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OpenSceneGraph
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#include <string>#include <istream>#include <osg/Vec2>#include <osg/Image>#include <osg/Texture2D>#include <osg/StateSet>#include <osg/Geometry>#include <osg/Geode>#include <osgText/Export>#include <osgText/KerningType>#include <osgText/Style>#include <OpenThreads/ReentrantMutex>Classes | |
| class | osgText::Glyph |
| struct | osgText::Glyph::TextureInfo |
| class | osgText::GlyphGeometry |
| class | osgText::Glyph3D |
| class | osgText::GlyphTexture |
Namespaces | |
| osgText | |
| The osgText library is a NodeKit that extends the core scene graph to support high quality text. | |
Macros | |
| #define | OSGTEXT_GLYPH 1 |
Enumerations | |
| enum | osgText::ShaderTechnique { osgText::NO_TEXT_SHADER = 0x0, osgText::GREYSCALE = 0x1, osgText::SIGNED_DISTANCE_FIELD = 0x2, osgText::ALL_FEATURES = GREYSCALE | SIGNED_DISTANCE_FIELD } |
| #define OSGTEXT_GLYPH 1 |
1.8.13