Provides OpenGL two sided stencil functionality, also known as separate stencil.
More...
|
| StencilTwoSided () |
|
| StencilTwoSided (const StencilTwoSided &stencil, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
|
| META_StateAttribute (osg, StencilTwoSided, STENCIL) |
|
virtual int | compare (const StateAttribute &sa) const |
| return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
|
|
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
| Return the modes associated with this StateAttribute. More...
|
|
void | setFunction (Face face, Function func, int ref, unsigned int mask) |
|
void | setFunction (Face face, Function func) |
|
Function | getFunction (Face face) const |
|
void | setFunctionRef (Face face, int ref) |
|
int | getFunctionRef (Face face) const |
|
void | setFunctionMask (Face face, unsigned int mask) |
|
unsigned int | getFunctionMask (Face face) const |
|
void | setOperation (Face face, Operation sfail, Operation zfail, Operation zpass) |
| set the operations to apply when the various stencil and depth tests fail or pass. More...
|
|
void | setStencilFailOperation (Face face, Operation sfail) |
| set the operation when the stencil test fails. More...
|
|
Operation | getStencilFailOperation (Face face) const |
| get the operation when the stencil test fails. More...
|
|
void | setStencilPassAndDepthFailOperation (Face face, Operation zfail) |
| set the operation when the stencil test passes but the depth test fails. More...
|
|
Operation | getStencilPassAndDepthFailOperation (Face face) const |
| get the operation when the stencil test passes but the depth test fails. More...
|
|
void | setStencilPassAndDepthPassOperation (Face face, Operation zpass) |
| set the operation when both the stencil test and the depth test pass. More...
|
|
Operation | getStencilPassAndDepthPassOperation (Face face) const |
| get the operation when both the stencil test and the depth test pass. More...
|
|
void | setWriteMask (Face face, unsigned int mask) |
|
unsigned int | getWriteMask (Face face) const |
|
virtual void | apply (State &state) const |
| apply the OpenGL state attributes. More...
|
|
| StateAttribute () |
|
| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
virtual Object * | cloneType () const =0 |
| Clone the type of an attribute, with Object* return type. More...
|
|
virtual Object * | clone (const CopyOp &) const =0 |
| Clone an attribute, with Object* return type. More...
|
|
virtual bool | isSameKindAs (const Object *obj) const |
| Return true if this and obj are of the same kind of object. More...
|
|
virtual const char * | libraryName () const |
| Return the name of the attribute's library. More...
|
|
virtual const char * | className () const |
| Return the name of the attribute's class type. More...
|
|
virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
|
|
virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
|
|
virtual Texture * | asTexture () |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
|
|
virtual const Texture * | asTexture () const |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
|
|
virtual Type | getType () const =0 |
| Return the Type identifier of the attribute's class type. More...
|
|
virtual unsigned int | getMember () const |
| Return the member identifier within the attribute's class type. More...
|
|
TypeMemberPair | getTypeMemberPair () const |
| Return the TypeMemberPair that uniquely identifies this type member. More...
|
|
virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
|
|
bool | operator< (const StateAttribute &rhs) const |
|
bool | operator== (const StateAttribute &rhs) const |
|
bool | operator!= (const StateAttribute &rhs) const |
|
const ParentList & | getParents () const |
| Get the parent list of this StateAttribute. More...
|
|
StateSet * | getParent (unsigned int i) |
|
const StateSet * | getParent (unsigned int i) const |
| Get a single const parent of this StateAttribute. More...
|
|
unsigned int | getNumParents () const |
| Get the number of parents of this StateAttribute. More...
|
|
void | setShaderComponent (ShaderComponent *sc) |
|
ShaderComponent * | getShaderComponent () |
|
const ShaderComponent * | getShaderComponent () const |
|
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
|
|
void | setUpdateCallback (StateAttributeCallback *uc) |
| Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
|
|
StateAttributeCallback * | getUpdateCallback () |
| Get the non const UpdateCallback. More...
|
|
const StateAttributeCallback * | getUpdateCallback () const |
| Get the const UpdateCallback. More...
|
|
void | setEventCallback (StateAttributeCallback *ec) |
| Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
|
|
StateAttributeCallback * | getEventCallback () |
| Get the non const EventCallback. More...
|
|
const StateAttributeCallback * | getEventCallback () const |
| Get the const EventCallback. More...
|
|
virtual void | compileGLObjects (State &) const |
| Default to nothing to compile - all state is applied immediately. More...
|
|
virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size. More...
|
|
virtual void | releaseGLObjects (State *=0) const |
| Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. More...
|
|
| Object () |
| Construct an object. More...
|
|
| Object (bool threadSafeRefUnref) |
|
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
|
|
std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
|
|
virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
|
|
virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
|
|
virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
|
virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
|
virtual StateSet * | asStateSet () |
| Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0. More...
|
|
virtual const StateSet * | asStateSet () const |
| convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0. More...
|
|
virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
|
virtual const UniformBase * | asUniformBase () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
|
virtual UniformBase * | asUniformBase () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
|
virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
|
virtual Camera * | asCamera () |
| Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
|
|
virtual const Camera * | asCamera () const |
| convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
|
|
virtual Drawable * | asDrawable () |
| Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0. More...
|
|
virtual const Drawable * | asDrawable () const |
| convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0. More...
|
|
virtual Callback * | asCallback () |
| Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. More...
|
|
virtual const Callback * | asCallback () const |
| convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. More...
|
|
virtual CallbackObject * | asCallbackObject () |
| Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
|
|
virtual const CallbackObject * | asCallbackObject () const |
| convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
|
|
virtual UserDataContainer * | asUserDataContainer () |
| Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
|
|
virtual const UserDataContainer * | asUserDataContainer () const |
| convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
|
|
virtual ValueObject * | asValueObject () |
| Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
|
|
virtual const ValueObject * | asValueObject () const |
| Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
|
|
virtual Image * | asImage () |
| Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
|
|
virtual const Image * | asImage () const |
| Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
|
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
|
virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
|
|
void | setName (const char *name) |
| Set the name of object using a C style string. More...
|
|
const std::string & | getName () const |
| Get the name of object. More...
|
|
void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
|
|
DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
|
|
virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
|
|
void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
|
|
template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
|
osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
|
|
const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
|
|
osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
|
|
virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
|
|
template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
|
virtual Referenced * | getUserData () |
| Get user data. More...
|
|
virtual const Referenced * | getUserData () const |
| Get const user data. More...
|
|
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
|
|
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
|
|
template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
|
|
| Referenced () |
|
| Referenced (bool threadSafeRefUnref) |
| Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
|
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
|
OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
|
|
int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
|
int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
|
|
ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
|
|
ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
|
void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
|
void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
|
|
Provides OpenGL two sided stencil functionality, also known as separate stencil.
It enables to specify different stencil function for front and back facing polygons. Two sided stenciling is used usually to eliminate the need of two rendering passes when using standard stenciling functions. See also
- See also
- osg::Stencil.
Two sided stenciling is available since OpenGL 2.0. It is also supported by EXT_stencil_two_side extension especially on Nvidia cards. Another extension introduced by ATI is ATI_separate_stencil. However, ATI's extension is limited to have reference and mask value the same for both faces. ATI's extension is currently not supported by the current implementation.
osg::StencilTwoSided does nothing if OpenGL 2.0 or EXT_stencil_two_side are not available.