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OpenSceneGraph
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#include <osg/Camera>#include <osg/Material>#include <osg/MatrixTransform>#include <osg/LightSource>#include <osg/PolygonOffset>#include <osgShadow/ShadowTechnique>Classes | |
| class | osgShadow::ViewDependentShadowMap |
| ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques. More... | |
| struct | osgShadow::ViewDependentShadowMap::Frustum |
| struct | osgShadow::ViewDependentShadowMap::LightData |
| struct | osgShadow::ViewDependentShadowMap::ShadowData |
| class | osgShadow::ViewDependentShadowMap::ViewDependentData |
Namespaces | |
| osgShadow | |
| The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques. | |
Macros | |
| #define | OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1 |
| #define OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1 |
1.8.13