opensurgsim
SurgSim::Math::ParticlesShape Member List

This is the complete list of members for SurgSim::Math::ParticlesShape, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addVertex(const VertexType &vertex)SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
clear()SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
doClearVertices()SurgSim::DataStructures::Vertices< DataStructures::EmptyData >protectedvirtual
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
FactoryType typedef (defined in SurgSim::Framework::FactoryBase< Shape >)SurgSim::Framework::FactoryBase< Shape >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getAabbTree() constSurgSim::Math::ParticlesShape
getBoundingBox() const overrideSurgSim::Math::ParticlesShapevirtual
getCenter() const overrideSurgSim::Math::ParticlesShapevirtual
getClassName() constSurgSim::Math::Shapevirtual
getFactory()SurgSim::Framework::FactoryBase< Shape >inlinestatic
getInitialVertices() constSurgSim::Math::VerticesShape
getNumVertices() constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getRadius() constSurgSim::Math::ParticlesShape
getSecondMomentOfVolume() const overrideSurgSim::Math::ParticlesShapevirtual
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getTransformed(const RigidTransform3d &pose) const overrideSurgSim::Math::ParticlesShapevirtual
getType() const overrideSurgSim::Math::ParticlesShapevirtual
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getVertex(size_t id) constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
getVertex(size_t id)SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
getVertexPosition(size_t id) constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
getVertices() constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
getVertices()SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
getVolume() const overrideSurgSim::Math::ParticlesShapevirtual
isEqual(const Vertices &mesh) constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >protectedvirtual
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isTransformable() const overrideSurgSim::Math::VerticesShapevirtual
isValid() const overrideSurgSim::Math::ParticlesShapevirtual
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
m_aabb (defined in SurgSim::Math::Shape)SurgSim::Math::Shapeprotected
m_initialVerticesSurgSim::Math::VerticesShapeprotected
Matrix33d typedef (defined in SurgSim::Math::Shape)SurgSim::Math::Shape
operator!=(const Vertices &mesh) constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
operator=(const Vertices< V > &other)SurgSim::Math::ParticlesShape
operator=(const SurgSim::DataStructures::Vertices< V > &other) (defined in SurgSim::Math::ParticlesShape)SurgSim::Math::ParticlesShape
operator==(const Vertices &mesh) constSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
ParticlesShape(double radius=0.0)SurgSim::Math::ParticlesShapeexplicit
ParticlesShape(const ParticlesShape &other)SurgSim::Math::ParticlesShapeexplicit
ParticlesShape(const SurgSim::DataStructures::Vertices< V > &other)SurgSim::Math::ParticlesShapeexplicit
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setInitialVertices(const DataStructures::Vertices< DataStructures::EmptyData > &vertices)SurgSim::Math::VerticesShape
setInitialVertices(DataStructures::Vertices< DataStructures::EmptyData > &&vertices)SurgSim::Math::VerticesShape
setPose(const RigidTransform3d &pose) overrideSurgSim::Math::ParticlesShapevirtual
setRadius(double radius)SurgSim::Math::ParticlesShape
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position)SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true)SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
Shape()SurgSim::Math::Shape
SURGSIM_CLASSNAME(SurgSim::Math::ParticlesShape) (defined in SurgSim::Math::ParticlesShape)SurgSim::Math::ParticlesShape
transform(const Math::RigidTransform3d &pose)SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
update()SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
updateShape() overrideSurgSim::Math::ParticlesShapevirtual
updateShapePartial() overrideSurgSim::Math::ParticlesShapevirtual
Vector3d typedef (defined in SurgSim::Math::Shape)SurgSim::Math::Shape
VertexType typedefSurgSim::DataStructures::Vertices< DataStructures::EmptyData >
Vertices()SurgSim::DataStructures::Vertices< DataStructures::EmptyData >
Vertices(const Vertices< V > &other)SurgSim::DataStructures::Vertices< DataStructures::EmptyData >explicit
~Accessible()SurgSim::Framework::Accessible
~Shape()SurgSim::Math::Shapevirtual
~Vertices()SurgSim::DataStructures::Vertices< DataStructures::EmptyData >virtual