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OpenSceneGraph
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Public Member Functions | |
void | setThreadSafeRefUnref (bool threadSafe) |
Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More... | |
void | resizeGLObjectBuffers (unsigned int maxSize) |
void | releaseGLObjects (osg::State *state=0) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More... | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
Public Attributes | |
osg::ref_ptr< osg::Camera > | _camera |
osg::ref_ptr< osg::StateSet > | _overlayStateSet |
osg::ref_ptr< osg::StateSet > | _mainSubgraphStateSet |
osg::ref_ptr< osg::TexGenNode > | _texgenNode |
osg::ref_ptr< osg::Texture2D > | _texture |
osg::Polytope | _textureFrustum |
osg::ref_ptr< osg::Geode > | _geode |
osg::ref_ptr< osg::Program > | _mainSubgraphProgram |
osg::ref_ptr< osg::Uniform > | _y0 |
osg::ref_ptr< osg::Uniform > | _lightingEnabled |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
void osgSim::OverlayNode::OverlayData::releaseGLObjects | ( | osg::State * | state = 0 | ) | const |
void osgSim::OverlayNode::OverlayData::resizeGLObjectBuffers | ( | unsigned int | maxSize | ) |
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virtual |
Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.
Reimplemented from osg::Referenced.
osg::ref_ptr<osg::Camera> osgSim::OverlayNode::OverlayData::_camera |
osg::ref_ptr<osg::Geode> osgSim::OverlayNode::OverlayData::_geode |
osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_lightingEnabled |
osg::ref_ptr<osg::Program> osgSim::OverlayNode::OverlayData::_mainSubgraphProgram |
osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_mainSubgraphStateSet |
osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_overlayStateSet |
osg::ref_ptr<osg::TexGenNode> osgSim::OverlayNode::OverlayData::_texgenNode |
osg::ref_ptr<osg::Texture2D> osgSim::OverlayNode::OverlayData::_texture |
osg::Polytope osgSim::OverlayNode::OverlayData::_textureFrustum |
osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_y0 |