This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects.
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| | HalfWayMapGenerator (const osg::Vec3 &light_direction, int texture_size=64) |
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| | HalfWayMapGenerator (const HalfWayMapGenerator ©, const osg::CopyOp ©op) |
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| | CubeMapGenerator (int texture_size=64) |
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| | CubeMapGenerator (const CubeMapGenerator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| osg::Image * | getImage (osg::TextureCubeMap::Face face) |
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| const osg::Image * | getImage (osg::TextureCubeMap::Face face) const |
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| void | generateMap (bool use_osg_system=true) |
| | Generate the six cube images. More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool) |
| | Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects.
It computes: C = normalize(R - L), where C is the resulting color, R is the reflection vector and L is the light direction.