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OpenSceneGraph
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General purpose float triple for use as vertices, vectors and normals. More...
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enum | { num_components = 3 } |
Number of vector components. More... | |
typedef float | value_type |
Data type of vector components. More... | |
Public Member Functions | |
Vec3f () | |
Constructor that sets all components of the vector to zero. More... | |
Vec3f (value_type x, value_type y, value_type z) | |
Vec3f (const Vec2f &v2, value_type zz) | |
bool | operator== (const Vec3f &v) const |
bool | operator!= (const Vec3f &v) const |
bool | operator< (const Vec3f &v) const |
value_type * | ptr () |
const value_type * | ptr () const |
void | set (value_type x, value_type y, value_type z) |
void | set (const Vec3f &rhs) |
value_type & | operator[] (int i) |
value_type | operator[] (int i) const |
value_type & | x () |
value_type & | y () |
value_type & | z () |
value_type | x () const |
value_type | y () const |
value_type | z () const |
bool | valid () const |
Returns true if all components have values that are not NaN. More... | |
bool | isNaN () const |
Returns true if at least one component has value NaN. More... | |
value_type | operator* (const Vec3f &rhs) const |
Dot product. More... | |
const Vec3f | operator^ (const Vec3f &rhs) const |
Cross product. More... | |
const Vec3f | operator* (value_type rhs) const |
Multiply by scalar. More... | |
Vec3f & | operator*= (value_type rhs) |
Unary multiply by scalar. More... | |
const Vec3f | operator/ (value_type rhs) const |
Divide by scalar. More... | |
Vec3f & | operator/= (value_type rhs) |
Unary divide by scalar. More... | |
const Vec3f | operator+ (const Vec3f &rhs) const |
Binary vector add. More... | |
Vec3f & | operator+= (const Vec3f &rhs) |
Unary vector add. More... | |
const Vec3f | operator- (const Vec3f &rhs) const |
Binary vector subtract. More... | |
Vec3f & | operator-= (const Vec3f &rhs) |
Unary vector subtract. More... | |
const Vec3f | operator- () const |
Negation operator. More... | |
value_type | length () const |
Length of the vector = sqrt( vec . More... | |
value_type | length2 () const |
Length squared of the vector = vec . More... | |
value_type | normalize () |
Normalize the vector so that it has length unity. More... | |
Public Attributes | |
value_type | _v [3] |
General purpose float triple for use as vertices, vectors and normals.
Provides general math operations from addition through to cross products. No support yet added for float * Vec3f - is it necessary? Need to define a non-member non-friend operator* etc. Vec3f * float is okay
typedef float osg::Vec3f::value_type |
Data type of vector components.
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Constructor that sets all components of the vector to zero.
Referenced by osg::componentDivide(), osg::componentMultiply(), operator*(), operator+(), operator-(), operator/(), and operator^().
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Returns true if at least one component has value NaN.
References osg::isNaN().
Referenced by valid().
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Length of the vector = sqrt( vec .
vec )
Referenced by osgUtil::ReflectionMapGenerator::compute_color(), osgUtil::HalfWayMapGenerator::compute_color(), osgUtil::HighlightMapGenerator::compute_color(), osgSim::ElevationRange::elevationSector(), normalize(), osgParticle::OrbitOperator::operate(), osgParticle::ExplosionOperator::operate(), and osgUtil::CubeMapGenerator::vector_to_color().
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Length squared of the vector = vec .
vec
Referenced by osgParticle::AngularDampingOperator::operate(), and osgParticle::DampingOperator::operate().
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Normalize the vector so that it has length unity.
Returns the previous length of the vector.
References length().
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Dot product.
References _v.
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Multiply by scalar.
References Vec3f().
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Unary multiply by scalar.
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Divide by scalar.
References Vec3f().
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Unary divide by scalar.
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References _v.
Referenced by osg::GLExtensions::glUniform().
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References _v.
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Referenced by osgAnimation::Vec3ArrayPacked::analyze(), osgParticle::DomainOperator::computeNewBasis(), osgParticle::DampingOperator::DampingOperator(), osgParticle::CenteredPlacer::setCenter(), osgParticle::AngularDampingOperator::setDamping(), osgParticle::DampingOperator::setDamping(), osgParticle::AccelOperator::setToGravity(), osgParticle::SegmentPlacer::setVertexA(), and osgParticle::SegmentPlacer::setVertexB().
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Returns true if all components have values that are not NaN.
References isNaN().
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Referenced by osgSim::AzimRange::azimSector(), osgParticle::DomainOperator::computeNewBasis(), osg::Plane::distance(), osg::Plane::dotProductNormal(), osgParticle::DampingOperator::getDamping(), osgParticle::AngularDampingOperator::getDamping(), osgParticle::Interpolator::interpolate(), osgParticle::AngularDampingOperator::operate(), osgParticle::DampingOperator::operate(), osgTerrain::ValidDataOperator::operator()(), osg::Matrixd::postMult(), osg::Matrixf::postMult(), osg::Matrixd::preMult(), osg::Matrixf::preMult(), osg::Matrixf::scale(), osg::Matrixd::scale(), set(), osg::TexEnvCombine::setConstantColorAsLightDirection(), osg::Matrixd::transform3x3(), osg::Matrixf::transform3x3(), osg::Matrixd::translate(), osg::Matrixf::translate(), osgParticle::ParticleSystem::update_bounds(), Vec3f(), and osgUtil::CubeMapGenerator::vector_to_color().
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Referenced by osgSim::AzimRange::azimSector(), osgParticle::DomainOperator::computeNewBasis(), osg::Plane::distance(), osg::Plane::dotProductNormal(), osgParticle::AngularDampingOperator::getDamping(), osgParticle::DampingOperator::getDamping(), osgParticle::Interpolator::interpolate(), osgParticle::AngularDampingOperator::operate(), osgParticle::DampingOperator::operate(), osgTerrain::ValidDataOperator::operator()(), osgParticle::BoxPlacer::place(), osg::Matrixd::postMult(), osg::Matrixf::postMult(), osg::Matrixd::preMult(), osg::Matrixf::preMult(), osg::Matrixd::scale(), osg::Matrixf::scale(), set(), osg::TexEnvCombine::setConstantColorAsLightDirection(), osg::Matrixd::transform3x3(), osg::Matrixf::transform3x3(), osg::Matrixf::translate(), osg::Matrixd::translate(), osgParticle::ParticleSystem::update_bounds(), Vec3f(), and osgUtil::CubeMapGenerator::vector_to_color().
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Referenced by osgParticle::DomainOperator::computeNewBasis(), osg::Plane::distance(), osg::Plane::dotProductNormal(), osgSim::ElevationRange::elevationSector(), osgParticle::AngularDampingOperator::getDamping(), osgParticle::DampingOperator::getDamping(), osgParticle::Interpolator::interpolate(), osgParticle::AngularDampingOperator::operate(), osgParticle::DampingOperator::operate(), osgTerrain::ValidDataOperator::operator()(), osgParticle::BoxPlacer::place(), osg::Matrixd::postMult(), osg::Matrixf::postMult(), osg::Matrixd::preMult(), osg::Matrixf::preMult(), osg::Matrixf::scale(), osg::Matrixd::scale(), set(), osg::TexEnvCombine::setConstantColorAsLightDirection(), osg::Matrixd::transform3x3(), osg::Matrixf::transform3x3(), osg::Matrixd::translate(), osg::Matrixf::translate(), osgParticle::ParticleSystem::update_bounds(), Vec3f(), and osgUtil::CubeMapGenerator::vector_to_color().
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value_type osg::Vec3f::_v[3] |
Referenced by operator!=(), operator*(), operator+(), operator+=(), operator-(), operator-=(), operator<(), osg::operator<<(), operator==(), osg::operator>>(), operator^(), ptr(), and osg::Vec3d::Vec3d().