OpenSceneGraph
Public Types | Public Member Functions | Public Attributes | List of all members
osgShadow::ViewDependentShadowMap::LightData Struct Reference
Inheritance diagram for osgShadow::ViewDependentShadowMap::LightData:
Inheritance graph
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Public Types

typedef std::vector< unsigned int > ActiveTextureUnits
 

Public Member Functions

 LightData (ViewDependentData *vdd)
 
virtual void setLightData (osg::RefMatrix *lm, const osg::Light *l, const osg::Matrixd &modelViewMatrix)
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::MutexgetRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Public Attributes

ViewDependentData_viewDependentData
 
osg::ref_ptr< osg::RefMatrixlightMatrix
 
osg::ref_ptr< const osg::Lightlight
 
osg::Vec4d lightPos
 
osg::Vec3d lightPos3
 
osg::Vec3d lightDir
 
bool directionalLight
 
ActiveTextureUnits textureUnits
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Typedef Documentation

◆ ActiveTextureUnits

Constructor & Destructor Documentation

◆ LightData()

osgShadow::ViewDependentShadowMap::LightData::LightData ( ViewDependentData vdd)

Member Function Documentation

◆ setLightData()

virtual void osgShadow::ViewDependentShadowMap::LightData::setLightData ( osg::RefMatrix lm,
const osg::Light l,
const osg::Matrixd modelViewMatrix 
)
virtual

Member Data Documentation

◆ _viewDependentData

ViewDependentData* osgShadow::ViewDependentShadowMap::LightData::_viewDependentData

◆ directionalLight

bool osgShadow::ViewDependentShadowMap::LightData::directionalLight

◆ light

osg::ref_ptr<const osg::Light> osgShadow::ViewDependentShadowMap::LightData::light

◆ lightDir

osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightDir

◆ lightMatrix

osg::ref_ptr<osg::RefMatrix> osgShadow::ViewDependentShadowMap::LightData::lightMatrix

◆ lightPos

osg::Vec4d osgShadow::ViewDependentShadowMap::LightData::lightPos

◆ lightPos3

osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightPos3

◆ textureUnits

ActiveTextureUnits osgShadow::ViewDependentShadowMap::LightData::textureUnits

The documentation for this struct was generated from the following file: