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|  | DirectionalSector () | 
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|  | DirectionalSector (const DirectionalSector ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | 
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|  | DirectionalSector (const osg::Vec3 &direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f) | 
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|  | META_Object (osgSim, DirectionalSector) | 
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| void | setDirection (const osg::Vec3 &direction) | 
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| const osg::Vec3 & | getDirection () const | 
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| void | setHorizLobeAngle (float angle) | 
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| float | getHorizLobeAngle () const | 
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| void | setLobeRollAngle (float angle) | 
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| float | getLobeRollAngle () const | 
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| void | setVertLobeAngle (float angle) | 
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| float | getVertLobeAngle () const | 
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| void | setFadeAngle (float angle) | 
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| float | getFadeAngle () const | 
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| virtual float | operator() (const osg::Vec3 &eyeLocal) const | 
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| void | computeMatrix () | 
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|  | Sector () | 
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|  | Sector (const Sector ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | 
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| virtual const char * | libraryName () const | 
|  | return the name of the object's library.  More... 
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| virtual const char * | className () const | 
|  | return the name of the object's class type.  More... 
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| virtual bool | isSameKindAs (const osg::Object *obj) const | 
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|  | Object () | 
|  | Construct an object.  More... 
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|  | Object (bool threadSafeRefUnref) | 
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|  | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | 
|  | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.  More... 
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| virtual Object * | cloneType () const =0 | 
|  | Clone the type of an object, with Object* return type.  More... 
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| virtual Object * | clone (const CopyOp &) const =0 | 
|  | Clone an object, with Object* return type.  More... 
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| std::string | getCompoundClassName () const | 
|  | return the compound class name that combines the library name and class name.  More... 
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| virtual Node * | asNode () | 
|  | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.  More... 
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| virtual const Node * | asNode () const | 
|  | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.  More... 
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| virtual NodeVisitor * | asNodeVisitor () | 
|  | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More... 
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| virtual const NodeVisitor * | asNodeVisitor () const | 
|  | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More... 
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| virtual StateSet * | asStateSet () | 
|  | Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.  More... 
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| virtual const StateSet * | asStateSet () const | 
|  | convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.  More... 
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| virtual StateAttribute * | asStateAttribute () | 
|  | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.  More... 
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| virtual const StateAttribute * | asStateAttribute () const | 
|  | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.  More... 
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| virtual Uniform * | asUniform () | 
|  | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.  More... 
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| virtual const UniformBase * | asUniformBase () const | 
|  | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.  More... 
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| virtual UniformBase * | asUniformBase () | 
|  | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.  More... 
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| virtual const Uniform * | asUniform () const | 
|  | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.  More... 
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| virtual Camera * | asCamera () | 
|  | Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.  More... 
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| virtual const Camera * | asCamera () const | 
|  | convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.  More... 
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| virtual Drawable * | asDrawable () | 
|  | Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.  More... 
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| virtual const Drawable * | asDrawable () const | 
|  | convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.  More... 
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| virtual Callback * | asCallback () | 
|  | Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.  More... 
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| virtual const Callback * | asCallback () const | 
|  | convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.  More... 
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| virtual CallbackObject * | asCallbackObject () | 
|  | Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.  More... 
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| virtual const CallbackObject * | asCallbackObject () const | 
|  | convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.  More... 
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| virtual UserDataContainer * | asUserDataContainer () | 
|  | Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.  More... 
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| virtual const UserDataContainer * | asUserDataContainer () const | 
|  | convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.  More... 
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| virtual ValueObject * | asValueObject () | 
|  | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.  More... 
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| virtual const ValueObject * | asValueObject () const | 
|  | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.  More... 
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| virtual Image * | asImage () | 
|  | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.  More... 
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| virtual const Image * | asImage () const | 
|  | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.  More... 
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| virtual void | setThreadSafeRefUnref (bool threadSafe) | 
|  | Set whether to use a mutex to ensure ref() and unref() are thread safe.  More... 
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| virtual void | setName (const std::string &name) | 
|  | Set the name of object using C++ style string.  More... 
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| void | setName (const char *name) | 
|  | Set the name of object using a C style string.  More... 
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| const std::string & | getName () const | 
|  | Get the name of object.  More... 
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| void | setDataVariance (DataVariance dv) | 
|  | Set the data variance of this object.  More... 
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| DataVariance | getDataVariance () const | 
|  | Get the data variance of this object.  More... 
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| virtual void | computeDataVariance () | 
|  | Compute the DataVariance based on an assessment of callback etc.  More... 
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| void | setUserDataContainer (osg::UserDataContainer *udc) | 
|  | set the UserDataContainer object.  More... 
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| template<class T > | 
| void | setUserDataContainer (const ref_ptr< T > &udc) | 
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| osg::UserDataContainer * | getUserDataContainer () | 
|  | get the UserDataContainer attached to this object.  More... 
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| const osg::UserDataContainer * | getUserDataContainer () const | 
|  | get the const UserDataContainer attached to this object.  More... 
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| osg::UserDataContainer * | getOrCreateUserDataContainer () | 
|  | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.  More... 
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| virtual void | setUserData (Referenced *obj) | 
|  | Set user data, data must be subclassed from Referenced to allow automatic memory handling.  More... 
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| template<class T > | 
| void | setUserData (const ref_ptr< T > &ud) | 
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| virtual Referenced * | getUserData () | 
|  | Get user data.  More... 
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| virtual const Referenced * | getUserData () const | 
|  | Get const user data.  More... 
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| bool | getUserValue (const std::string &name, T &value) const | 
|  | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.  More... 
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| template<typename T > | 
| void | setUserValue (const std::string &name, const T &value) | 
|  | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.  More... 
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| virtual void | resizeGLObjectBuffers (unsigned int) | 
|  | Resize any per context GLObject buffers to specified size.  More... 
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| virtual void | releaseGLObjects (osg::State *=0) const | 
|  | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.  More... 
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| template<typename T > | 
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const | 
|  | provide implementation of osg::Object::getUserValue(..) template  More... 
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|  | Referenced () | 
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|  | Referenced (bool threadSafeRefUnref) | 
|  | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.  More... 
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|  | Referenced (const Referenced &) | 
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| Referenced & | operator= (const Referenced &) | 
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| bool | getThreadSafeRefUnref () const | 
|  | Get whether a mutex is used to ensure ref() and unref() are thread safe.  More... 
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| OpenThreads::Mutex * | getRefMutex () const | 
|  | Get the mutex used to ensure thread safety of ref()/unref().  More... 
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| int | ref () const | 
|  | Increment the reference count by one, indicating that this object has another pointer which is referencing it.  More... 
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| int | unref () const | 
|  | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.  More... 
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| int | unref_nodelete () const | 
|  | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.  More... 
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| int | referenceCount () const | 
|  | Return the number of pointers currently referencing this object.  More... 
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| ObserverSet * | getObserverSet () const | 
|  | Get the ObserverSet if one is attached, otherwise return NULL.  More... 
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| ObserverSet * | getOrCreateObserverSet () const | 
|  | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.  More... 
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| void | addObserver (Observer *observer) const | 
|  | Add a Observer that is observing this object, notify the Observer when this object gets deleted.  More... 
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| void | removeObserver (Observer *observer) const | 
|  | Remove Observer that is observing this object.  More... 
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