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OpenSceneGraph
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#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/Geometry>
#include <osg/Geode>
#include <osgText/Export>
#include <osgText/KerningType>
#include <osgText/Style>
#include <OpenThreads/ReentrantMutex>
Classes | |
class | osgText::Glyph |
struct | osgText::Glyph::TextureInfo |
class | osgText::GlyphGeometry |
class | osgText::Glyph3D |
class | osgText::GlyphTexture |
Namespaces | |
osgText | |
The osgText library is a NodeKit that extends the core scene graph to support high quality text. | |
Macros | |
#define | OSGTEXT_GLYPH 1 |
Enumerations | |
enum | osgText::ShaderTechnique { osgText::NO_TEXT_SHADER = 0x0, osgText::GREYSCALE = 0x1, osgText::SIGNED_DISTANCE_FIELD = 0x2, osgText::ALL_FEATURES = GREYSCALE | SIGNED_DISTANCE_FIELD } |
#define OSGTEXT_GLYPH 1 |