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| Texture3D () |
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| Texture3D (Image *image) |
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template<class T > |
| Texture3D (const osg::ref_ptr< T > &image) |
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| Texture3D (const Texture3D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
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| META_StateAttribute (osg, Texture3D, TEXTURE) |
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virtual int | compare (const StateAttribute &rhs) const |
| Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
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virtual GLenum | getTextureTarget () const |
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void | setImage (Image *image) |
| Sets the texture image. More...
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template<class T > |
void | setImage (const ref_ptr< T > &image) |
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Image * | getImage () |
| Gets the texture image. More...
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const Image * | getImage () const |
| Gets the const texture image. More...
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virtual bool | isDirty (unsigned int contextID) const |
| return true if the texture image data has been modified and the associated GL texture object needs to be updated. More...
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unsigned int & | getModifiedCount (unsigned int contextID) const |
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virtual void | setImage (unsigned int, Image *image) |
| Sets the texture image, ignoring face. More...
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virtual Image * | getImage (unsigned int) |
| Gets the texture image, ignoring face. More...
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virtual const Image * | getImage (unsigned int) const |
| Gets the const texture image, ignoring face. More...
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virtual unsigned int | getNumImages () const |
| Gets the number of images that can be assigned to the Texture. More...
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void | setTextureSize (int width, int height, int depth) const |
| Sets the texture width, height, and depth. More...
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void | getTextureSize (int &width, int &height, int &depth) const |
| Gets the texture subload width. More...
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void | setTextureWidth (int width) |
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void | setTextureHeight (int height) |
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void | setTextureDepth (int depth) |
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virtual int | getTextureWidth () const |
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virtual int | getTextureHeight () const |
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virtual int | getTextureDepth () const |
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void | setSubloadCallback (SubloadCallback *cb) |
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SubloadCallback * | getSubloadCallback () |
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const SubloadCallback * | getSubloadCallback () const |
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void | setNumMipmapLevels (unsigned int num) const |
| Helper function. More...
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unsigned int | getNumMipmapLevels () const |
| Gets the number of mipmap levels created. More...
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void | copyTexSubImage3D (State &state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
| Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D. More...
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virtual void | apply (State &state) const |
| Bind the texture object. More...
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| Texture () |
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| Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
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virtual osg::Object * | cloneType () const =0 |
| Clone the type of an attribute, with Object* return type. More...
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virtual osg::Object * | clone (const CopyOp ©op) const =0 |
| Clone an attribute, with Object* return type. More...
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virtual bool | isSameKindAs (const osg::Object *obj) const |
| Return true if this and obj are of the same kind of object. More...
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virtual const char * | libraryName () const |
| Return the name of the attribute's library. More...
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virtual const char * | className () const |
| Return the name of the attribute's class type. More...
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virtual Texture * | asTexture () |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual const Texture * | asTexture () const |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual Type | getType () const |
| Return the Type identifier of the attribute's class type. More...
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virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
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void | setWrap (WrapParameter which, WrapMode wrap) |
| Sets the texture wrap mode. More...
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WrapMode | getWrap (WrapParameter which) const |
| Gets the texture wrap mode. More...
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void | setBorderColor (const Vec4d &color) |
| Sets the border color. More...
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const Vec4d & | getBorderColor () const |
| Gets the border color. More...
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void | setBorderWidth (GLint width) |
| Sets the border width. More...
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GLint | getBorderWidth () const |
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void | setFilter (FilterParameter which, FilterMode filter) |
| Sets the texture filter mode. More...
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FilterMode | getFilter (FilterParameter which) const |
| Gets the texture filter mode. More...
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void | setMaxAnisotropy (float anis) |
| Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering. More...
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float | getMaxAnisotropy () const |
| Gets the maximum anisotropy value. More...
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void | setMinLOD (float minlod) |
| Sets the minimum level of detail value. More...
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float | getMinLOD () const |
| Gets the minimum level of detail value. More...
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void | setMaxLOD (float maxlod) |
| Sets the maximum level of detail value. More...
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float | getMaxLOD () const |
| Gets the maximum level of detail value. More...
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void | setLODBias (float lodbias) |
| Gets the level of detail bias value. More...
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float | getLODBias () const |
| Sets the level of detail bias value. More...
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void | setSwizzle (const Vec4i &swizzle) |
| Configure the source of texture swizzling for all channels. More...
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const Vec4i & | getSwizzle () const |
| Gets the source of texture swizzling for all channels. More...
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void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
| Sets the hardware mipmap generation hint. More...
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bool | getUseHardwareMipMapGeneration () const |
| Gets the hardware mipmap generation hint. More...
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void | setUnRefImageDataAfterApply (bool flag) |
| Sets whether or not the apply() function will unreference the image data. More...
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bool | getUnRefImageDataAfterApply () const |
| Gets whether or not apply() unreferences image data. More...
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void | setClientStorageHint (bool flag) |
| Sets whether to use client storage for the texture, if supported by the graphics system. More...
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bool | getClientStorageHint () const |
| Gets whether to use client storage for the texture. More...
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void | setResizeNonPowerOfTwoHint (bool flag) |
| Sets whether to force the texture to resize images that have dimensions that are not a power of two. More...
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bool | getResizeNonPowerOfTwoHint () const |
| Gets whether texture will force non power to two images to be resized. More...
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void | setInternalFormatMode (InternalFormatMode mode) |
| Sets the internal texture format mode. More...
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InternalFormatMode | getInternalFormatMode () const |
| Gets the internal texture format mode. More...
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void | setInternalFormat (GLint internalFormat) |
| Sets the internal texture format. More...
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GLint | getInternalFormat () const |
| Gets the internal texture format. More...
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bool | isCompressedInternalFormat () const |
| Return true if the internal format is one of the compressed formats. More...
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void | setSourceFormat (GLenum sourceFormat) |
| Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. More...
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GLenum | getSourceFormat () const |
| Gets the external source image format. More...
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void | setSourceType (GLenum sourceType) |
| Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format. More...
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GLenum | getSourceType () const |
| Gets the external source data type. More...
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InternalFormatType | getInternalFormatType () const |
| Get the internal texture format type. More...
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GLenum | selectSizedInternalFormat (const osg::Image *image=0) const |
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TextureObject * | getTextureObject (unsigned int contextID) const |
| Returns a pointer to the TextureObject for the current context. More...
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void | setTextureObject (unsigned int contextID, TextureObject *to) |
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void | dirtyTextureObject () |
| Forces a recompile on next apply() of associated OpenGL texture objects. More...
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bool | areAllTextureObjectsLoaded () const |
| Returns true if the texture objects for all the required graphics contexts are loaded. More...
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unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
| Gets the dirty flag for the current contextID. More...
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void | dirtyTextureParameters () |
| Force a reset on next apply() of associated OpenGL texture parameters. More...
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void | allocateMipmapLevels () |
| Force a manual allocation of the mipmap levels on the next apply() call. More...
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void | setShadowComparison (bool flag) |
| Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. More...
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bool | getShadowComparison () const |
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void | setShadowCompareFunc (ShadowCompareFunc func) |
| Sets shadow texture comparison function. More...
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ShadowCompareFunc | getShadowCompareFunc () const |
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void | setShadowTextureMode (ShadowTextureMode mode) |
| Sets shadow texture mode after comparison. More...
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ShadowTextureMode | getShadowTextureMode () const |
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void | setShadowAmbient (float shadow_ambient) |
| Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. More...
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float | getShadowAmbient () const |
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template<class T > |
void | setImage (unsigned int face, const ref_ptr< T > &image) |
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void | setReadPBuffer (GraphicsContext *context) |
| Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
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template<class T > |
void | setReadPBuffer (const ref_ptr< T > &context) |
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GraphicsContext * | getReadPBuffer () |
| Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
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const GraphicsContext * | getReadPBuffer () const |
| Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
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virtual void | compileGLObjects (State &state) const |
| Calls apply(state) to compile the texture. More...
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (State *state=0) const |
| If State is non-zero, this function releases OpenGL objects for the specified graphics context. More...
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void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
| Helper method. More...
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void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
| Helper method. More...
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TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
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TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
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| TextureAttribute () |
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| TextureAttribute (const TextureAttribute &ta, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual unsigned int | getMember () const |
| Return the member identifier within the attribute's class type. More...
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| StateAttribute () |
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| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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TypeMemberPair | getTypeMemberPair () const |
| Return the TypeMemberPair that uniquely identifies this type member. More...
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bool | operator< (const StateAttribute &rhs) const |
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bool | operator== (const StateAttribute &rhs) const |
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bool | operator!= (const StateAttribute &rhs) const |
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const ParentList & | getParents () const |
| Get the parent list of this StateAttribute. More...
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StateSet * | getParent (unsigned int i) |
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const StateSet * | getParent (unsigned int i) const |
| Get a single const parent of this StateAttribute. More...
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unsigned int | getNumParents () const |
| Get the number of parents of this StateAttribute. More...
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void | setShaderComponent (ShaderComponent *sc) |
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ShaderComponent * | getShaderComponent () |
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const ShaderComponent * | getShaderComponent () const |
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virtual bool | getModeUsage (ModeUsage &) const |
| Return the modes associated with this StateAttribute. More...
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virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
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void | setUpdateCallback (StateAttributeCallback *uc) |
| Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
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StateAttributeCallback * | getUpdateCallback () |
| Get the non const UpdateCallback. More...
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const StateAttributeCallback * | getUpdateCallback () const |
| Get the const UpdateCallback. More...
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void | setEventCallback (StateAttributeCallback *ec) |
| Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
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StateAttributeCallback * | getEventCallback () |
| Get the non const EventCallback. More...
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const StateAttributeCallback * | getEventCallback () const |
| Get the const EventCallback. More...
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
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virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual StateSet * | asStateSet () |
| Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0. More...
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virtual const StateSet * | asStateSet () const |
| convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0. More...
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virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const UniformBase * | asUniformBase () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual UniformBase * | asUniformBase () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual Camera * | asCamera () |
| Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
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virtual const Camera * | asCamera () const |
| convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
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virtual Drawable * | asDrawable () |
| Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0. More...
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virtual const Drawable * | asDrawable () const |
| convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0. More...
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virtual Callback * | asCallback () |
| Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. More...
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virtual const Callback * | asCallback () const |
| convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. More...
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virtual CallbackObject * | asCallbackObject () |
| Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
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virtual const CallbackObject * | asCallbackObject () const |
| convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
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virtual UserDataContainer * | asUserDataContainer () |
| Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
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virtual const UserDataContainer * | asUserDataContainer () const |
| convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
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virtual ValueObject * | asValueObject () |
| Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
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virtual const ValueObject * | asValueObject () const |
| Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
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virtual Image * | asImage () |
| Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
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virtual const Image * | asImage () const |
| Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
| Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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enum | WrapParameter { WRAP_S,
WRAP_T,
WRAP_R
} |
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enum | WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
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enum | FilterParameter { MIN_FILTER,
MAG_FILTER
} |
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enum | FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
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enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION,
USE_PVRTC_2BPP_COMPRESSION,
USE_PVRTC_4BPP_COMPRESSION,
USE_ETC_COMPRESSION,
USE_ETC2_COMPRESSION,
USE_RGTC1_COMPRESSION,
USE_RGTC2_COMPRESSION,
USE_S3TC_DXT1c_COMPRESSION,
USE_S3TC_DXT1a_COMPRESSION
} |
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enum | InternalFormatType { NORMALIZED = 0x0,
FLOAT = 0x1,
SIGNED_INTEGER = 0x2,
UNSIGNED_INTEGER = 0x4
} |
| Texture type determined by the internal texture format. More...
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enum | ShadowCompareFunc {
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
} |
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enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA,
NONE = GL_NONE
} |
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enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE,
GENERATE_MIPMAP,
GENERATE_MIPMAP_TEX_PARAMETER
} |
| Returned by mipmapBeforeTexImage() to indicate what mipmapAfterTexImage() should do. More...
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typedef std::list< ref_ptr< TextureObject > > | TextureObjectList |
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enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
| list values which can be used to set either GLModeValues or OverrideValues. More...
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enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
CLIPCONTROL,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR,
SHADERSTORAGEBUFFERBINDING,
INDIRECTDRAWBUFFERBINDING,
VIEWPORTINDEXED,
DEPTHRANGEINDEXED,
SCISSORINDEXED,
BINDIMAGETEXTURE,
SAMPLER,
CAPABILITY = 100
} |
| Type identifier to differentiate between different state types. More...
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typedef GLenum | GLMode |
| GLMode is the value used in glEnable/glDisable(mode) More...
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typedef unsigned int | GLModeValue |
| GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). More...
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typedef unsigned int | OverrideValue |
| Override is used to specify the override behavior of StateAttributes from parent to children. More...
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typedef std::pair< Type, unsigned int > | TypeMemberPair |
| Simple pairing between an attribute type and the member within that attribute type group. More...
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typedef std::vector< StateSet * > | ParentList |
| A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. More...
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typedef osg::StateAttributeCallback | Callback |
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enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
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static bool | isCompressedInternalFormat (GLint internalFormat) |
| Determine whether the given internalFormat is a compressed image format. More...
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static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
| Determine the size of a compressed image, given the internalFormat, the width, the height, and the depth of the image. More...
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static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target) |
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static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
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static void | setDeleteHandler (DeleteHandler *handler) |
| Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
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static DeleteHandler * | getDeleteHandler () |
| Get a DeleteHandler. More...
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