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OpenSceneGraph
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A quaternion class. More...
Public Types | |
| enum | { num_components = 4 } |
| Number of vector components. More... | |
| typedef double | value_type |
| Data type of vector components. More... | |
Public Member Functions | |
| Quat () | |
| Quat (value_type x, value_type y, value_type z, value_type w) | |
| Quat (const Quat &rhs) | |
| Quat (const Vec4f &v) | |
| Quat (const Vec4d &v) | |
| Quat (value_type angle, const Vec3f &axis) | |
| Quat (value_type angle, const Vec3d &axis) | |
| Quat (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | |
| Quat (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | |
| Quat & | operator= (const Quat &v) |
| bool | operator== (const Quat &v) const |
| bool | operator!= (const Quat &v) const |
| bool | operator< (const Quat &v) const |
| Vec4d | asVec4 () const |
| Vec3d | asVec3 () const |
| void | set (value_type x, value_type y, value_type z, value_type w) |
| void | set (const osg::Vec4f &v) |
| void | set (const osg::Vec4d &v) |
| void | set (const Matrixf &matrix) |
| void | set (const Matrixd &matrix) |
| void | get (Matrixf &matrix) const |
| void | get (Matrixd &matrix) const |
| value_type & | operator[] (int i) |
| value_type | operator[] (int i) const |
| value_type & | x () |
| value_type & | y () |
| value_type & | z () |
| value_type & | w () |
| value_type | x () const |
| value_type | y () const |
| value_type | z () const |
| value_type | w () const |
| bool | zeroRotation () const |
| return true if the Quat represents a zero rotation, and therefore can be ignored in computations. More... | |
| const Quat | operator* (value_type rhs) const |
| Multiply by scalar. More... | |
| Quat & | operator*= (value_type rhs) |
| Unary multiply by scalar. More... | |
| const Quat | operator* (const Quat &rhs) const |
| Binary multiply. More... | |
| Quat & | operator*= (const Quat &rhs) |
| Unary multiply. More... | |
| Quat | operator/ (value_type rhs) const |
| Divide by scalar. More... | |
| Quat & | operator/= (value_type rhs) |
| Unary divide by scalar. More... | |
| const Quat | operator/ (const Quat &denom) const |
| Binary divide. More... | |
| Quat & | operator/= (const Quat &denom) |
| Unary divide. More... | |
| const Quat | operator+ (const Quat &rhs) const |
| Binary addition. More... | |
| Quat & | operator+= (const Quat &rhs) |
| Unary addition. More... | |
| const Quat | operator- (const Quat &rhs) const |
| Binary subtraction. More... | |
| Quat & | operator-= (const Quat &rhs) |
| Unary subtraction. More... | |
| const Quat | operator- () const |
| Negation operator - returns the negative of the quaternion. More... | |
| value_type | length () const |
| Length of the quaternion = sqrt( vec . vec ) More... | |
| value_type | length2 () const |
| Length of the quaternion = vec . vec. More... | |
| Quat | conj () const |
| Conjugate. More... | |
| const Quat | inverse () const |
| Multiplicative inverse method: q^(-1) = q^*/(q.q^*) More... | |
| void | makeRotate (value_type angle, value_type x, value_type y, value_type z) |
| void | makeRotate (value_type angle, const Vec3f &vec) |
| void | makeRotate (value_type angle, const Vec3d &vec) |
| void | makeRotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
| void | makeRotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
| void | makeRotate (const Vec3f &vec1, const Vec3f &vec2) |
| Make a rotation Quat which will rotate vec1 to vec2. More... | |
| void | makeRotate (const Vec3d &vec1, const Vec3d &vec2) |
| Make a rotation Quat which will rotate vec1 to vec2. More... | |
| void | makeRotate_original (const Vec3d &vec1, const Vec3d &vec2) |
| void | getRotate (value_type &angle, value_type &x, value_type &y, value_type &z) const |
| Return the angle and vector components represented by the quaternion. More... | |
| void | getRotate (value_type &angle, Vec3f &vec) const |
| Return the angle and vector represented by the quaternion. More... | |
| void | getRotate (value_type &angle, Vec3d &vec) const |
| Return the angle and vector represented by the quaternion. More... | |
| void | slerp (value_type t, const Quat &from, const Quat &to) |
| Spherical Linear Interpolation. More... | |
| Vec3f | operator* (const Vec3f &v) const |
| Rotate a vector by this quaternion. More... | |
| Vec3d | operator* (const Vec3d &v) const |
| Rotate a vector by this quaternion. More... | |
Public Attributes | |
| value_type | _v [4] |
A quaternion class.
It can be used to represent an orientation in 3D space.
| typedef double osg::Quat::value_type |
Data type of vector components.
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References osg::Vec4f::w(), osg::Vec4f::x(), osg::Vec4f::y(), and osg::Vec4f::z().
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References osg::Vec4d::w(), osg::Vec4d::x(), osg::Vec4d::y(), and osg::Vec4d::z().
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Referenced by osgAnimation::TemplateTarget< osg::Vec4f >::lerp().
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Conjugate.
| void osg::Quat::get | ( | Matrixf & | matrix | ) | const |
| void osg::Quat::get | ( | Matrixd & | matrix | ) | const |
| void osg::Quat::getRotate | ( | value_type & | angle, |
| value_type & | x, | ||
| value_type & | y, | ||
| value_type & | z | ||
| ) | const |
Return the angle and vector components represented by the quaternion.
| void osg::Quat::getRotate | ( | value_type & | angle, |
| Vec3f & | vec | ||
| ) | const |
Return the angle and vector represented by the quaternion.
| void osg::Quat::getRotate | ( | value_type & | angle, |
| Vec3d & | vec | ||
| ) | const |
Return the angle and vector represented by the quaternion.
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Multiplicative inverse method: q^(-1) = q^*/(q.q^*)
Referenced by operator/(), and operator/=().
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Length of the quaternion = sqrt( vec . vec )
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Length of the quaternion = vec . vec.
Referenced by osgAnimation::TemplateTarget< osg::Vec4f >::lerp().
| void osg::Quat::makeRotate | ( | value_type | angle, |
| value_type | x, | ||
| value_type | y, | ||
| value_type | z | ||
| ) |
| void osg::Quat::makeRotate | ( | value_type | angle, |
| const Vec3f & | vec | ||
| ) |
| void osg::Quat::makeRotate | ( | value_type | angle, |
| const Vec3d & | vec | ||
| ) |
| void osg::Quat::makeRotate | ( | value_type | angle1, |
| const Vec3f & | axis1, | ||
| value_type | angle2, | ||
| const Vec3f & | axis2, | ||
| value_type | angle3, | ||
| const Vec3f & | axis3 | ||
| ) |
| void osg::Quat::makeRotate | ( | value_type | angle1, |
| const Vec3d & | axis1, | ||
| value_type | angle2, | ||
| const Vec3d & | axis2, | ||
| value_type | angle3, | ||
| const Vec3d & | axis3 | ||
| ) |
Make a rotation Quat which will rotate vec1 to vec2.
Generally take a dot product to get the angle between these and then use a cross product to get the rotation axis Watch out for the two special cases when the vectors are co-incident or opposite in direction.
Make a rotation Quat which will rotate vec1 to vec2.
Generally take a dot product to get the angle between these and then use a cross product to get the rotation axis Watch out for the two special cases of when the vectors are co-incident or opposite in direction.
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Multiply by scalar.
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Unary multiply by scalar.
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Negation operator - returns the negative of the quaternion.
Basically just calls operator - () on the Vec4
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Divide by scalar.
Binary divide.
References inverse().
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Unary divide by scalar.
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| void osg::Quat::set | ( | const Matrixf & | matrix | ) |
| void osg::Quat::set | ( | const Matrixd & | matrix | ) |
| void osg::Quat::slerp | ( | value_type | t, |
| const Quat & | from, | ||
| const Quat & | to | ||
| ) |
Spherical Linear Interpolation.
As t goes from 0 to 1, the Quat object goes from "from" to "to".
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return true if the Quat represents a zero rotation, and therefore can be ignored in computations.
Referenced by osg::Matrixd::postMultRotate(), osg::Matrixf::postMultRotate(), osg::Matrixd::preMultRotate(), and osg::Matrixf::preMultRotate().
| value_type osg::Quat::_v[4] |
Referenced by operator!=(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator<(), osg::operator<<(), operator=(), operator==(), osg::operator>>(), and Quat().
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