OpenSceneGraph
Public Member Functions | Public Attributes | List of all members
osgSim::OverlayNode::OverlayData Struct Reference
Inheritance diagram for osgSim::OverlayNode::OverlayData:
Inheritance graph
[legend]

Public Member Functions

void setThreadSafeRefUnref (bool threadSafe)
 Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
 
void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (osg::State *state=0) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::MutexgetRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Public Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::StateSet_overlayStateSet
 
osg::ref_ptr< osg::StateSet_mainSubgraphStateSet
 
osg::ref_ptr< osg::TexGenNode_texgenNode
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::Polytope _textureFrustum
 
osg::ref_ptr< osg::Geode_geode
 
osg::ref_ptr< osg::Program_mainSubgraphProgram
 
osg::ref_ptr< osg::Uniform > _y0
 
osg::ref_ptr< osg::Uniform > _lightingEnabled
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Function Documentation

◆ releaseGLObjects()

void osgSim::OverlayNode::OverlayData::releaseGLObjects ( osg::State state = 0) const

◆ resizeGLObjectBuffers()

void osgSim::OverlayNode::OverlayData::resizeGLObjectBuffers ( unsigned int  maxSize)

◆ setThreadSafeRefUnref()

void osgSim::OverlayNode::OverlayData::setThreadSafeRefUnref ( bool  )
virtual

Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.

Reimplemented from osg::Referenced.

Member Data Documentation

◆ _camera

osg::ref_ptr<osg::Camera> osgSim::OverlayNode::OverlayData::_camera

◆ _geode

osg::ref_ptr<osg::Geode> osgSim::OverlayNode::OverlayData::_geode

◆ _lightingEnabled

osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_lightingEnabled

◆ _mainSubgraphProgram

osg::ref_ptr<osg::Program> osgSim::OverlayNode::OverlayData::_mainSubgraphProgram

◆ _mainSubgraphStateSet

osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_mainSubgraphStateSet

◆ _overlayStateSet

osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_overlayStateSet

◆ _texgenNode

osg::ref_ptr<osg::TexGenNode> osgSim::OverlayNode::OverlayData::_texgenNode

◆ _texture

osg::ref_ptr<osg::Texture2D> osgSim::OverlayNode::OverlayData::_texture

◆ _textureFrustum

osg::Polytope osgSim::OverlayNode::OverlayData::_textureFrustum

◆ _y0

osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_y0

The documentation for this struct was generated from the following file: