OpenSceneGraph
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osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator Class Reference

you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...

Inheritance diagram for osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator:
Inheritance graph
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Public Member Functions

virtual std::string generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset)
 generate the GLSL fragment shader More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::MutexgetRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Detailed Description

you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used

Member Function Documentation

◆ generateGLSL_FragmentShader_BaseTex()

virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex ( bool  debug,
unsigned int  splitCount,
double  textureRes,
bool  filtered,
unsigned int  nbrSplits,
unsigned int  textureOffset 
)
virtual

generate the GLSL fragment shader


The documentation for this class was generated from the following file: