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OpenSceneGraph
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#include <osg/buffered_value>#include <osg/Camera>#include <osg/Texture2D>#include <osg/TexGenNode>#include <osg/Geode>#include <osgUtil/CullVisitor>#include <osgSim/Export>Classes | |
| class | osgSim::OverlayNode |
| OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More... | |
| struct | osgSim::OverlayNode::OverlayData |
Namespaces | |
| osgSim | |
| The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. | |
Macros | |
| #define | OSGSIM_OVERLAYNODE 1 |
| #define OSGSIM_OVERLAYNODE 1 |
1.8.13