INTENSITY16F_ARB   0x881D
 
#define GL_LUMINANCE16F_ARB   0x881E
 
#define GL_LUMINANCE_ALPHA16F_ARB   0x881F
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_HILO_NV   0x86F4
 
#define GL_DSDT_NV   0x86F5
 
#define GL_DSDT_MAG_NV   0x86F6
 
#define GL_DSDT_MAG_VIB_NV   0x86F7
 
#define GL_HILO16_NV   0x86F8
 
#define GL_SIGNED_HILO_NV   0x86F9
 
#define GL_SIGNED_HILO16_NV   0x86FA
 
#define GL_SIGNED_RGBA_NV   0x86FB
 
#define GL_SIGNED_RGBA8_NV   0x86FC
 
#define GL_SIGNED_RGB_NV   0x86FE
 
#define GL_SIGNED_RGB8_NV   0x86FF
 
#define GL_SIGNED_LUMINANCE_NV   0x8701
 
#define GL_SIGNED_LUMINANCE8_NV   0x8702
 
#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703
 
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704
 
#define GL_SIGNED_ALPHA_NV   0x8705
 
#define GL_SIGNED_ALPHA8_NV   0x8706
 
#define GL_SIGNED_INTENSITY_NV   0x8707
 
#define GL_SIGNED_INTENSITY8_NV   0x8708
 
#define GL_DSDT8_NV   0x8709
 
#define GL_DSDT8_MAG8_NV   0x870A
 
#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B
 
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
 
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D
 
#define GL_FLOAT_R_NV   0x8880
 
#define GL_FLOAT_RG_NV   0x8881
 
#define GL_FLOAT_RGB_NV   0x8882
 
#define GL_FLOAT_RGBA_NV   0x8883
 
#define GL_FLOAT_R16_NV   0x8884
 
#define GL_FLOAT_R32_NV   0x8885
 
#define GL_FLOAT_RG16_NV   0x8886
 
#define GL_FLOAT_RG32_NV   0x8887
 
#define GL_FLOAT_RGB16_NV   0x8888
 
#define GL_FLOAT_RGB32_NV   0x8889
 
#define GL_FLOAT_RGBA16_NV   0x888A
 
#define GL_FLOAT_RGBA32_NV   0x888B
 
#define GL_RGBA_FLOAT32_ATI   0x8814
 
#define GL_RGB_FLOAT32_ATI   0x8815
 
#define GL_ALPHA_FLOAT32_ATI   0x8816
 
#define GL_INTENSITY_FLOAT32_ATI   0x8817
 
#define GL_LUMINANCE_FLOAT32_ATI   0x8818
 
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819
 
#define GL_RGBA_FLOAT16_ATI   0x881A
 
#define GL_RGB_FLOAT16_ATI   0x881B
 
#define GL_ALPHA_FLOAT16_ATI   0x881C
 
#define GL_INTENSITY_FLOAT16_ATI   0x881D
 
#define GL_LUMINANCE_FLOAT16_ATI   0x881E
 
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F
 
#define GL_MIRRORED_REPEAT_IBM   0x8370
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_CLAMP   0x2900
 
#define GL_CLAMP_TO_BORDER_ARB   0x812D
 
#define GL_INTENSITY   0x8049
 
#define GL_GENERATE_MIPMAP_SGIS   0x8191
 
#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B
 
#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D
 
#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E
 
#define TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
 
#define GL_MAX_TEXTURE_UNITS   0x84E2
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_RGBA32UI_EXT   0x8D70
 
#define GL_RGB32UI_EXT   0x8D71
 
#define GL_ALPHA32UI_EXT   0x8D72
 
#define GL_INTENSITY32UI_EXT   0x8D73
 
#define GL_LUMINANCE32UI_EXT   0x8D74
 
#define GL_LUMINANCE_ALPHA32UI_EXT   0x8D75
 
#define GL_RGBA16UI_EXT   0x8D76
 
#define GL_RGB16UI_EXT   0x8D77
 
#define GL_ALPHA16UI_EXT   0x8D78
 
#define GL_INTENSITY16UI_EXT   0x8D79
 
#define GL_LUMINANCE16UI_EXT   0x8D7A
 
#define GL_LUMINANCE_ALPHA16UI_EXT   0x8D7B
 
#define GL_RGBA8UI_EXT   0x8D7C
 
#define GL_RGB8UI_EXT   0x8D7D
 
#define GL_ALPHA8UI_EXT   0x8D7E
 
#define GL_INTENSITY8UI_EXT   0x8D7F
 
#define GL_LUMINANCE8UI_EXT   0x8D80
 
#define GL_LUMINANCE_ALPHA8UI_EXT   0x8D81
 
#define GL_RGBA32I_EXT   0x8D82
 
#define GL_RGB32I_EXT   0x8D83
 
#define GL_ALPHA32I_EXT   0x8D84
 
#define GL_INTENSITY32I_EXT   0x8D85
 
#define GL_LUMINANCE32I_EXT   0x8D86
 
#define GL_LUMINANCE_ALPHA32I_EXT   0x8D87
 
#define GL_RGBA16I_EXT   0x8D88
 
#define GL_RGB16I_EXT   0x8D89
 
#define GL_ALPHA16I_EXT   0x8D8A
 
#define GL_INTENSITY16I_EXT   0x8D8B
 
#define GL_LUMINANCE16I_EXT   0x8D8C
 
#define GL_LUMINANCE_ALPHA16I_EXT   0x8D8D
 
#define GL_RGBA8I_EXT   0x8D8E
 
#define GL_RGB8I_EXT   0x8D8F
 
#define GL_ALPHA8I_EXT   0x8D90
 
#define GL_INTENSITY8I_EXT   0x8D91
 
#define GL_LUMINANCE8I_EXT   0x8D92
 
#define GL_LUMINANCE_ALPHA8I_EXT   0x8D93
 
#define GL_RED_INTEGER_EXT   0x8D94
 
#define GL_GREEN_INTEGER_EXT   0x8D95
 
#define GL_BLUE_INTEGER_EXT   0x8D96
 
#define GL_ALPHA_INTEGER_EXT   0x8D97
 
#define GL_RGB_INTEGER_EXT   0x8D98
 
#define GL_RGBA_INTEGER_EXT   0x8D99
 
#define GL_BGR_INTEGER_EXT   0x8D9A
 
#define GL_BGRA_INTEGER_EXT   0x8D9B
 
#define GL_LUMINANCE_INTEGER_EXT   0x8D9C
 
#define GL_LUMINANCE_ALPHA_INTEGER_EXT   0x8D9D
 
#define GL_RGBA_INTEGER_MODE_EXT   0x8D9E
 
#define GL_R3_G3_B2   0x2A10
 
#define GL_RGB4   0x804F
 
#define GL_RGB5   0x8050
 
#define GL_RGB8   0x8051
 
#define GL_RGB10   0x8052
 
#define GL_RGB12   0x8053
 
#define GL_RGB16   0x8054
 
#define GL_RGBA2   0x8055
 
#define GL_RGBA4   0x8056
 
#define GL_RGB5_A1   0x8057
 
#define GL_RGBA8   0x8058
 
#define GL_RGB10_A2   0x8059
 
#define GL_RGBA12   0x805A
 
#define GL_RGBA16   0x805B
 
#define GL_BGR_EXT   0x80E0
 
#define GL_BGRA_EXT   0x80E1
 
#define GL_RG   0x8227
 
#define GL_RG_INTEGER   0x8228
 
#define GL_R8   0x8229
 
#define GL_R16   0x822A
 
#define GL_RG8   0x822B
 
#define GL_RG16   0x822C
 
#define GL_R16F   0x822D
 
#define GL_R32F   0x822E
 
#define GL_RG16F   0x822F
 
#define GL_RG32F   0x8230
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
 
#define GL_MAX_IMAGE_UNITS   0x8F38
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
 
#define GL_IMAGE_BINDING_NAME   0x8F3A
 
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
 
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
 
#define GL_IMAGE_BINDING_LAYER   0x8F3D
 
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_MAX_IMAGE_SAMPLES   0x906D
 
#define GL_IMAGE_BINDING_FORMAT   0x906E
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
 
#define LESSTHAN(A, B)   if (A<B) return true; if (B<A) return false;
 
#define FINALLESSTHAN(A, B)   return (A<B);
 

Macro Definition Documentation

◆ FINALLESSTHAN

#define FINALLESSTHAN (   A,
 
)    return (A<B);

◆ GL_ALL_BARRIER_BITS

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

◆ GL_ALPHA16F_ARB

#define GL_ALPHA16F_ARB   0x881C

◆ GL_ALPHA16I_EXT

#define GL_ALPHA16I_EXT   0x8D8A

◆ GL_ALPHA16UI_EXT

#define GL_ALPHA16UI_EXT   0x8D78

◆ GL_ALPHA32F_ARB

#define GL_ALPHA32F_ARB   0x8816

◆ GL_ALPHA32I_EXT

#define GL_ALPHA32I_EXT   0x8D84

◆ GL_ALPHA32UI_EXT

#define GL_ALPHA32UI_EXT   0x8D72

◆ GL_ALPHA8I_EXT

#define GL_ALPHA8I_EXT   0x8D90

◆ GL_ALPHA8UI_EXT

#define GL_ALPHA8UI_EXT   0x8D7E

◆ GL_ALPHA_FLOAT16_ATI

#define GL_ALPHA_FLOAT16_ATI   0x881C

◆ GL_ALPHA_FLOAT32_ATI

#define GL_ALPHA_FLOAT32_ATI   0x8816

◆ GL_ALPHA_INTEGER_EXT

#define GL_ALPHA_INTEGER_EXT   0x8D97

◆ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

◆ GL_BGR_EXT

#define GL_BGR_EXT   0x80E0

◆ GL_BGR_INTEGER_EXT

#define GL_BGR_INTEGER_EXT   0x8D9A

◆ GL_BGRA_EXT

#define GL_BGRA_EXT   0x80E1

◆ GL_BGRA_INTEGER_EXT

#define GL_BGRA_INTEGER_EXT   0x8D9B

◆ GL_BLUE_INTEGER_EXT

#define GL_BLUE_INTEGER_EXT   0x8D96

◆ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

◆ GL_CLAMP

#define GL_CLAMP   0x2900

◆ GL_CLAMP_TO_BORDER_ARB

#define GL_CLAMP_TO_BORDER_ARB   0x812D

◆ GL_CLAMP_TO_EDGE

#define GL_CLAMP_TO_EDGE   0x812F

◆ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

◆ GL_COMPARE_R_TO_TEXTURE_ARB

#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E

◆ GL_COMPRESSED_ALPHA_ARB

#define GL_COMPRESSED_ALPHA_ARB   0x84E9

◆ GL_COMPRESSED_INTENSITY_ARB

#define GL_COMPRESSED_INTENSITY_ARB   0x84EC

◆ GL_COMPRESSED_LUMINANCE_ALPHA_ARB

#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB

◆ GL_COMPRESSED_LUMINANCE_ARB

#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA

◆ GL_COMPRESSED_RED_GREEN_RGTC2_EXT

#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT   0x8DBD

◆ GL_COMPRESSED_RED_RGTC1_EXT

#define GL_COMPRESSED_RED_RGTC1_EXT   0x8DBB

◆ GL_COMPRESSED_RGB_ARB

#define GL_COMPRESSED_RGB_ARB   0x84ED

◆ GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG

#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG   0x8C01

◆ GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG

#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG   0x8C00

◆ GL_COMPRESSED_RGB_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0

◆ GL_COMPRESSED_RGBA_ARB

#define GL_COMPRESSED_RGBA_ARB   0x84EE

◆ GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG

#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG   0x8C03

◆ GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG

#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG   0x8C02

◆ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1

◆ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2

◆ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3

◆ GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT

#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT   0x8DBE

◆ GL_COMPRESSED_SIGNED_RED_RGTC1_EXT

#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT   0x8DBC

◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT

#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT   0x8C4D

◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT

#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT   0x8C4E

◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT

#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT   0x8C4F

◆ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT

#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT   0x8C4C

◆ GL_COMPRESSED_TEXTURE_FORMATS_ARB

#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3

◆ GL_DEPTH_TEXTURE_MODE_ARB

#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B

◆ GL_DSDT8_MAG8_INTENSITY8_NV

#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B

◆ GL_DSDT8_MAG8_NV

#define GL_DSDT8_MAG8_NV   0x870A

◆ GL_DSDT8_NV

#define GL_DSDT8_NV   0x8709

◆ GL_DSDT_MAG_NV

#define GL_DSDT_MAG_NV   0x86F6

◆ GL_DSDT_MAG_VIB_NV

#define GL_DSDT_MAG_VIB_NV   0x86F7

◆ GL_DSDT_NV

#define GL_DSDT_NV   0x86F5

◆ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

◆ GL_ETC1_RGB8_OES

#define GL_ETC1_RGB8_OES   0x8D64

◆ GL_FLOAT_R16_NV

#define GL_FLOAT_R16_NV   0x8884

◆ GL_FLOAT_R32_NV

#define GL_FLOAT_R32_NV   0x8885

◆ GL_FLOAT_R_NV

#define GL_FLOAT_R_NV   0x8880

◆ GL_FLOAT_RG16_NV

#define GL_FLOAT_RG16_NV   0x8886

◆ GL_FLOAT_RG32_NV

#define GL_FLOAT_RG32_NV   0x8887

◆ GL_FLOAT_RG_NV

#define GL_FLOAT_RG_NV   0x8881

◆ GL_FLOAT_RGB16_NV

#define GL_FLOAT_RGB16_NV   0x8888

◆ GL_FLOAT_RGB32_NV

#define GL_FLOAT_RGB32_NV   0x8889

◆ GL_FLOAT_RGB_NV

#define GL_FLOAT_RGB_NV   0x8882

◆ GL_FLOAT_RGBA16_NV

#define GL_FLOAT_RGBA16_NV   0x888A

◆ GL_FLOAT_RGBA32_NV

#define GL_FLOAT_RGBA32_NV   0x888B

◆ GL_FLOAT_RGBA_NV

#define GL_FLOAT_RGBA_NV   0x8883

◆ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

◆ GL_GENERATE_MIPMAP_HINT_SGIS

#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192

◆ GL_GENERATE_MIPMAP_SGIS

#define GL_GENERATE_MIPMAP_SGIS   0x8191

◆ GL_GREEN_INTEGER_EXT

#define GL_GREEN_INTEGER_EXT   0x8D95

◆ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

◆ GL_HILO16_NV

#define GL_HILO16_NV   0x86F8

◆ GL_HILO_NV

#define GL_HILO_NV   0x86F4

◆ GL_IMAGE_1D

#define GL_IMAGE_1D   0x904C

◆ GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY   0x9052

◆ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

◆ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

◆ GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

◆ GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

◆ GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT   0x904F

◆ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

◆ GL_IMAGE_BINDING_ACCESS

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

◆ GL_IMAGE_BINDING_FORMAT

#define GL_IMAGE_BINDING_FORMAT   0x906E

◆ GL_IMAGE_BINDING_LAYER

#define GL_IMAGE_BINDING_LAYER   0x8F3D

◆ GL_IMAGE_BINDING_LAYERED

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

◆ GL_IMAGE_BINDING_LEVEL

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

◆ GL_IMAGE_BINDING_NAME

#define GL_IMAGE_BINDING_NAME   0x8F3A

◆ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

◆ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

◆ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8

◆ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7

◆ GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D   0x9057

◆ GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY   0x905D

◆ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

◆ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

◆ GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

◆ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

◆ GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT   0x905A

◆ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

◆ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

◆ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

◆ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

◆ GL_INTENSITY

#define GL_INTENSITY   0x8049

Referenced by osg::_readRow().

◆ GL_INTENSITY16F_ARB

#define GL_INTENSITY16F_ARB   0x881D

◆ GL_INTENSITY16I_EXT

#define GL_INTENSITY16I_EXT   0x8D8B

◆ GL_INTENSITY16UI_EXT

#define GL_INTENSITY16UI_EXT   0x8D79

◆ GL_INTENSITY32F_ARB

#define GL_INTENSITY32F_ARB   0x8817

◆ GL_INTENSITY32I_EXT

#define GL_INTENSITY32I_EXT   0x8D85

◆ GL_INTENSITY32UI_EXT

#define GL_INTENSITY32UI_EXT   0x8D73

◆ GL_INTENSITY8I_EXT

#define GL_INTENSITY8I_EXT   0x8D91

◆ GL_INTENSITY8UI_EXT

#define GL_INTENSITY8UI_EXT   0x8D7F

◆ GL_INTENSITY_FLOAT16_ATI

#define GL_INTENSITY_FLOAT16_ATI   0x881D

◆ GL_INTENSITY_FLOAT32_ATI

#define GL_INTENSITY_FLOAT32_ATI   0x8817

◆ GL_LUMINANCE16F_ARB

#define GL_LUMINANCE16F_ARB   0x881E

◆ GL_LUMINANCE16I_EXT

#define GL_LUMINANCE16I_EXT   0x8D8C

◆ GL_LUMINANCE16UI_EXT

#define GL_LUMINANCE16UI_EXT   0x8D7A

◆ GL_LUMINANCE32F_ARB

#define GL_LUMINANCE32F_ARB   0x8818

◆ GL_LUMINANCE32I_EXT

#define GL_LUMINANCE32I_EXT   0x8D86

◆ GL_LUMINANCE32UI_EXT

#define GL_LUMINANCE32UI_EXT   0x8D74

◆ GL_LUMINANCE8I_EXT

#define GL_LUMINANCE8I_EXT   0x8D92

◆ GL_LUMINANCE8UI_EXT

#define GL_LUMINANCE8UI_EXT   0x8D80

◆ GL_LUMINANCE_ALPHA16F_ARB

#define GL_LUMINANCE_ALPHA16F_ARB   0x881F

◆ GL_LUMINANCE_ALPHA16I_EXT

#define GL_LUMINANCE_ALPHA16I_EXT   0x8D8D

◆ GL_LUMINANCE_ALPHA16UI_EXT

#define GL_LUMINANCE_ALPHA16UI_EXT   0x8D7B

◆ GL_LUMINANCE_ALPHA32F_ARB

#define GL_LUMINANCE_ALPHA32F_ARB   0x8819

◆ GL_LUMINANCE_ALPHA32I_EXT

#define GL_LUMINANCE_ALPHA32I_EXT   0x8D87

◆ GL_LUMINANCE_ALPHA32UI_EXT

#define GL_LUMINANCE_ALPHA32UI_EXT   0x8D75

◆ GL_LUMINANCE_ALPHA8I_EXT

#define GL_LUMINANCE_ALPHA8I_EXT   0x8D93

◆ GL_LUMINANCE_ALPHA8UI_EXT

#define GL_LUMINANCE_ALPHA8UI_EXT   0x8D81

◆ GL_LUMINANCE_ALPHA_FLOAT16_ATI

#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F

◆ GL_LUMINANCE_ALPHA_FLOAT32_ATI

#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819

◆ GL_LUMINANCE_ALPHA_INTEGER_EXT

#define GL_LUMINANCE_ALPHA_INTEGER_EXT   0x8D9D

◆ GL_LUMINANCE_FLOAT16_ATI

#define GL_LUMINANCE_FLOAT16_ATI   0x881E

◆ GL_LUMINANCE_FLOAT32_ATI

#define GL_LUMINANCE_FLOAT32_ATI   0x8818

◆ GL_LUMINANCE_INTEGER_EXT

#define GL_LUMINANCE_INTEGER_EXT   0x8D9C

◆ GL_MAX_COMBINED_IMAGE_UNIFORMS

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

◆ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

◆ GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

◆ GL_MAX_IMAGE_SAMPLES

#define GL_MAX_IMAGE_SAMPLES   0x906D

◆ GL_MAX_IMAGE_UNITS

#define GL_MAX_IMAGE_UNITS   0x8F38

◆ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB

◆ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC

◆ GL_MAX_TEXTURE_UNITS

#define GL_MAX_TEXTURE_UNITS   0x84E2

◆ GL_MAX_VERTEX_IMAGE_UNIFORMS

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

◆ GL_MIRRORED_REPEAT_IBM

#define GL_MIRRORED_REPEAT_IBM   0x8370

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2

◆ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

◆ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ GL_R16

#define GL_R16   0x822A

◆ GL_R16F

#define GL_R16F   0x822D

◆ GL_R16I

#define GL_R16I   0x8233

◆ GL_R16UI

#define GL_R16UI   0x8234

◆ GL_R32F

#define GL_R32F   0x822E

◆ GL_R32I

#define GL_R32I   0x8235

◆ GL_R32UI

#define GL_R32UI   0x8236

◆ GL_R3_G3_B2

#define GL_R3_G3_B2   0x2A10

◆ GL_R8

#define GL_R8   0x8229

◆ GL_R8I

#define GL_R8I   0x8231

◆ GL_R8UI

#define GL_R8UI   0x8232

◆ GL_RED_INTEGER_EXT

#define GL_RED_INTEGER_EXT   0x8D94

◆ GL_RG

#define GL_RG   0x8227

◆ GL_RG16

#define GL_RG16   0x822C

◆ GL_RG16F

#define GL_RG16F   0x822F

◆ GL_RG16I

#define GL_RG16I   0x8239

◆ GL_RG16UI

#define GL_RG16UI   0x823A

◆ GL_RG32F

#define GL_RG32F   0x8230

◆ GL_RG32I

#define GL_RG32I   0x823B

◆ GL_RG32UI

#define GL_RG32UI   0x823C

◆ GL_RG8

#define GL_RG8   0x822B

◆ GL_RG8I

#define GL_RG8I   0x8237

◆ GL_RG8UI

#define GL_RG8UI   0x8238

◆ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

◆ GL_RGB10

#define GL_RGB10   0x8052

◆ GL_RGB10_A2

#define GL_RGB10_A2   0x8059

◆ GL_RGB12

#define GL_RGB12   0x8053

◆ GL_RGB16

#define GL_RGB16   0x8054

◆ GL_RGB16F_ARB

#define GL_RGB16F_ARB   0x881B

◆ GL_RGB16I_EXT

#define GL_RGB16I_EXT   0x8D89

◆ GL_RGB16UI_EXT

#define GL_RGB16UI_EXT   0x8D77

◆ GL_RGB32F_ARB

#define GL_RGB32F_ARB   0x8815

◆ GL_RGB32I_EXT

#define GL_RGB32I_EXT   0x8D83

◆ GL_RGB32UI_EXT

#define GL_RGB32UI_EXT   0x8D71

◆ GL_RGB4

#define GL_RGB4   0x804F

◆ GL_RGB5

#define GL_RGB5   0x8050

◆ GL_RGB5_A1

#define GL_RGB5_A1   0x8057

◆ GL_RGB8

#define GL_RGB8   0x8051

◆ GL_RGB8I_EXT

#define GL_RGB8I_EXT   0x8D8F

◆ GL_RGB8UI_EXT

#define GL_RGB8UI_EXT   0x8D7D

◆ GL_RGB_FLOAT16_ATI

#define GL_RGB_FLOAT16_ATI   0x881B

◆ GL_RGB_FLOAT32_ATI

#define GL_RGB_FLOAT32_ATI   0x8815

◆ GL_RGB_INTEGER_EXT

#define GL_RGB_INTEGER_EXT   0x8D98

◆ GL_RGBA12

#define GL_RGBA12   0x805A

◆ GL_RGBA16

#define GL_RGBA16   0x805B

◆ GL_RGBA16F_ARB

#define GL_RGBA16F_ARB   0x881A

◆ GL_RGBA16I_EXT

#define GL_RGBA16I_EXT   0x8D88

◆ GL_RGBA16UI_EXT

#define GL_RGBA16UI_EXT   0x8D76

◆ GL_RGBA2

#define GL_RGBA2   0x8055

◆ GL_RGBA32F_ARB

#define GL_RGBA32F_ARB   0x8814

◆ GL_RGBA32I_EXT

#define GL_RGBA32I_EXT   0x8D82

◆ GL_RGBA32UI_EXT

#define GL_RGBA32UI_EXT   0x8D70

◆ GL_RGBA4

#define GL_RGBA4   0x8056

◆ GL_RGBA8

#define GL_RGBA8   0x8058

◆ GL_RGBA8I_EXT

#define GL_RGBA8I_EXT   0x8D8E

◆ GL_RGBA8UI_EXT

#define GL_RGBA8UI_EXT   0x8D7C

◆ GL_RGBA_FLOAT16_ATI

#define GL_RGBA_FLOAT16_ATI   0x881A

◆ GL_RGBA_FLOAT32_ATI

#define GL_RGBA_FLOAT32_ATI   0x8814

◆ GL_RGBA_INTEGER_EXT

#define GL_RGBA_INTEGER_EXT   0x8D99

◆ GL_RGBA_INTEGER_MODE_EXT

#define GL_RGBA_INTEGER_MODE_EXT   0x8D9E

◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

◆ GL_SIGNED_ALPHA8_NV

#define GL_SIGNED_ALPHA8_NV   0x8706

◆ GL_SIGNED_ALPHA_NV

#define GL_SIGNED_ALPHA_NV   0x8705

◆ GL_SIGNED_HILO16_NV

#define GL_SIGNED_HILO16_NV   0x86FA

◆ GL_SIGNED_HILO_NV

#define GL_SIGNED_HILO_NV   0x86F9

◆ GL_SIGNED_INTENSITY8_NV

#define GL_SIGNED_INTENSITY8_NV   0x8708

◆ GL_SIGNED_INTENSITY_NV

#define GL_SIGNED_INTENSITY_NV   0x8707

◆ GL_SIGNED_LUMINANCE8_ALPHA8_NV

#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704

◆ GL_SIGNED_LUMINANCE8_NV

#define GL_SIGNED_LUMINANCE8_NV   0x8702

◆ GL_SIGNED_LUMINANCE_ALPHA_NV

#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703

◆ GL_SIGNED_LUMINANCE_NV

#define GL_SIGNED_LUMINANCE_NV   0x8701

◆ GL_SIGNED_RGB8_NV

#define GL_SIGNED_RGB8_NV   0x86FF

◆ GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV

#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D

◆ GL_SIGNED_RGB_NV

#define GL_SIGNED_RGB_NV   0x86FE

◆ GL_SIGNED_RGB_UNSIGNED_ALPHA_NV

#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C

◆ GL_SIGNED_RGBA8_NV

#define GL_SIGNED_RGBA8_NV   0x86FC

◆ GL_SIGNED_RGBA_NV

#define GL_SIGNED_RGBA_NV   0x86FB

◆ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

◆ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

◆ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

◆ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ GL_TEXTURE_COMPARE_FUNC_ARB

#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D

◆ GL_TEXTURE_COMPARE_MODE_ARB

#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C

◆ GL_TEXTURE_COMPRESSED_ARB

#define GL_TEXTURE_COMPRESSED_ARB   0x86A1

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0

◆ GL_TEXTURE_COMPRESSION_HINT_ARB

#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF

◆ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

◆ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

◆ GL_TEXTURE_MAX_ANISOTROPY_EXT

#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE

◆ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

◆ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

◆ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

◆ GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D   0x9062

◆ GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068

◆ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C

◆ GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065

◆ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

◆ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

◆ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

◆ LESSTHAN

#define LESSTHAN (   A,
 
)    if (A<B) return true; if (B<A) return false;

◆ OSG_TEXTURE

#define OSG_TEXTURE   1

◆ TEXTURE_COMPARE_FAIL_VALUE_ARB

#define TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF