16 #ifndef SURGSIM_FRAMEWORK_COMPONENT_H 17 #define SURGSIM_FRAMEWORK_COMPONENT_H 22 #include <boost/uuid/uuid.hpp> 24 #include "SurgSim/Framework/Accessible.h" 25 #include "SurgSim/Framework/ObjectFactory.h" 44 public std::enable_shared_from_this<Component>,
50 explicit Component(
const std::string& name);
64 void setName(
const std::string& name);
67 boost::uuids::uuid
getUuid()
const;
78 bool initialize(
const std::weak_ptr<Runtime>& runtime);
94 void setScene(std::weak_ptr<Scene> scene);
168 boost::uuids::uuid m_uuid;
171 std::weak_ptr<Runtime> m_runtime;
174 std::weak_ptr<Scene> m_scene;
177 std::weak_ptr<SceneElement> m_sceneElement;
186 bool m_isInitialized;
192 bool m_isLocalActive;
206 template <
class Target,
class Source>
207 std::shared_ptr<Target> checkAndConvert(std::shared_ptr<Source> incoming,
const std::string& expectedTypeName);
212 #include "SurgSim/Framework/Component-inl.h" 214 #endif // SURGSIM_FRAMEWORK_COMPONENT_H std::shared_ptr< Runtime > getRuntime() const
Get the runtime which contains this component.
Definition: Component.cpp:141
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
bool wakeUp()
Wakeup this component, this will be called when the component is inserted into the ComponentManager t...
Definition: Component.cpp:93
virtual bool doInitialize()=0
Interface to be implemented by derived classes.
CRTP Base class to implement Object Factory functionality on a base class, use this rather than writi...
Definition: ObjectFactory.h:140
void setScene(std::weak_ptr< Scene > scene)
Sets the scene.
Definition: Component.cpp:116
Component(const std::string &name)
Constructor.
Definition: Component.cpp:34
std::shared_ptr< SceneElement > getSceneElement()
Gets the scene element.
Definition: Component.cpp:131
virtual void doRetire()
Interface to be implemented by derived classes Has a default implementation, does nothing...
Definition: Component.cpp:111
virtual bool doWakeUp()=0
Interface to be implemented by derived classes.
std::shared_ptr< Component > getSharedPtr()
Gets a shared pointer to this component.
Definition: Component.cpp:170
void retire()
Retire this component, this will be called when the component is removed from the ComponentManager th...
Definition: Component.cpp:105
boost::uuids::uuid getUuid() const
Gets the id of the component.
Definition: Component.cpp:158
Component is the main interface class to pass information to the system managers each will decide whe...
Definition: Component.h:42
virtual std::shared_ptr< PoseComponent > getPoseComponent()
Get the PoseComponent for this component.
Definition: Component.cpp:152
bool initialize(const std::weak_ptr< Runtime > &runtime)
Initialize this component, this needs to be called before wakeUp() can be called. ...
Definition: Component.cpp:77
std::string getName() const
Gets component name.
Definition: Component.cpp:51
bool isActive() const
Definition: Component.cpp:184
virtual void setLocalActive(bool val)
Set the component's active state.
Definition: Component.cpp:196
void setName(const std::string &name)
Sets the name of component.
Definition: Component.cpp:67
virtual std::string getClassName() const
The class name for this class, this being the base class it should return SurgSim::Framework::Compone...
Definition: Component.cpp:163
bool isInitialized() const
Definition: Component.cpp:72
Mixin class for enabling a property system on OSS classes, the instance still needs to initialize pro...
Definition: Accessible.h:37
bool isLocalActive() const
Definition: Component.cpp:201
std::string getFullName() const
Gets a string containing the name of the Component and (if it has one) its SceneElement.
Definition: Component.cpp:56
virtual ~Component()
Destructor.
Definition: Component.cpp:47
bool isAwake() const
Definition: Component.cpp:88
std::shared_ptr< Scene > getScene()
Gets the scene.
Definition: Component.cpp:121
void setSceneElement(std::weak_ptr< SceneElement > sceneElement)
Sets the scene element.
Definition: Component.cpp:126