OpenSceneGraph
Classes | Namespaces | Macros | Enumerations
Glyph File Reference
#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/Geometry>
#include <osg/Geode>
#include <osgText/Export>
#include <osgText/KerningType>
#include <osgText/Style>
#include <OpenThreads/ReentrantMutex>

Classes

class  osgText::Glyph
 
struct  osgText::Glyph::TextureInfo
 
class  osgText::GlyphGeometry
 
class  osgText::Glyph3D
 
class  osgText::GlyphTexture
 

Namespaces

 osgText
 The osgText library is a NodeKit that extends the core scene graph to support high quality text.
 

Macros

#define OSGTEXT_GLYPH   1
 

Enumerations

enum  osgText::ShaderTechnique { osgText::NO_TEXT_SHADER = 0x0, osgText::GREYSCALE = 0x1, osgText::SIGNED_DISTANCE_FIELD = 0x2, osgText::ALL_FEATURES = GREYSCALE | SIGNED_DISTANCE_FIELD }
 

Macro Definition Documentation

◆ OSGTEXT_GLYPH

#define OSGTEXT_GLYPH   1