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void | Present () |
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void | WaitForGpu () |
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void | ExecuteCommandList () |
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void | MoveToNextFrame () |
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void | ValidateDevice () |
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bool | Initialize (HWND hwnd, uint32_t width, uint32_t height) |
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void | Resize (uint32_t width, uint32_t height) |
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ID3D12Device * | GetDevice () |
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D3D12RootLayout * | GetRootLayout () |
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IDXGISwapChain3 * | GetSwapChain () |
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ID3D12Resource * | GetRenderTarget () |
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ID3D12Resource * | GetDepthStencil () |
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ID3D12CommandAllocator * | GetCommandAllocator () |
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ID3D12CommandQueue * | GetCommandQueue () |
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ID3D12GraphicsCommandList * | GetCommandList () |
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D3D12_VIEWPORT | GetScreenViewport () |
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uint32_t | GetCurrentFrameIndex () |
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CD3DX12_CPU_DESCRIPTOR_HANDLE | GetRenderTargetView () |
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CD3DX12_CPU_DESCRIPTOR_HANDLE | GetDepthStencilView () |
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The documentation for this class was generated from the following files: